What's new

Public Test of the Sirius Adjustments Part 2 Update, August 10 [concluded]

Status
Not open for further replies.

Crash

Member
Joined
May 2, 2017
Messages
25
Reaction score
0
I was surprised that loot isn't personal, even though from what I remember it was said by Highway that loot is personal. I saw 4 BPs from new boss, took one of them and everyone saw me taking it, lol. Where is that faster BP drop where there can be now even less than 3 BPs for ENTIRE squad?
Splitting effort it the worst horrible thing you could do. We tried grinding in two squad, it was horrible, no drops at all. Maybe ~3 cryo drops for ~20 minut of shooting at R5. Other squad got nothing.
Didn't feel removed instances for know because nobody else was playing but I feel how horrible it can be for smaller squads. Before exiting we did 5ppl sq + 2ppl sq. That second squad got no BPs because it couldn't generate enough effort. Remember that 1x 100% is more than 5x 20%.
Why is that crap change to item cooldowns and ship health still in place? Shield is worthless again with huge cooldown so Domi is worse, bg got straight HP nerf, I feel like my engi items reload much slower, especially repair targets.
Intels take longer time now. Before with mines we could do with 2ppl intels in ~20 minutes. With silos even less. Now we have to shoot mobs again which takes much longer even with 1/3 needed intel amount.
 

destroier6

Well-known member
Joined
Nov 4, 2016
Messages
365
Reaction score
81
Server
Aurora
Main Pilotname
destroier6
Crash said:
I was surprised that loot isn't personal, even though from what I remember it was said by Highway that loot is personal. I saw 4 BPs from new boss, took one of them and everyone saw me taking it, lol. Where is that faster BP drop where there can be now even less than 3 BPs for ENTIRE squad?
Splitting effort it the worst horrible thing you could do. We tried grinding in two squad, it was horrible, no drops at all. Maybe ~3 cryo drops for ~20 minut of shooting at R5. Other squad got nothing.
Didn't feel removed instances for know because nobody else was playing but I feel how horrible it can be for smaller squads. Before exiting we did 5ppl sq + 2ppl sq. That second squad got no BPs because it couldn't generate enough effort. Remember that 1x 100% is more than 5x 20%.
Why is that crap change to item cooldowns and ship health still in place? Shield is worthless again with huge cooldown so Domi is worse, bg got straight HP nerf, I feel like my engi items reload much slower, especially repair targets.
Intels take longer time now. Before with mines we could do with 2ppl intels in ~20 minutes. With silos even less. Now we have to shoot mobs again which takes much longer even with 1/3 needed intel amount.
What you say isn't true, I being alone against a squad of 5 and I have managed the drop, the thing is that it comes out every more, but what one gains of time loses it of drop, in the end it is the same. You kill faster but you have less drop. Also the drop is by squads but only if they have fired the mantis.

And on the giza isn't true too, we loaded it very fast, you kill mantis, you take out your bps and at the same time charge the giza, it's much better. With silos it takes less than 2 minutes
 

Crash

Member
Joined
May 2, 2017
Messages
25
Reaction score
0
destroier6 said:
Crash said:
What you say isn't true, I being alone against a squad of 5 and I have managed the drop, the thing is that it comes out every more, but what one gains of time loses it of drop, in the end it is the same. You kill faster but you have less drop. Also the drop is by squads but only if they have fired the mantis.

And on the giza isn't true too, we loaded it very fast, you kill mantis, you take out your bps and at the same time charge the giza, it's much better. With silos it takes less than 2 minutes
And it's exactly why it's wrong. If we kill faster, we should get more drop, it's shouldn't stay the same as doing it alone.
Before the update we had a fixed chance for BPs and doing it in more people didn't decrease it. If someone needed one BP we could drop it with 5 ppl and get it 5x faster for one person at least. Now if we do it with entire squad then there are 5 drop chances but at the same chance for everyone is divided by 5. Even with a small squad bonus it's still not enough. With more people RNG becomes much more visible. Your squad can get 3, 5 or even 8 BPs from giza but it can also get 0. And when it comes with stealing effort then it's annoying especially when you shoot gizas. When I said that that squad of 2 didn't get anything I meant gizas and new bosses, they aren't as common as SU etc. Before the update squad of two could do giza alone and get the drop with instances. They could also drop the intels from mines in practically no time and even leave it for later if they had the BP but someone else didn't have. Now imagine that there are also two squad of five are doing gizas, that squad of two will get nothing over and over again, it's nothing that it takes much less to kill the giza because there's a cooldown. If everyone had personal drop and it wasn't decreased then it wouldn't be the problem. Remember that Tau Ceti is on the way and Sirius will become another "obstacle" before highest content. No new player will like to spend as much time in sirius as we did.
 

anthony.navas

Active member
Joined
Sep 1, 2016
Messages
114
Reaction score
1
Crash said:
destroier6 said:
Crash said:
What you say isn't true, I being alone against a squad of 5 and I have managed the drop, the thing is that it comes out every more, but what one gains of time loses it of drop, in the end it is the same. You kill faster but you have less drop. Also the drop is by squads but only if they have fired the mantis.

And on the giza isn't true too, we loaded it very fast, you kill mantis, you take out your bps and at the same time charge the giza, it's much better. With silos it takes less than 2 minutes
And it's exactly why it's wrong. If we kill faster, we should get more drop, it's shouldn't stay the same as doing it alone.
Before the update we had a fixed chance for BPs and doing it in more people didn't decrease it. If someone needed one BP we could drop it with 5 ppl and get it 5x faster for one person at least. Now if we do it with entire squad then there are 5 drop chances but at the same chance for everyone is divided by 5. Even with a small squad bonus it's still not enough. With more people RNG becomes much more visible. Your squad can get 3, 5 or even 8 BPs from giza but it can also get 0. And when it comes with stealing effort then it's annoying especially when you shoot gizas. When I said that that squad of 2 didn't get anything I meant gizas and new bosses, they aren't as common as SU etc. Before the update squad of two could do giza alone and get the drop with instances. They could also drop the intels from mines in practically no time and even leave it for later if they had the BP but someone else didn't have. Now imagine that there are also two squad of five are doing gizas, that squad of two will get nothing over and over again, it's nothing that it takes much less to kill the giza because there's a cooldown. If everyone had personal drop and it wasn't decreased then it wouldn't be the problem. Remember that Tau Ceti is on the way and Sirius will become another "obstacle" before highest content. No new player will like to spend as much time in sirius as we did.
I agree with you no one will want to wait 1 or 2 years on bps in sirius :LOL:
 

-BoH-

Well-known member
Joined
Sep 8, 2015
Messages
920
Reaction score
138
Server
Solaria
Main Pilotname
-Obs the skrapper-
Rank
95
Me and my squad were fighting an amarna and while fighting t, it healed by it self.
 

Green

Active member
Joined
Dec 4, 2015
Messages
131
Reaction score
12
Server
Korell
Main Pilotname
GreenSpider
Rank
100
So wie ich das hier ja alles lese mehr Loot für alle scheint ja wohl doch nicht so funktionieren wie es gedacht war und warum.

Wenn das Loot System so funktionieren würde wie es doch niedergeschrieben wurde dann wären die Spieler innerhalb kürzester Zeit durch mit den Bauplänen und das läge aber ja nicht im interesse des Entwicklers oder irre ich mich da??

Also machen wir den Effort so das jeder mal mehr und mal weniger bekommt.
Dies ist allerdings Quark, wenn ich permanent in einer Gruppe auf etwas schieße dann habe ich verdammt noch mal was zu sehen und wenn eine Giza, Amarna oder Soris nichts dropt dann frag ich mich wofür schieße ich diese überhaupt selbige gilt für andere einheiten in der Gruppe.

Wenn ich hier lese eine staffel von 5 Mann ballert auf eine Giza und sieht mal mehr Bps und mal weniger dann frag ich mich was hier programmiert wurde.

Deshalb auch die Inteltime runter setzen auf 15 min damit man nicht ganz so frustriert ist.

MFG GreenSpider
 

Mastian

Active member
Joined
Mar 22, 2015
Messages
92
Reaction score
1
Server
Korell
Main Pilotname
Mastian
Rank
94
Clan
Final-Sector
Also bei uns haben alle die BPs von Giza, Amarna und Soris in kürzester Zeit voll. Bei 2 Staffeln können ja insgesamt schon mal leicht 10+ Bps fallen.
Hatten natürlich auch schon mal nur 1 Bp obwohl unsere Staff mit Abstand den meisten Schaden gemacht hat aber insgesamt kann man jetzt die Giza Bps deutlich schneller bekommen.
Es kann allerdings auch mal vorkommen das genau der BP den man noch braucht erst nach mehreren Gizen fällt.

If someone in your squad really need one BP from Giza, Amarna or Soris, simply don't shoot with multiple squads or put all DMG-Dealer in the same squad.
 

TEPPA HOBA

Member
Joined
Dec 5, 2014
Messages
23
Reaction score
0
flyfighter said:
What should the devs do to sirius in your opinion, for you to enjoy the game then?
One problem is impossible to be fixed - it's people. Nobody cannot to bring people back who leave PG because of lacking of time, work, losing interest, conflicts and etc. Nobody cannot make people who is still playing to be more friendly. The developers could change some game aspects, but your game depends on the people that surround you. Bad or not enough people = your game turns into hard labor; good or a lot of people = and you don't have to "fight for survival". Don't be surprise that some people don't like these updates.

For me, personally, all these updates seems a stressful because I really don't get what happening now when my clan is totally dead, but it's different that I'm used to. Fighting with bosses that do not give you a chance to not taking a lot of damage like in events are looking strange for me who likes calm and tidy fights. I really expected something different from updates, but who cares?

Sirius become for a team-play only, big clans don't feel any troubles there. I don't know how feels a really small clans (3-5 active players), but, maybe, they're better now when they finally got a chance to skip some missions...

I still don't understand why the player who is not part of squad can use repair/protector to this squad but didn't get any cryo or bps from npcs. I wanted to look at the new drop system at ptr-server, but I didn't get any bp or cryo for all 2 hours. ¯\_(ツ)_/¯
 

anthony.navas

Active member
Joined
Sep 1, 2016
Messages
114
Reaction score
1
TEPPA HOBA said:
flyfighter said:
What should the devs do to sirius in your opinion, for you to enjoy the game then?
One problem is impossible to be fixed - it's people. Nobody cannot to bring people back who leave PG because of lacking of time, work, losing interest, conflicts and etc. Nobody cannot make people who is still playing to be more friendly. The developers could change some game aspects, but your game depends on the people that surround you. Bad or not enough people = your game turns into hard labor; good or a lot of people = and you don't have to "fight for survival". Don't be surprise that some people don't like these updates.

For me, personally, all these updates seems a stressful because I really don't get what happening now when my clan is totally dead, but it's different that I'm used to. Fighting with bosses that do not give you a chance to not taking a lot of damage like in events are looking strange for me who likes calm and tidy fights. I really expected something different from updates, but who cares?

Sirius become for a team-play only, big clans don't feel any troubles there. I don't know how feels a really small clans (3-5 active players), but, maybe, they're better now when they finally got a chance to skip some missions...

I still don't understand why the player who is not part of squad can use repair/protector to this squad but didn't get any cryo or bps from npcs. I wanted to look at the new drop system at ptr-server, but I didn't get any bp or cryo for all 2 hours. ¯\_(ツ)_/¯
Ok the update is seen more cooperation between the pilot and I am from a clan of 5 estams fasil sirius at the time q before ;) :)
 

Green

Active member
Joined
Dec 4, 2015
Messages
131
Reaction score
12
Server
Korell
Main Pilotname
GreenSpider
Rank
100
Melde Bug bei Reparaturdroide, lässt sich aktivieren läuft grau durch aber keine Heilung und Animation ist zu sehen.

Bitte überprüfen.


Frage:

Wie wäre es mit einem Bug Reporter im Spiel?

Direkte Meldung im Spiel bezüglich Fehler etc. somit könnte man sich die Meldung im Forum oder über den Support sparen und die Meldung wäre gleich aktuell.


MFG GreenSpider
 

K/T

New member
Joined
Jul 2, 2017
Messages
17
Reaction score
0
flyfighter said:
What should the devs do to sirius in your opinion, for you to enjoy the game then?
There are too many bps to take (Soris is unnecessary). Units are too hard to shoot them. BPs from CU, SU and MU drop too rarely. We were shooting them for over an hour and there wasn't a bp (even with bp tracker). It was very irritating. Most of people work or go to school and they don't have time to play all days.

TEPPA HOBA said:
Sirius become for a team-play only, big clans don't feel any troubles there. I don't know how feels a really small clans (3-5 active players), but, maybe, they're better now when they finally got a chance to skip some missions...
You're right, they can skip missions (for example 130k cryo on r4) if they don't want to do them. But when they do missions, except one, because it's too hard, they will have to pay... all price. It's too expensive for small clans.
 

destroier6

Well-known member
Joined
Nov 4, 2016
Messages
365
Reaction score
81
Server
Aurora
Main Pilotname
destroier6
K/T said:
flyfighter said:
What should the devs do to sirius in your opinion, for you to enjoy the game then?
There are too many bps to take (Soris is unnecessary). Units are too hard to shoot them. BPs from CU, SU and MU drop too rarely. We were shooting them for over an hour and there wasn't a bp (even with bp tracker). It was very irritating. Most of people work or go to school and they don't have time to play all days.

TEPPA HOBA said:
Sirius become for a team-play only, big clans don't feel any troubles there. I don't know how feels a really small clans (3-5 active players), but, maybe, they're better now when they finally got a chance to skip some missions...
You're right, they can skip missions (for example 130k cryo on r4) if they don't want to do them. But when they do missions, except one, because it's too hard, they will have to pay... all price. It's too expensive for small clans.
from Khons and Ammon y complete a full bp in a hour...
 

anthony.navas

Active member
Joined
Sep 1, 2016
Messages
114
Reaction score
1
K/T said:
flyfighter said:
What should the devs do to sirius in your opinion, for you to enjoy the game then?
There are too many bps to take (Soris is unnecessary). Units are too hard to shoot them. BPs from CU, SU and MU drop too rarely. We were shooting them for over an hour and there wasn't a bp (even with bp tracker). It was very irritating. Most of people work or go to school and they don't have time to play all days.

TEPPA HOBA said:
Sirius become for a team-play only, big clans don't feel any troubles there. I don't know how feels a really small clans (3-5 active players), but, maybe, they're better now when they finally got a chance to skip some missions...
You're right, they can skip missions (for example 130k cryo on r4) if they don't want to do them. But when they do missions, except one, because it's too hard, they will have to pay... all price. It's too expensive for small clans.
Like this sirius now is better and they get out fast bps and soris that you thought you would kill it alone and they are 12 bps x planet in the r5 before it was 5 bps x planet in the r5 is faster :LOL:
 

Mastian

Active member
Joined
Mar 22, 2015
Messages
92
Reaction score
1
Server
Korell
Main Pilotname
Mastian
Rank
94
Clan
Final-Sector
Please remove the info message for the jumpship cooldown. Now without cooldown it's useless.
 

Narokath

Splitscreen Studios
Joined
May 28, 2013
Messages
827
Reaction score
1,668
Mastian said:
Please remove the info message for the jumpship cooldown. Now without cooldown it's useless.
What message exactly are you referring to?
 

destroier6

Well-known member
Joined
Nov 4, 2016
Messages
365
Reaction score
81
Server
Aurora
Main Pilotname
destroier6
Narokath said:
Mastian said:
Please remove the info message for the jumpship cooldown. Now without cooldown it's useless.
What message exactly are you referring to?
The message: the jump ship is ready for jump, but I think if it is useful
 

anthony.navas

Active member
Joined
Sep 1, 2016
Messages
114
Reaction score
1
Mastian said:
Please remove the info message for the jumpship cooldown. Now without cooldown it's useless.
It is useful to know that the sarto ship is already loaded ;)
 

flyfighter

Well-known member
Joined
Feb 4, 2016
Messages
298
Reaction score
0
The_Ghost said:
Still would love to hear a reason for the hit-point buff of some (if not all) ancients. Or how about when will the stun bugs be fixed?
Yeah me too! None of the listed changes mentioned this but everyone can feel hp has increased, especially on odion etc.
 

flyfighter

Well-known member
Joined
Feb 4, 2016
Messages
298
Reaction score
0
And what is that new type of ability amarna and soris do? Some sort of mine/aggrobomb explosion that follows you and no way to counter it?
 

destroier6

Well-known member
Joined
Nov 4, 2016
Messages
365
Reaction score
81
Server
Aurora
Main Pilotname
destroier6
flyfighter said:
And what is that new type of ability amarna and soris do? Some sort of mine/aggrobomb explosion that follows you and no way to counter it?

bomb blaster is fun and adds difficulty, you only die if you're not prepared xD
 
Status
Not open for further replies.
Top