First off, thanks for all your reports, questions and feedback. We are currently working on it to resolve the issues you have encountered, especially the ones connected to the new bosses. We will keep you updated on how things are progressing.
Fra_592 said:
1. i can see many 5/2 and 13/5 blueprints in my profile xD
I had no uncompleted BPs on the PTR, but it seems that the increased ones got handled correctly at least.
2. Although you intend to avoid duplicates, our giza is dropping 3 BPs of the same type (forgot which ones :s), and our amarna too (Sirius Strong Resu, Draco Long Resu, Gemini Resu). Is that intended? That makes easy to decide whether you stay on planet or you "skip" it, but that kinda reduces the diversity imo.
1. We will improve the handling this further, so that the count is automatically matched to the right amount when the blueprint was already unlocked by a player.
2. it can happen that the same "type" of blueprint is lootable by one boss, but almost never blueprints that are already available on another bosses or planets.
K/T said:
1. Does anyone see the same intels and the same giza?
Intel is only visible by the player that made it drop. But collecting it will contribute it to the planet to initiate the giza to spawn. The spawned giza is then available for everyone to participate boosting up the rewards the more players are involved in taking it down.
C_D said:
Been testing for a bit, and the Red Units, after taking random amounts of damage, will just stop heading for the center and suddenly just stop responding and taking damage, making spawning the Ancient Soris impossible. Please look into this. Thank you.
This is a confirmed bug we are working on. Thanks for reporting
-Decimator- said:
Noticed that most of the BPs dropping by those Giza's need 6 parts, why is that and not just 2 parts? (still see some -/2 BPs in my bp list but just a few).
Bps dropped from the bosses should have a count of 2. We are looking into this to get it fixed.
Malevos said:
1. What happens when you pick up one of these 13/5 bps for example, I assume it will still convert to energy for players that already have it completed, but then that being the case surely it should automatically be updated to 13/13? Otherwise you have a continuity issue, making it look like the pilot doesn't have the print. How will this be resolved for live servers?
2. With the mission skipping and refill ability do you intend it to be a case of either do all missions or pay the cryonite cost to refill?
3. Final thing I wanted to express concern about is the fact that now planets will drop a lot more bps and said bps will require more parts to be completed, there is a danger that the current life span that Ring 5 planets have now may well be too low for the bigger fleets and alliances to finish the bps of all interested parties. Especially since there's going to be tons of fleets all in the same instance, it won't be possible to "save" gizas for pilots that can only be on at certain times of day for a limited time.
1. A once completed blueprint will stay completed even when the count has raised or lowered. The amount will be set to the new correct amount automatically so that it works correctly.
2. We added this feature to recharge the fuel without the need to gather the Quarcs. With this optional convenience feature a clan is able to bypass the missions. This is especially useful for clans that are already in Tau Ceti where cryonite can be collected in higher rates. Reducing the price based on missions is not an option, since the pricing is not connected with the missions itself rather than the Quarcs.
If you play missions and decide in between that you don't want to collect the Quarcs to refuel the Jump Ship, the refuel price is indirectly reduced by gathering the mission rewards and Cryonite along the way.
3. it should be no big issue that players are able to get all blueprints they want with the new system, since the respawn delays of the bosses have massively reduced. Additionally the chances are a lot higher to find a specific blueprint with the new blueprint distribution system when a new planet is created.
-Decimator- said:
1: The Ancient Soris uses alot of Attack Drones, but I think it are abit to many xd, so kinda overkill. I'm not sure if the amount of drones depends on the amount of players that shoot it but maybe thats a good thing to add probably. So when smaller clans are alone on a planet and need a BP from Soris they can still defeat it with lower amount of players.
2: (have seen this request many times) For now, only 2 players (Admiral and Captain) in the same clan can jump the jumpship which is sometimes hard as they could have limited time to play. So maybe something like a Second Captain or give certain Officers the ability to jump the jumpship?
1. The bosses are still in the works due to the issues they currently have. We will look into that drone spawning as well.
2. Yes, it sounds very useful to allow multiple Captains. But it might not be part of this update, since we want to focus to get the essentials ready for the current update.
Green said:
Die Lebensdauer für die Planeten im 5ten Ring werden aber nicht erhöht so wie ich das sehe
oder kommt das noch?
The planet lifetime is not required to be changed because we already reduced all the other times involved.
destroier6 said:
I said that it would be good if the Soris drops more cryonite like 50-60k in difference the normal giza because its more difficult and the Amanra like 30-40k
The new bosses are currently not fully working as they should be and therefore might be to difficult. Still some might feel that they are more difficult, especially because they are new and a tactic has not fully evolved yet to handle them most efficiently. The rewards will stay the same since they also can drop the same bps as the giza can.
K/T said:
How many times does a player have to shoot to see bp? Once or more times? Is it possible not to see any bps although the one was shooting giza?
The drop system is already live and not part of of this upcoming update. But let me explain it again.
A blueprint is dropped per player now and not per kill. You never see Bps from other players if you are not playing in a squad. If you play in a squad you see all the Bps that where dropped by any player of the squad if you participated on the combat (infliced damage, buffing players, healing etc.). The more effort you did the higher gets the chance that you will drop blueprints. To summarize it: The more the players do the more they get.
Heavy artillery said:
So, how long does the PTR last until?
As long as it is required ^^
StickManTwit said:
1. One complaint on the off-side is that when I tried to name my Myst "Skyscraper" in the configuration-naming menu, it said that the name was not allowed.
What? Why?
2. The majority of the BP revisions have been focused on R5; can we expect to see some R1-4 balances too of any kind?
1. Looks like there are some parts in this name where the word filter kicks in
2. R1-R4 units are reduced in their Hitpoints and the new blueprint distribution system helps to ensure that each planet will feature their own unique bps set.
The_Ghost said:
With decrease of R2-R4 hit points, have cryo drops been adjusted accordingly?
Only the HP was reduced. The cryonite amount will stay the same.
Darkos said:
On PTR the global chat seems not to be that busy. But on live server it will be a bit too much , and making colors for all tchat will be hard because RIP GMS and CM who use colors to talk.
There were some good ideas about the global chat here but we need to look at this when the global chat goes live to see if it really turns out to be a problem. Then we can develop a solution that works best.