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#9 Tau Ceti Part 3 & Conquest Rework

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TarryBark

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It is very confusing with the new units and the new technologies. When I enter a new star system, the scanning function has always been very useful.
 

Poland

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Would be good to create a seperate topic on that so it can be discussed what are the issues of the current system,
Thank you. The topic has been made by Fission. I hope people will make some constructive feedback about that broken Colossus system we have so far :D

Go > HERE < to see the topic ^^
 

Highway

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Thank you. The topic has been made by Fission. I hope people will make some constructive feedback about that broken Colossus system we have so far :D

Go > HERE < to see the topic ^^

Thanks for the detailed feedback there. I see some overlapping aspects that are planned for the new CQ and additional aspects to consider where collossus ( and the old CQ) could benefit from to create a fair an competitive pvp combat.:unsure:

As the new CQ is sadly quite delayed we might put out some early changes seperatly from the new CQ update.
 

gonzaabel

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Thanks for the detailed feedback there. I see some overlapping aspects that are planned for the new CQ and additional aspects to consider where collossus ( and the old CQ) could benefit from to create a fair an competitive pvp combat.:unsure:

As the new CQ is sadly quite delayed we might put out some early changes seperatly from the new CQ update.
Wow. So if the CQ rework will take so long, please consider forbid the gravitons on conquest battles. If you increase the cooldown on this planets it will not be enought because if you change your ship, you have it avaiable again to use.
On Askone, Aurora and now we did on Gaia up to four conquest without gravitons (and we go for the 5th today, but always versus the same clan). But some clans on Gaia stills use it as their unique way to win (because they are very OP for PVP that broke any strategy).

I want to know what changes are prepared to put early :D

Greetings.
 

Poland

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Thanks for the detailed feedback there. I see some overlapping aspects that are planned for the new CQ and additional aspects to consider where collossus ( and the old CQ) could benefit from to create a fair an competitive pvp combat.:unsure:

As the new CQ is sadly quite delayed we might put out some early changes seperatly from the new CQ update.
I appreciate that you answered to the topic and ideas I have suggested. Would you like to tell me and other pirates in the game and these who are curious about that, what do You think about the idea of "Arena of Colossus" explained there?

And I pretty like that some changes will appear earlier, like (probably) the graviton cooldown increase on CQs and (maybe) Colossus :D Great to hear that informations.

Stay safe!
 

Water

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I think it would be nice , when clan member vs clan member could fight against each other on colossus without leaving the clan , and the achievments doesnt count on colossus so nobody can push each other
 

Poland

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I think it would be nice , when clan member vs clan member could fight against each other on colossus without leaving the clan , and the achievments doesnt count on colossus so nobody can push each other
Hey Water.

Clan members can fight each other on Colossus all the time and this has never been changed. Achievements are counitng on Colossus as well.

1589359296611.jpeg
 
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Water

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I mean without any body else on colossus with your own instance cause anybody else could destroy the 1 on 1 !
 

hektor.barbossa

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Hello

We know You ar working on cq changes,but what abaut game improvements ?
We got more audio options but what about the graphic aspect ?
When we get the opportunity to turn off the smoke,dust,additional effects like fire or explosions ?
TC Unrest has a lot of places where there is so much smoke,that it not only bothers,but also causes lag.
Will we ever get so many configuration options to keep the game from going down to the lower graphics settings?

It's not the equipment we play, but the games and everyone knows it.
 

gonzaabel

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Thanks for the detailed feedback there. I see some overlapping aspects that are planned for the new CQ and additional aspects to consider where collossus ( and the old CQ) could benefit from to create a fair an competitive pvp combat.:unsure:

As the new CQ is sadly quite delayed we might put out some early changes seperatly from the new CQ update.
Will you put early changes finally? If these changes coming: what changes? When it will be avaiable?
Greetings.
 

gonzaabel

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CQ suspended due server restart.... F for the conquest :facepalm:
Also the clan not get back the log files and it not count as "planet defended" so the clan has not rewarded as well.
 

Poland

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Sorry for that but a restart was required to avoid that the server crashes later on. :|
Heya Highway

Will we get some update on the patches incoming or something else about the game?

Greetings.
 

Highway

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We are evaluation changes that are planned for conquest to be branched out to get it on early on the live servers. Details will follow here.
 

gonzaabel

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Hope to see graviton cooldown increases on CQ planets and Colossus, and the system for even numbers to make it in early. Don't forget the ability to give clan cryo as well. :p

Are we going to have spaceball or another rdx over the summer?
If they increase the cooldown, this will not be sufficient if they not fix the bug of "cooldown restart" of gravitons when you change of ship. And after many conquests without that, it is better if the use of gravitons is excluded of CQs and Colossus. The battles without gravitons is more enjoyable.
I not think that they will able to make the cryo from the clan be given to the members right now. Because Highway have said that they not have ready the formula of restriction for lvl per week. And he was talking about changes that will make the PvP more fair.

I hope to see the gravitons banned at least on the actual CQ gameplay. :D
 

Rajaa

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If they increase the cooldown, this will not be sufficient if they not fix the bug of "cooldown restart" of gravitons when you change of ship. And after many conquests without that, it is better if the use of gravitons is excluded of CQs and Colossus. The battles without gravitons is more enjoyable.
Totally agreed, gravitons just bring pay to win for battles. On Askone we have a person that buys gravitons and spams them whole 2 hours on Colossus to get first place, even that he doesn't know to PvP well, or use gravitons well, he still has them. Plus he uses them with Chromian ship, it's deadly. So this system that is planned in Colossus or CQ aside of changes would be pay to win, not free to play challenge.
 

-BoH-

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By the way, considering part 4 will have the rare tier of the items in tau ceti, you said there's a new story planet that will come, i was wondering is there going to be a tier after deep recurrent that's top tech tier before the rare item?
 

-BoH-

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My personal opinion on Tau Ceti so far
Pros
-Lots of new stuff, new ships look good, new blasters, rockets sniper blasters look decent. However sniper blasters would have looked better if they have had these wires that connect on the front sides of the ship like the other systems.
-New units look really good, really good job with the completely new ancient designs for the ships in Calon especially the Ra.
-New components are by far the most we have seen in a new system, considering tau ceti's amount of new componets fits exactly 2 classes that's the most we have ever seen.
-Most interesting part of the story to look at, story so far is well done and always intrigued to think of what part 4 or even onward would reveal.

Cons
-
Difficulty is the sad part of it, not every game is supposed to be easy and i can understand it shows that the more you progress the more skill you'll need and the harder it gets but tau ceti is a big jump from draconis. I remember in one of your posts you have all intended to make it just as hard as draconis if not slightly harder. But tau ceti is exponentially harder, many of us believe it is half based on sirius as some of the enemies have much more HP since it takes much more shots to take them down on our own than it would in a lower system. For example, if i were to fly a gemini ship and go to gemini and fight a ds solo, i can handle it, but if i were to go in tau ceti in my tau ceti ship, in less than 10 seconds i would get completely obliterated and stand no chance unless i'm in a really armored ship and be extremely careful. You have either made our ships relatively squishy compared to other systems or the damage the enemies inflict is crazy, this part might just be me but i have a clear notice if we aren't careful, our ships get destroyed quickly but it's not like that in lower systems. Even running into a ds then just getting away can be troublesome, a second they see you the next time you look at your health you're at 30%
-The worst part is that your tau ceti level ship is slow and what i mean slow i mean slower than the enemies by a bit. Earth in unrest by far is the most difficult planet to travel on for example, ancient baiters catch up to me easily even if i have my afterbruner on and traps me then game over. And by the way i have my speed drone on. Many people as a result of that are forced to buy engine boosters to have the chance to escape enemies etc.
-Enemies and new tech don't have any descriptions except for the ships, this is the only thing i can say that makes the system look in a way unfinished, i.e. the new mantis units in venar have no description whereas the current mantis units we have currently seen have descriptions, the pirates/raiders don't have descriptions either. It would be nice now that we have observed the ancient units more from sirius they could at least have descriptions in tau ceti. What makes it more unfinished is the description of the tech, absolutely nothing, it would be interesting but the way it says "no information about this item or doesn't exist in intergalactic database" makes it look more like an error in the coding. Especially for sirus. Another problem relating to that is the names of the tech, this is ever since sirius started, for tau ceti i was expecting the first blaster to be called "neon blaster" and perceptron blaster to be called "neon power" or "neon enhanced". Either way every single component sound the same and it kind of makes it dull in a way. It would by nice if we give them names by their technology with descriptions. I might even make ideas on what to call each tech.
-The cons i have mentioned do not outweigh the pros at all, but the reason i spoke a lot about them is because i personally think they're important to have a look at. I already know that the enemies hp were reduced by a third so it might just be me. about the difficulty and i think descriptions would make it much more interesting.
 
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nemesis1900

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Hello everyone.

I agree, they have to add descriptions in the game, so that the story is expanded and detailed.

I propose that they be carried out by the members of this community, so that in this way, they do not overload the developers' work.

All descriptions must be framed within the context and history, and their shape must be similar to that of previous systems. That is, short and extraordinary.

Of course, all descriptions must be analyzed by the developers to verify that they comply with their forms, as recently happened with the latest descriptions of the new components of the game.

Changing the subject of the descriptions, I would like the hangar ship limits to be increased, which is currently set at 100.

This should not be so, because there are currently 102 ships in the game. That is, if this is not modified in the near future with the arrival of new ships, the older pilots will begin to be affected. As the number of ships increases, the hangar limit should automatically increase. To make it more comfortable, it is better to extend it to a higher number of ships, such as 110.

Regards.
 
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