Concerned Pilot
New member
- Joined
- Sep 3, 2016
- Messages
- 18
- Reaction score
- 0
seen a few red names reading the posts everyday since it was released but guess no one wants to comment on a proposed solution / compromise from Splitscreen
Read up the previous dev shacks to know that there are updates required before we can releasing tau ceti.turkoxsary said:What they have to do is to leave so much updating that it is not good for anything that was good before the update of the configurations and take out new systems that is what people and every pilot is waiting for 5 years thanks.
If you organise a public test you should make sure you have added all the things that you were planning on changing. I cannot remember the mines being changed in that ptr. I had the impression that loads of stuff was changed in the time between the ptr test and when the update came live. Things we could not have spotted in the ptr!"highway" When the week was over we found that many of you had logged in and played, but only a few had left feedback. Few complaints led us to believe that the changes were widely accepted.
Sirius should be a challange, a teambased system where you need a good group of experience players and good friends to efficiently shoot stuff. I like the fact that sirius is being made harder, make the giza's even harder again. Ancients with less hp but more suprice attacks and damage to kill you! The only thing that i think should change is the risk/reward factor. I think cry is decent but the blueprintdroprate kills loads of fun and makes sirius truly a grind for bps, especially when ur whole clan needs the same bps from giza's."Highway" A core issue for you right now seems to be that acquiring the Sirius blueprints has become more difficult with the update. This was an unintended side effect—we had not planned on making Sirius BP collecting harder, especially because our upcoming “Sirius Adjustment” update is set to make BP collecting FASTER!
To be honest thats quite sad, its widely known within the community that we spawn gizas that way. I'm scared of other things u might not know aswell. How can you update something without knowing ur own game? Maybe start playing ur own game again cos this game is still amazing, and when you have insight from within u can easily spot things that could be improved and loads of cool things that could be added (Feedback topic!!)."highway" Truth be told, we had no idea you guys had super-charged Giza spawns this way!
I do believe you, but sometimes its so hard to tell. As you hope you will keep hearing from us about our updates, I hope that you will invest some more time in actaually caring about the community. Atleast a weekly respond and i realy hope that you will invest some time in reading the feedback topic and giving ur opinion once in a while."Highway" Please believe us when we say that we still really care about Pirate Galaxy and its community. A big part of the effort that goes into each update is used to find a sound middle ground that as many of you as possible can agree to—and eventually, enjoy. We hope we will keep hearing from you about our updates and in our next Dev Shack: “Sirius Adjustments”!
Highway said:Before the update, mines could be used to gather pieces of intel quickly and in large quantities. With the mines’ altered behavior this kind of excessive intel farming is a lot more difficult to pull off. Truth be told, we had no idea you guys had super-charged Giza spawns this way!]
Who told you they wouldn't sort them before? Most of them are actually heavily linked to sirius, and we already had a few patches for first bugs that were reported, i do not think they'll forget the other ones.Concerned Pilot said:how can you move onto the next update without sorting out the major flaws in the last one.
I agree that sirius NPCs have insane HPs, but sirius was meant to be a "fleet challenging" system so that was legit.Concerned Pilot said:if your in a punisher shooting and ignome surley fully armored both should have the exact amount of armor and blaster power. The fire power any of the ancients ships currently shoot with does not reflect the fire power or any know blaster in game or armor level.
Take a technatoria Pyro. Eat its thermoblaster only.Concerned Pilot said:you would expect and enemy ship to be equipped with the best blue tech on the planet from where it is from.
Sorry. But, since it has been harder even members in my (big) clan are put off by the mines becoming more difficult to shoot.flyfighter said:Two
Sirius should be a challange, a teambased system where you need a good group of experience players and good friends to efficiently shoot stuff. I like the fact that sirius is being made harder, make the giza's even harder again. Ancients with less hp but more suprice attacks and damage to kill you! The only thing that i think should change is the risk/reward factor. I think cry is decent but the blueprintdroprate kills loads of fun and makes sirius truly a grind for bps, especially when ur whole clan needs the same bps from giza's."Highway" A core issue for you right now seems to be that acquiring the Sirius blueprints has become more difficult with the update. This was an unintended side effect—we had not planned on making Sirius BP collecting harder, especially because our upcoming “Sirius Adjustment” update is set to make BP collecting FASTER!
When I tested PTR I was under the impression it was a PVP update and very little changes to PVE would happen. EVERYONE was pretty much testing PVP and Sirius CQ. This is why you had little feedback, there was very little issues with PVP.Highway said:We have been collecting and will continue to collect feedback over a longer period of time because we think that our understanding of how the update works (or does not work) for you will profit from the learnings that emerge over time. This was also the reason we did a one week long public PTR test open to all players for testing the changes “before release” and provide feedback afterwards. When the week was over we found that many of you had logged in and played, but only a few had left feedback. Few complaints led us to believe that the changes were widely accepted.
Definitely, the mine's new behaviour has put me off.Highway said:A core issue for you right now seems to be that acquiring the Sirius blueprints has become more difficult with the update. This was an unintended side effect—we had not planned on making Sirius BP collecting harder, especially because our upcoming “Sirius Adjustment” update is set to make BP collecting FASTER! In the next Dev Shack we will present our plans in greater detail. We think you will like them
I still disagree with the extent scramblers and shield's have been nerfed, but at the very least you could have scaled back the enemies a bit.Highway said:To those who don’t know what we are talking about, let us try to explain why collecting Sirius BPs is more difficult now. While there are multiple contributing factors, one issue stands out: Before the update, mines could be used to gather pieces of intel quickly and in large quantities. With the mines’ altered behavior this kind of excessive intel farming is a lot more difficult to pull off. Truth be told, we had no idea you guys had super-charged Giza spawns this way!
Another factor is that Ancient items are now properly balanced so that all their variants (Long, Strong, etc.) are equally strong when you look at them from a “effect/damage per second” angle: Whether these items dish out their effect in a strong burst or in a slow trickle, in the end (by the time they can be used again) they will have dealt the same amount of their innate effect. So there no longer are items that are superior to their related variants in numbers, there’s only a “best for the job”—it comes down to a tactical choice.
We hope you understand that we had to weaken some items that had been immensely overpowered by mistake; there would have been no way for us to include these bugs in a proper balancing.
I am not sure tweaking mines alone will keep me renewing my boosters, because of the nature of Sirius you seem to be creating - forcing teamwork, giving no options BUT to work with others, and I have definitely found myself playing much less since the 16th March update.Highway said:We are working on a small update that will address Sirius BP collecting as well as some additional bugs and balancing issues. We are trying to release it as quickly as possible. Here is a brief overview of some of the issues addressed in that update, among others:
- Mine detonation & activation radius will be reduced to make it easier to destroy them with a blaster.
- Stunning behavior in PVE is currently not working as intended and will be fixed.
- Adjustments to Colossus’ time schedule for improved accessibility of battle events.
- Adjustments to Sirius conquest times in order to prevent overlaps with other conquest times.
- (Already live) Fixed incorrect PVP limitation info text for Fire-power Relay & Damage Deflector boosters.
- Repair Turrets instantly healing nearby ships when they were moved will be fixed.
- Players can support other players playing a mission the supporting player is not—will be fixed.
Thanks for listening and asking for more feedback.Highway said:Please believe us when we say that we still really care about Pirate Galaxy and its community. A big part of the effort that goes into each update is used to find a sound middle ground that as many of you as possible can agree to—and eventually, enjoy. We hope we will keep hearing from you about our updates and in our next Dev Shack: “Sirius Adjustments”!