KingSub said:
Exactly the prices for the parsecs armor have not overcome the main ship costs. So the devs added and adjust the price of ancient armor. I hope that stays in this way with tau ceti.
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Well you can see that from an relative perspective considering that you have to "invest" nearly 3 Millions just to get an Parsec with the Ancient Armor + the costs for the TC Armor that maybe only might be the "TC Starter armor" and might cost 750k depending on how Split calculates the new price cus the increase of the Armor costs is not consitend so that the 6th armor for Parsecs can only be guessed at the moment.
1st armor (Thermo/Sol) is 50% of the Purchase price
2nd armor (Deluv/Advanced Sol) is 53% of the purchase price (
3% increase)
3rd armor (Metha/Draconis) is 63% of the purchase price (
10% increase)
4th armor (Sirius) is 78% of the purchase price (
15% increase)
5th armor (Ancient) is 100% of the purchase price (
22% increase)
This is the increase that counts for all ships and never changes
6th armor (Tau Ceti) maybe 110%(?) = 754.490 Cryo (
10% increase)
or
6th armor (Tau Ceti) maybe 127%(?) = 871.093 Cryo (
27% increase) if the armor should nearly cost as much as the Neon ships alone = 3.914.488 Cryo investment to get an parsec to that point + additional 1.5 Million for the full Perc loadout if we talk about a Parsec from bare scratch.
A parsec more or less is an "long time investment" that only comes in handy if you have it already and then can upgrade it for the next system and the armor is available right at the start and not "in mid of it" like it is now.
Parsecs are currently "outclassed" by the TC ships cus the armor they have now should be close to the Bulk armor from what i have heared so that the TC armor now should give it an "feeling" to be better then the TC ships with Thermo armor and require to be somewhere between Thermo and Deluv armor cus atm as good as no pilot that has an parsec uses it cus the Neon Ships are the better choice from what i have seen in the Orbit and surface of Venar.
So the longer you have an parsec the more it relative it gets on how much the new armor costs cus you can "compensate" that cus you could farm the cryos for it after you upgraded it. And if you want to go really crazy you could make several configs to have it for the systems Mizar - TC rdy all the time
Rajaa said:
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Mission job is to spy enemy base (Barrossa's base), you must avoid guards because they are at some passages, and sm is solo because according to sm info, "if more smugglers go, their plan will be down and more chance for detection". Well sm surely is solo which some players don't like , but you can get outside cover as well, and do it without problem. I did undercover job without any oc or gravs and in 1st try.
The thing that not really is understandable here is "why does it has to be the Hump that needs to be used for that single mission?". It makes no real sense if the guards can "detect" us anyways and if every Raider Unit at Venar seem to detect and attack us anyways during that mission? It just not really fits into the "logical" part cus if they wanted to have made it an "true" solo mission they should have made it so that for that mission an seperated instance should exist where all Raider ships are "friendly" units aside from those guards that can reveal our disguise and in return then fails the mission.
Imo every other Neon ship surely can do the job as well + for following players this might be an "artifical" bottleneck cus they are dependend on the Siri drops cus even with the new drop system and the 3 bosses it can take weeks/months until a certain BP drops again... for me it took 2 or 3 months until the siri att turr did drop to decry the Hump. Anyways Hump is started today so now only another 1.5 mio Cryo or 609k Cryo for the "minimalistic build" (Blaster, RD, AB and DI) to use it for 1 single mission and then park it in the hangar