Time for some positive feedback:
>Emperors have been nerfed. It's great to see Punishers destroying them again, restores some form of balance at least.
>Strong Shields and Strong Aim Computer cooldowns has been reduced by rougly half or more. I'm sure certain ship types can benefit from this development.
>Engineers have a purpose again. Since Mysts are absolutely useless in "Soloing" right now, I'm sure Constructors and Onyxes would stop gathering dusts in servers and start assisting in Giza operations. This would hopefully bring back a sense of teamwork but at the status of the game right now, I don't think it was a good time to implement it.
>Colossus rewards are nice. Actually had fun in there for once.
>Aim Scrambler isn't a one press invincibility item anymore and requires more thought into using it, but the devs took it a little to far this time. I see this as a good thing but apparently people here are too used to its overpowered nature that they don't want to accept its nerf. In my opinion, It should be slightly buffed as to not make it too useless in battle.
I think this updated emphasized damage and engineer ships whilst decreasing the effectiveness of tanking ships for a more "balanced" experience. Remember, Sirius was never meant to be a One-man show, but should be a collective effort of the clan and the alliance, this update hoped to rectify that notion. However, the developers implemented it in the WRONG time in the games history, where there aren't enough people to reasonably sustain a clan. We can only hope for more improvements in the future.
>Emperors have been nerfed. It's great to see Punishers destroying them again, restores some form of balance at least.
>Strong Shields and Strong Aim Computer cooldowns has been reduced by rougly half or more. I'm sure certain ship types can benefit from this development.
>Engineers have a purpose again. Since Mysts are absolutely useless in "Soloing" right now, I'm sure Constructors and Onyxes would stop gathering dusts in servers and start assisting in Giza operations. This would hopefully bring back a sense of teamwork but at the status of the game right now, I don't think it was a good time to implement it.
>Colossus rewards are nice. Actually had fun in there for once.
>Aim Scrambler isn't a one press invincibility item anymore and requires more thought into using it, but the devs took it a little to far this time. I see this as a good thing but apparently people here are too used to its overpowered nature that they don't want to accept its nerf. In my opinion, It should be slightly buffed as to not make it too useless in battle.
I think this updated emphasized damage and engineer ships whilst decreasing the effectiveness of tanking ships for a more "balanced" experience. Remember, Sirius was never meant to be a One-man show, but should be a collective effort of the clan and the alliance, this update hoped to rectify that notion. However, the developers implemented it in the WRONG time in the games history, where there aren't enough people to reasonably sustain a clan. We can only hope for more improvements in the future.