Highway
Splitscreen Studios
- Joined
- Feb 23, 2010
- Messages
- 1,708
- Reaction score
- 1,180
1. Yes that could be a good idea to make it based such rewarding system based on the player level and with a daily limit.Heavy artillery said:1. In the trading system if the cryo is too much for a low level and spoiled then heres an idea.
2. About the conquest ship in sirius, will the armor be increased by a lot due to the damage of the sirius tech? Are you planning the sirius cq ship to be unique from the others? (Giza, keops or Osiris)
3. Hey Devs have you planned any new classes when it comes to Tau Ceti System?
4. Are you planning to post screenshots of the conquest planet in sirius and maybe the the landing zone and the map. Also does the planet collapse like the others?
2. Jup the Conquest ship will be based on the Sirius armors so that the ship has a similar performance like on the other systems. The look of the ship will be the same as the other conquest ships. For the big ancient ships we have other plans
3. Yes that is planned along with many other new stuff. But more on that on the other devshacks
4. The conquest planet will not collapse and will be located on the wormhole. Here is a screenshot ^^
We are evaluating if we need new testers. Keep a look in the forums for a testers wanted posting, if you are Interested.GOTIL0N said:Question, will you request testers for this update just like the previous one?
1. Ads marketing is very expensive and raises when more competitors are joining the market. We simply do not have the budget to compete against the big players on the market. Alternatively we work together with publishing partners and use social networks to attract new players. "Word of mouth" as HGus mentioned is also very helpful if you would like to help.null said:1. Honest questions, why doesn't Split Screen advertize Pirate Galaxy?
2. Why does Split Screen only have 6 developers for 3 games?
3. Why didn't the DEVS put Tau Ceti at the top of the list of things to finish building?
4. What message does a company send if they once had tens of thousands of players and now has around 4,938?
2. Yes, we are currently a small team but we can use this as a benefit. We had a bigger team once and learned that it does not automatically mean that you are quicker of more efficient. You quickly loose the agility that a small team has when increasing the team size. Only after there are enough people to handle the management and other things, that get important with bigger teams this will get an improvement. But that results in a large jump in personnel costs that must be handled. The games do not make enough profit to handle such a large team and we did not want the cripple the games with features to milk them dry. So now we are back to a small motivated team to focus upon improving the game.
3. Since we have bigger plans for Tau Ceti we want to prepare some things first before finishing Tau Ceti. Read the other Dev Shacks for better understanding.
4. Facebook etc. is not a reliable source to get such statistics. We have over 10K monthly active users playing Pirate Galaxy.
Ok hopefully this is honest enough and can understand us But now lets get back to the PVP topic with your questions and feedback, Its getting quite off topic now.