Yall see it wrong
When you help a person with getting bp's they just need to fly a engi and nonstop heal you. You oneshot all the mantis and cos they healed you they applied "effort" and still have a chance on seeing some bp.
If a vega engineer heals a person grinding on for example venar harvs will it get a personal drop?
. All nubs will get rich now, just shoot with ppl that are grinding.
If heals factor in the "effort" -> defender heals plus nice damange equals huge effort (OP)
Besides that i think ur priority's should lay elsewhere, its the lack of content we have not the lack of cryonite or blueprints. Venar first and when we are bussy with that system u can take loads of time doing updates like ur planning now. For me these updates might keep me entertained for 1 or 2 days to check whats new, but more that that it does not grant me. Whats the point of grinding cry etc if u don't have anything new u can spend it on.
And what about the XP gain will it have the same "effort" system as ur planning on implementing on the cry/bp system now? Since engineers and ppl with low damage always get less xp then a damage dealer. And what about tanks, how will they get the same "effort as a damage dealer" does taunt generate "effort" aswell? And stunners?
You will always have ppl being mad that others might generate more in the same time cos it seems to me this system will never be that good that it will equally share all the loot between the players that participate and one player will make more then the other depending on the system. Therefor making one type of ship always prefferd if it comes to making cryonite and earning bps. Always generating "unfair" situations.
It's good u get lost in idea's and still have inspiration for them but please focus, don't lose track on the actual stuff we need. Simple update way to complex now.
What goes for giza, maybe you can make a storymission out of the giza event. Only players who participate on the story mission will be able to see the giza. And ppl can decide how many times they want to do the story missions over and over. Maybe ad a few different types mission so that its not a total braindead grind to make the giza's.
But i don't think sirius is bad as it is now, its the best system u created and look how long it entertained us. Maybe its time to increase the droprate of bps and make a way that new players can quickly aquire some bps but i don't think you should drasticly change sirius. Maybe add a few storymissions on each ring 5 for the standard sirius blueprints, see it as a starterpackage, BUT only make the normal sirius items be dropped in a quick way and if ppl want strong tech they have to follow the path we took. Eagerly awaiting the next ring 5 and be super excited what for what might drop. Maybe leave a tear after you found out it only dropped a strong stundome from vega or so, or a huge smile that it dropped both a ship and some other cool sirius bps like Strong Rockets. It's that excitement that kept me playing for sush a long time.
That sums up all i could come up with, gl.