Hey Highway and whole developers team.
As you saw on my livestream, I was very happy of the update and things that we have gained with the Tau Ceti Part 3. But basically, after some tests, and after dropping all decent tech for my Huntah, I tested few things by myself and saw few issues. They are not issues at all as meant by name "bugs", but basically I think some things should be adjusted.
For the all things, I will make Pirates' Voice episode, as these are few for quite nice, 8 minute long video at least. But the most important thing i will try to describe here. I think here about the cryonite amount gained from Tau Ceti NPCs. The cryonite gained from them is scaled with difficulty and armor of them, as far as I recognized for a long time I have been playing this game. But the amounts of Tau Ceti NPCs gained are really bad in my opinion (and not only mine).
Deep Recurrent Blaster costs 257,944 cryonite. That means, with grinding speed 100 000 cryonite per hour (no boosters, only PLUS Refiner Drone) on Ring 3 on Sirius with Sirius items, the blaster would take ~2,58 hours. With Calon tech on Venar, that supposed to be a good place to grind considering the "tech reduction" issue and stuff, I got without booster and only drone activated, the speed of 60 000 cryonite per hour. That means, I would get this blaster in ~4,30 hours. Being honest, isn't it too bad?
Cryonite gained from Venar LZ Assassin is the amount of around 450 cryonite. And Signor, that is quite tough, because it needs 4 blasters and 2 sniper blasters with Elite Fire-power Relay (20% more) to be killed, and drops only around 700 cryonite. That's not much I suppose. So I just ask here to increase the amount of cryonite dropped by Tau Ceti NPCs to finally leave the Sirius ships and let the Tau Ceti ones to grind for their own (TC Ship with Calon tech can't grind on Sirius too, 13% of drop reduction)