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Public Test of the Sirius Adjustments Part 2 Update, August 10 [concluded]

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Narokath

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The Public PTR server is now open for everyone to test-drive the upcoming game update! Scroll down for further information.

Update: The test has concluded, so the PTR is closed again.

Hello Space Pirates!

The next Pirate Galaxy update "Sirius Adjustments Part 2" is currently in the testing phase with our awesome team of testers. The public PTR test will help us find remaining issues and provide insight into server performance. As soon as everything runs smoothly, the test will be concluded and the live release will follow shortly after. :)

No idea what Sirius Adjustments Part 2 is about? Read about it here.

The detailed changelog for the Sirius Adjustments Part 2 Update is posted below.

Please read this before joining the test:

  • The PTR ("Public Test Realm") is exclusively used for testing. It has a separate copy of the live data of the Askone server
  • NOTHING you do on the PTR will carry over to your live character/gamestate on Askone (selling items, spending Gold Coins, etc).
  • Once the PTR is running, NOTHING you do on Askone will automatically carry over to the PTR.
  • Even after the PTR closes, nothing of the progress you made there will carry over to Askone.
  • You can use your existing Splitscreen Games account to log in to the PTR, or create a new Splitscreen Games account through the PTR login screen. Due to technical reasons, accounts created through other login partners (e.g. Facebook) cannot be used.
  • Set your game to English language on the PTR. While other language files are present, they do not contain the latest changes.
 

Narokath

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Sirius Adjustments Part 2 (“Sirius Gameplay Update”) PTR Changelog


Two new Ancient Bosses on Ring 5 Planets

  • Each ring 5 planet now always has three bosses: Ancient Giza, Ancient Soris and Ancient Amarna.
  • Ancient Giza is still spawned by collecting intel.
    • The amount of intel required for spawning the Ancient Giza has been reduced, from 100 to 33 (which means that collecting one intel will add ~3% to the Giza spawn progress bar).
    • The cooldown time before another Ancient Giza can be spawned has been reduced, from 3 hours to 15 minutes.
  • Ancient Soris can be spawned by hunting special “Red Ancient” units; damage these units until they start heading towards a certain rally point; accompany each unit until it reaches the rally point; once a certain number of “Red Ancients” has gathered, Ancient Soris will spawn.
  • Ancient Amarna disguises itself as a regular Ancient unit and will appear only after its disguise has suffered a certain amount of damage.
  • Ancient Soris and Ancient Amarna can only be spawned again 15 minutes after they have been destroyed.
  • The three Ancient bosses have different, non-overlapping sets of blueprints.

Changes Related to Jump Ships

  • Removed the 24h jump drive cooldown for Jump Ships. A new jump can now be made as soon as the jump drive is refilled.
  • Added the ability to instantly refill the jump drive by paying a certain amount of clan cryonite. Refill costs are lowest on the innermost ring and highest on the outermost ring. The instant refill ability can only be accessed in orbit through the “Singularity” tab.
    • In order to prevent accidental refills, a confirmation prompt message window has been implemented.
  • Increased Jump Ship purchase price from 75,000 to 150,000 clan cryonite to better match instant refueling and traveling costs.

Changes and Additions Related to Blueprints

  • Starting with ring 3, Sirius pirates will now drop blueprints for the AnIn-1800 Rapid tank.
  • The Sirius Brotherhood and Organic Stripes color patterns now drop in Sirius.
  • Sirius planets’ blueprint sets now minimize overlap, meaning that a certain type of blueprint is unlikely to be found on another Sirius planet at a given time.
  • Blueprint type distribution between Ancient units has been improved:
    • A number of blueprints has been moved from stronger to weaker units. Due to the greater availability of these blueprints, the amount required for completing them has been increased.
      • Affected blueprints (all variants): Afterburner, Aggrobomb, Blaster, Collector, Shield, Mine, Orbital Strike, Repair Droid, Repair Field, Materializer, Rockets, Sniper Blaster, Sticky Bomb, Stun Charge, Stun Dome, Thermoblast
    • A number of blueprints has been moved from weaker to stronger units. Due to the reduced availability of these blueprints, the amount required for completing them has been decreased.
      • Affected blueprints (all variants): Aim Computer, Attack Charge, Attack Droid, Perforator, Repair Field Turret
    • Ancient Ammon, Shysis and Khons as well as Ancient Horus, Phyrus and Isis will also drop blueprints now.
    • The amount of blueprint parts required for completing items assigned to Ancient units is as follows:
      • Ancient Ammon, Khons, Shysis: 18 parts required
      • Ancient Horus, Isis, Phyrus: 14 parts required
      • Ancient Abasis, Ignomes, Odion: 12 parts required
      • Ancient Anubis, Keops and Osiris: 5 parts required
      • Ancient Amarna, Giza and Soris: 2 parts required
      • Any blueprint that you had already completed before this update will now show the correct updated amount of parts in your blueprints list (e.g. 2/2 -> 5/5, 14/14 -> 12/12).

General Sirius-Related Changes and Improvements

  • Significantly reduced enemy unit hit points in rings 2 to 4.
  • Ancient Anubis, Osiris and Keops can no longer target as many pilots at a given time as an Ancient Giza, reducing the overall damage they can deal.
  • Mission rewards have been adjusted to reflect the increasing difficulty level from ring 1 to 4.
    • Ring 1 and 2 missions provide smaller rewards than before, while ring 4 rewards have been increased.
  • Sirius rings 2 and 4 now rotate counter-clockwise.
  • Pathfinding routines have been improved so that missions with NPC units that employ pathfinding should be more robust.
  • To be protected units in Sirius missions “First Exploration”, “The Hidden Gas Sources” and “Escort Extractor” now have increased HP so they last a lot longer when being attacked.
  • Fixed incorrect unit naming in Sirius mission “Just Pull the Lever”.
  • Attack Field and Repair Field Turrets deployed by Ancient units have had their levels increased from 70 to 82; also they now have proper names.
  • Removed Sirius ring 5 alliance instancing; this feature was introduced to deal with Giza availability and loot scaling issues in the past. Said issues have now been addressed through an extensive catalogue of changes (reduced spawn cooldown, reduced amount of intels to be collected, introduced new loot drop mechanics, added two additional ring 5 boss units per planet) so that alliance instancing is no longer needed.
  • Fixed a wide range of issues related to the Sirius star map user interface, including a potential UI freezing issue.
  • Once summoned, Ancient Giza will now show up on the map.
  • The stun items in Ancient units now correctly correspond to the units' levels.

Chat-Related Improvements

  • The system-wide chat has been changed into a global (server-wide) chat.
  • Chat message history has been increased from 20 to 50 message entries.

Other Changes

  • Shooting mines will no longer drop any items.

Other Improvements

  • Extensive server backend improvements leading to reduced server startup times (about 70% faster) and improved server startup stability.
  • Implemented less intrusive item purchase confirmation; instead of a pop-up window, a standard message will now inform about the newly-installed item.
  • Changed the day and night cycle for Sirius planets and Kalabesh so an optimal look can be achieved, reducing shadow issues as well as fixing planets being too dark at night time.
  • Added lens flare effects to the lowest graphics settings preset because they only have a minimal impact on performance.

Other Fixes

  • Fixed stun domes in Draconis mission “The Mantis Queen” having almost no effect because their level was set too low.
  • Frenzoid Mantis now return fire when their HP is below 50%.
  • Fixed an issue that caused pilots to enter combat mode when their pod was hit by area-of-effect damage.
  • Fixed an issue that could lead to mission-related units staying visible for pilots who left their squad during the mission.
  • Unified activation time of Attack Charges (instant activation).
  • Fixed sun effect visual issues in the Sirius starmap.
  • Resolved a range of issues related to automatic kicking of spaceships to the Draconis wormhole (e.g. Jump Ship is destroyed).
  • Fixed an issue that led to Sirius Clan Conquest Ships crossing the wormhole to Draconis when a clan's Jump Ship was destroyed while the Conquest Ship was still manned.
  • Fixed issues related to the "donate log file to clan" UI.
  • Various smaller UI fixes and improvements.



En Español (Traducción hecha por la Comunidad)
French translation : Cliquez ici
 

Narokath

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The PTR is up and running, so this topic is now open for feedback!

The PTR is now closed again.

Please take the time to read the above changelog and notes on using the PTR before you post a reply. Thanks!
 

the thriller

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PTR version : 1003401

I don't know if it's normal but when we are in squad in sirius, we can received crio even if we don't fight the mob.
 

Highway

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the thriller said:
PTR version : 1003401

I don't know if it's normal but when we are in squad in sirius, we can received crio even if we don't fight the mob.
If this is every time like that, then this is a bug. But I suppose you have at least made some effort. Either you have supported the attacking players (healing, buffs, etc.) or you once attacked/tagged the unit.
 

Highway

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Ahh great. Thanks for retesting and reporting it!
 

The_Ghost

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how will partial bp completions be handled e.g. I have 3/5 on a drac ancient attack droid, but now with this update you only need 2 bps. Will I have the bp completed then?
 

Highway

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The_Ghost said:
how will partial bp completions be handled e.g. I have 3/5 on a drac ancient attack droid, but now with this update you only need 2 bps. Will I have the bp completed then?
Yes you would have it completed then. If a BP was completed already and the required BP count has been raised, it should also keep the item completed.
 

Fra_592

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First, big thumbs up for the time modifications (R4 speed :eek: , giza/amarnas/soris cooldowns, jumpship cooldown, 33 intels). Those are really appreciated i think, and were needed.

The fact that all R5 units can drop BPs is a good thing too, /18, /14, /13, /12 respectively on WU, MU, SU and SU again looks good (but why /13 and /12 and not only 1 value? ^^ ). Collector being the only /18, i guess only collectors will drop from WU.

Looks like Bosses still drop /5, and they only aggro 1 people, which makes them easy to kill now. Maybe even a little bit too easy. I'm glad to see the Anubis got washed at 90°c and scaled down, now you cannot confuse it anymore with a giza :LOL:.

So far Ancient Giza and Ancient Amarna both drop /6. Considering how many people/squad will be shooting them, i'm not sure going from /2 to /6 is a good idea. I guess the remaining /2 BPs drops on the Soris, but it refused to spawn :mad:. We gonna need to litterally farm those, which gonna be long on low-populated servers in the case of the Amarna since it heals pretty fast while we are trying to get him out of its repairturrets.

The_Ghost said:
how will partial bp completions be handed e.g. I have 3/5 on a drac ancient attack droid, but now with this update you only need 2 bps will I have the bp completed then?
Upon this topic: i can see many 5/2 and 13/5 blueprints in my profile xD
I had no uncompleted BPs on the PTR, but it seems that the increased ones got handled correctly at least.

Although you intend to avoid duplicates, our giza is dropping 3 BPs of the same type (forgot which ones :s), and our amarna too (Sirius Strong Resu, Draco Long Resu, Gemini Resu). Is that intended? That makes easy to decide whether you stay on planet or you "skip" it, but that kinda reduces the diversity imo.
 

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I don't like global chat.
The jump ship was too expensive, now it's more expensive lol
It's nice that we can buy fuel for our ship, but its price is too high. I would have to shoot cryonites all the time. No fun!

I have one question. Does anyone see the same intels and the same giza? I think that gizas aren't for the alliances anymore. You don't listen to players.
 

destroier6

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K/T now, if you lose jump ship is because your almiral or captain dont play, because its impossible with the 0 jump time charge. So its obius that jump ship cost more. And Instancies is removed because want of cooperation...
 

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It can be fairly easy to find what units will spawn Amarna by despawning parts of the planet and seeing what is left behind.
Red Ancients can bug and try at least to travel through walls leaving them unable to make it to rallypoint. They seem to go in a straight line for the rallypoint in those cases.
 

-BoH-

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the thriller said:
PTR version : 1003401

I don't know if it's normal but when we are in squad in sirius, we can received crio even if we don't fight the mob.
I think at least 1 of your squadron members might be fighting an enemy and collecting cryo from it from far away but if you are all not fighting and it's just happening by it self, then i'd take that as a glitch.
 

ClockWire

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K/T said:
I don't like global chat.
The jump ship was too expensive, now it's more expensive lol
It's nice that we can buy fuel for our ship, but its price is too high. I would have to shoot cryonites all the time. No fun!

I have one question. Does anyone see the same intels and the same giza? I think that gizas aren't for the alliances anymore. You don't listen to players.

The jumpship is only 150k which is not much, its up to you if you want to pay cryonite out the clan fund or you can just do the missions.

Every giza on the r5 will be seen by everyone who are on that 5th ring planet, as for intel that is still indvidual based so only you will see that intel


Whats wrong with global chat?
 

anthony.navas

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Clock-Wire said:
K/T said:
I don't like global chat.
The jump ship was too expensive, now it's more expensive lol
It's nice that we can buy fuel for our ship, but its price is too high. I would have to shoot cryonites all the time. No fun!

I have one question. Does anyone see the same intels and the same giza? I think that gizas aren't for the alliances anymore. You don't listen to players.

The jumpship is only 150k which is not much, its up to you if you want to pay cryonite out the clan fund or you can just do the missions.

Every giza on the r5 will be seen by everyone who are on that 5th ring planet, as for intel that is still indvidual based so only you will see that intel


Whats wrong with global chat?


The one that says is that they are going to see 2 modes of loading the nodrisa one assiendo the misons the other one with creole of fleet without asserting the missions
The global chat I do not see the bad

The price of the nurse will not be too hot for small fleets?
^^
 

destroier6

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Anthony.navas the nurse cost less if the fleet is little, you know?
 

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Been testing for a bit, and the Red Units, after taking random amounts of damage, will just stop heading for the center and suddenly just stop responding and taking damage, making spawning the Ancient Soris impossible. Please look into this. Thank you.
 

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You can shoot the rallypoint. Nothing is actually fired, but you are thrown in combat mode, energy consumed, and weapons cd.
 

GOTIL0N

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K/T said:
I don't like global chat.
The jump ship was too expensive, now it's more expensive lol
It's nice that we can buy fuel for our ship, but its price is too high. I would have to shoot cryonites all the time. No fun!

I have one question. Does anyone see the same intels and the same giza? I think that gizas aren't for the alliances anymore. You don't listen to players.
The global chat brings many advantages as it is that new players know that there are still people playing a strategy very useful, the jum ship is not that it is something excessive also you are supposed to belong to a clan with more players do not think that ses just for you To have to pay the cost only, on the other hand after the update of the first of August the cryonite leaves more frequently than before :D
 
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