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#9 Tau Ceti Part 3 & Conquest Rework

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hektor.barbossa

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Music and sound effects volume can now be adjusted independently.

Finalyyyy !! Great update :D
 

gonzaabel

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Narokath said:
We forgot to mention this one:

IMPROVEMENTS
Removed the hardware mouse cursor option from the settings window.
Yesterday I have played with this cursor without know then it would be the last time :cry:

Why you removed this? :LOL:
 

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gonzaabel said:
Narokath said:
We forgot to mention this one:

IMPROVEMENTS
Removed the hardware mouse cursor option from the settings window.
Yesterday I have played with this cursor without know then it would be the last time :cry:

Why you removed this? :LOL:
If i have it correct in my memory the place that now has the "situational screen shacking" replaced the Hardware Cursor and tbh it now feels for some reason really weird to play the game cus i´m so used to the Hardware Cursor that the normal cursor really looks out of place lol.

Maybe instead of making it optional make it a "common PG cursor" then...
 

destroier6

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Vesperion said:
Maybe instead of making it optional make it a "common PG cursor" then...
noooo, i use the normal cursor, i always felt pg cursor was laggy
 

Vesperion

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destroier6 said:
Vesperion said:
Maybe instead of making it optional make it a "common PG cursor" then...
noooo, i use the normal cursor, i always felt pg cursor was laggy
Considering that my 8 year old potato pc could handle pg with the hardware cursor i´m really impressed that it seemed to have caused issues cus my new pc didn´t show any real difference to pg with and without the Hardware cursor...
 

destroier6

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dont meant lagging my game, but i felt like that cursor was slower than normal cursor
 

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destroier6 said:
dont meant lagging my game, but i felt like that cursor was slower than normal cursor
Yeah , it's not "feeling" , it was a lot slower than normal mouse system cursor. That is why i did not use it (besides , if devs made Custom cursors , or at least 1-2 of them , looking like pg skull , i would totally use it :D ).
 

Vesperion

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Like said i didn´t really noticed any difference between my 2 rigs or i simply adapted to it so that i don´t see any difference now :LOL:

The only question for me would now be if it did reduce the performance for every Pilot or just the ones who really used?

Cus if it really would only mess up for those who actively have used and noticed then it still should be togable option imo.

Aside from that after all these years finally we can adjust Music and Sounds independedly from each other and i can zoom in without geting motion sick with each hit cus the screen was wobling like crazy all the time^^
 

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Defend the Energy Collector nr 1 still has Venar(raider) units that attacks it and they drop symbolic blueprints. Also mission did not reward any cryonite!! So please fix it again

EDIT: The second defend the energy collector the venar units lvl 95 drops perceptron items and rewarded cryonite for completing mission

The 3rd mission same as nr 2, venar units lvl 96 drops perceptron and mission rewards cryonite.
And since its venar units the cryonite that is dropped by the units are 500-900 cryonite even though rank is 94-96

Best regards Razzorkill
 

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Checked the Defend missions and they all give the correct amount as reward, could't reproduce the issue about not giving the cryonite.
 

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I have seened you on the stream of RavenPL saying that soon you will post news about the new CQ system so here I go with my questions. :)

1. What restriction will apply for gravitons? because with the "instant gravitons cooldown reset" bug when you change ship on hangar cannot be used again in the new CQ system (basically, we cannot leave the planet until the CQ ends). But the cooldown of 5 minutes is still weak to avoid the spam of it.

2. What amount of cryo can win a fleet on 5vs5 of lvl 95? how will change that reward if for example, we are 4 lvls 95 and one lvl 65? It is calculated like X cryo per pilot based on the level and the ore collected by the clan? Or also the individual perfomance of the pilot can determinate it?

3. How will be the public test? The clans will need to register in the forum before enter to the PTR to participate? Or it will be like the PvP adjustments test from 2017? (to create cross-server PvP Wars again while the fleets wait to fight on epic cross-server conquests :mrorange: :LOL: )

4. Who will can give clan cryonite? I think I have read that it will be only the clan Admiral (why not the captain? :sneaky: ).

5. The most wanted to know: :p When do you think that CQ public test phase will start? You have saying it have some delays but is possible to get the update live on May? or it will take too long to be deployed on live servers?
 

gonzaabel

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Another question:
6. Is defined the cryo limit per week for a lvl 95? What is?
 

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we did today a cq 25 vs 25 where we all agreed to not use gravs from both sides, and i can just say that its A LOOOOT more enjoyable in that way even when you loose or when you win, new cq system should really have gravs banned :p
 

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destroier6 said:
we did today a cq 25 vs 25 where we all agreed to not use gravs from both sides, and i can just say that its A LOOOOT more enjoyable in that way even when you loose or when you win, new cq system should really have gravs banned :p
INDEED!!!
 

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destroier6 said:
we did today a cq 25 vs 25 where we all agreed to not use gravs from both sides, and i can just say that its A LOOOOT more enjoyable in that way even when you loose or when you win, new cq system should really have gravs banned :p
I totally agree.
 

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destroier6 said:
we did today a cq 25 vs 25 where we all agreed to not use gravs from both sides, and i can just say that its A LOOOOT more enjoyable in that way even when you loose or when you win, new cq system should really have gravs banned :p

 

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White mission: Ancient repogrubs (level 96) auto deletes itself upon landing. Please fix this. So close to finishing now..


EDIT: After 9 attempts back and forth it worked and is progressing. Best regards Razzorkill
 

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gonzaabel said:
I have seened you on the stream of RavenPL saying that soon you will post news about the new CQ system so here I go with my questions. :)

1. What restriction will apply for gravitons? because with the "instant gravitons cooldown reset" bug when you change ship on hangar cannot be used again in the new CQ system (basically, we cannot leave the planet until the CQ ends). But the cooldown of 5 minutes is still weak to avoid the spam of it.

2. What amount of cryo can win a fleet on 5vs5 of lvl 95? how will change that reward if for example, we are 4 lvls 95 and one lvl 65? It is calculated like X cryo per pilot based on the level and the ore collected by the clan? Or also the individual perfomance of the pilot can determinate it?

3. How will be the public test? The clans will need to register in the forum before enter to the PTR to participate? Or it will be like the PvP adjustments test from 2017? (to create cross-server PvP Wars again while the fleets wait to fight on epic cross-server conquests :mrorange: :LOL: )

4. Who will can give clan cryonite? I think I have read that it will be only the clan Admiral (why not the captain? :sneaky: ).

6. Is defined the cryo limit per week for a lvl 95? What is?
Good questions gonzaabel :)

1. It's planned that the cooldown time of the gravitons is a lot longer on a conquest planet, so that the gravitons are really used with care and as joker items. Expect that you might only use 1-3 gravitons per type per conquest. It will need to be tested what works best.

2. Each player that participated in the conquest will bring in a cryonite value (amount calculated by player level) for their team. Each team will then have a total sum of cryonite they can earn for their clan if they collect 100% of the unrefined ore during conquest. If they only collect 50% they will get the half of that cryonite sum. It is a team effort therefore there is no individual peformance per player calculation taking place.
The cryonite per player is calculated in a way that you get more cryonite by playing conquest than you would get for grinding the same time period. Even when you just collect 50%.

3. We will most likely prepare a extra information post and reporting topic for the public test. This test needs more adjustments so that players who enter the PTR will already get a set of items they can use for the CQ tests.

4. Actually its currently planned that the captain is able to distribute the cryonite as he is also able to purchase conquest equipment etc.

6. As the formula is not finished yet I can not give you any numbers. But it will also be based on the same formula that is used to calculate the cryonite per player level for the conquest cryonite reward. Its then projected for a weekly limit.

gonzaabel said:
The most wanted to know: :p When do you think that CQ public test phase will start? You have saying it have some delays but is possible to get the update live on May? or it will take too long to be deployed on live servers?
Sadly this is difficult to answer right now, as our coder Kyosarc left the team last month and he was not able to finish the conquest implementations on time. We already have a new coder in the team, but he needs to get accustomed to our codebase until he can work at full speed. Therefore it will take a bit more time until we get the conquest system ready for the PTR test server and its live release. :|

In addition we had performance issues that needed extra attention for Pirate Galaxy and Dino Storm as many have noticed, especially on Gaia. But it's good to see many players joining Pirate Galaxy these days during the event.

I hope you can wait a bit longer until the Conquest is ready. Can't wait to see pilots checking it out and having great and exciting battles :)

Highway out. Stay safe
 

gonzaabel

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Highway said:
1. It's planned that the cooldown time of the gravitons is a lot longer on a conquest planet, so that the gravitons are really used with care and as joker items. Expect that you might only use 1-3 gravitons per type per conquest. It will need to be tested what works best.
It sounds very good to avoid the spam. The spam of gravitons is the reason why we don't pay any conquest on Gaia. Because on this server the clans spam a lots of gravitons per pilot on each battle with the small cooldown (and cooldown reset bug on each ship). It is not funny this pay to win adventage that break any strategy!

Highway said:
I hope you can wait a bit longer until the Conquest is ready. Can't wait to see pilots checking it out and having great and exciting battles :)
So... I don't know what do you think about the ban of gravitons right now on conquest (if you are agree or not) but it would be nice if you remove the use of it on conquests planets (if it is easy to do) to make conquests more often until the new CQ system arrives. This will help to wait more the new cq patch :mrorange:

Highway said:
Sadly this is difficult to answer right now, as our coder Kyosarc left the team last month and he was not able to finish the conquest implementations on time. We already have a new coder in the team, but he needs to get accustomed to our codebase until he can work at full speed. Therefore it will take a bit more time until we get the conquest system ready for the PTR test server and its live release. :|
Oh :eek: sad to hear that. Hopefully the new developer can easily learn the language, framework, libraries, whatever he needs to put their hands on it :mrorange:

Thanks for the answers :)
 

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So i was wondering, when part 4 gets introduced, are the parsecs going to have a new armour considering that the tc ships will have another armour or is tau ceti armour the equivalent to part 4 aswell?
 
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