flyfighter
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Like ur idea's and honesty Null. Keep it up, im a fan! Brilliant idea on merging servers for some increased activity.
See, it's like daniel said, he sees it as a last resort, plus you do not hear anything bad, as your ship has less life, the greater the damage done by the sameMastian said:Aggrobomb isn't like Isaaks selfdestruction, it's an offensive gear and not for kamikaze attacks.daniel48090 said:Aggression Bomb: In both PvP and PvE to do more damage based on the lost life of the ship that launches. (According to my understanding, it is a component used last resort).
Why should a tank detroy his own ship? That's crazy.
I'm not talking about a self-destruction. I just indicated that the less life to have the ship that activates the bomb will attack more damage. Something similar as with Cortex Ifrit.Mastian said:Aggrobomb isn't like Isaaks selfdestruction, it's an offensive gear and not for kamikaze attacks.daniel48090 said:Aggression Bomb: In both PvP and PvE to do more damage based on the lost life of the ship that launches. (According to my understanding, it is a component used last resort).
Why should a tank detroy his own ship? That's crazy.
A good way to know the active players in any server is going to the last page of "Entry division" in Ladders, just before the weekly evaluation (monday morning). Of course, it doesn't count the players that logged in without making any warscore point (no activity or in low systems). Then add the fixed quantities for the other divisions (that can have players with zero warscore waiting for evaluation). None of those values can give you an exact number for all the game, as many players share time over several servers and some just are newcomers that won't come back the next week. Players not in divisions 1-10 that didn't make any warscore are not showed in "Entry..."null said:Highway, I got my information from Facebook Game Room.
Fra_592 said:I think Facebook knows how to count people, that's part of their services, so their counter is probably one of the most reliable ^^ . But just remember that not everyone plays via facebook, especially the old accounts (2009-2011). Ladder could be quite reliable for div 1-10, but not for entry divions IMO.
Actually, in some very low populated servers (like Aeria), you can see players that do not play even some years ago in lasts divisions, just because the system puts in lowest rows the more recent players when they have the same warscore, but "Entry..." only shows players that logged in since the last weekly evaluation (including zero warscore, I did a mistake in my previous post)Fra_592 said:Ladder could be quite reliable for div 1-10, but not for entry divions IMO.
null said:These are questions for the DEV's. If Split Screen would give us, the consumer, constant progress reports on the game, it would go a long way to retaining the currently active players. Honest questions, why doesn't Split Screen advertize Pirate Galaxy? The server I'm on gets more and more quiet each day.Why does Split Screen only have 6 developers for 3 games? Why didn't the DEVS put Tau Ceti at the top of the list of things to finish building? I mean PVP is important but not 4 years late important. What message does a company send if they once had tens of thousands of players and now has around 4,938? Or, what messages are your consumers sending you if you once had tens of thousands of player and now have around 4938? I don't know if it's on purpose or not, but it just looks like you guys are neglecting and or killing your own game.
This might be too much for low level especially the 50k cryo. Again though the reward you get everyday for logging in should start super low but should increase as you level up. This might be a good suggestion Highway.hektor.barbossa said:Log in presents :
1 day - 5k energy
2 day - 5 gravitons
3 day - 25k cryonite
4 day - 25 gold
5 day - 8k energy
6 day - 50k cryo
7 day - 10 gravitons
Or somthing like that....Will be nice for new like old players i think.
Its will be nice day on game when you start and get present