The effort done on a the attacked unit will stay as long they go out of combat or get destroyed. So a player that logs out, leaves the zone for repairs etc. will be able to collect his loot afterwards. (Changelog contained that information)darkrock said:Now my question is will the total damage we did to an ancient or the assist we have given our squad members dissipate after we disengage, disengage and return to orbit for repairs in the jumpship, and then land on our squad leaders to keep shooting at that same unit that our squad member are still engaging?
1. We have a system planned to adjust the population and spawn rate for planets but its not scheduled for this update. It think we first must evaluate the situation after part 2 is out before we introduce such system.-Decimator- said:1. But was wondering as instances on r5 is getting removed, will the respawn rate of WU, MU, SU and bosses (Anubis, Osiris, Keops) be decreased? As everyone will be in same instance so will be good if it doesn't take ages to respawn then.
2. Another anoying thing in Sirius is the despawning of units at the planets. When nobody isn't at a certain spot for few minutes all the NPC dissapear, so you have to reset the planet again . Is it possible that this gets fixed/changed?
3. Now intels gets removed for Mines, how will we able to get intels now? Just killing Ancients or other ways?
4. Last question is about the CMs (clanmissions), as how I'm reading you can do CM, then jump to next planet and do CM again over and over, is that correct? But in that case you can get alot of Cryonite , is that intended?
1. Having a mission active or not is not affecting the drop rates. Since drops are dice rolls it depends as well on luck and it can go in both ways. Send in a bug report it this is reproduceable and we can look into that.Falke said:Since the new drop system is now live everyone will benefit when more people are fighting the giza because the drop rate is heavily boosted and this is not limited to squads. Currently it is hard to get a feeling for it on the live server because most players are in instances. Also every loot drop is personalized and can not be stolen anymore. Read up the changelog to get a better understanding on how the drop system works.6-7 Years ago, we had that from the start of Sirius. What happened? Big a** crying, because some ppl collecting intels and other players are just waiting, to blow up the Giza and steal the BP. To avoid this, the Devs decided to make alliance instances. Honestly the BEST improvement! Now you want to remove this? Why?
The problem with the instances is that it also segments the players even more and smaller clans have a hard time find enough players that help fight gizas.
Currently the instances offer an exploit to bypass the 3 hours respawn cooldown for the gizas, but this cooldown is planned to be removed as well. So this stuff is out of the way.
We can ensure you that farming gizas will be faster that it currently is on the live servers and we want to make it a better gameplay experience.
flyingjumper said:1:
So, yesterday it did a mission, where i had to finde the first blue orbitalstrike (starlight orbitalstrike in english i thing) from mantis hive, and i had to kill signors for it. i did it 2 hours long, the result was no blue blueprint but 4 goldis. (sometimes a kommandeur was annoying so i had to kill him, he dropped in very rare moments a blueprint). after this 2 hours i restartet the mission, and i finished with my 5 blueprints in less than 10 minutes. Today i notice the same thing with the rockettowers, when i was searching the aimcomputer with the mission for it. 2 hours no blueprint. i restartet the mission to hope to get the same result as yesterday with the orbital strike, but i failed. 1 more houer and not even one blueprint
2:Maybe you know, that cryonite always drop at the center spot of the mantis u killed, and if a blueprint drops, it is slightly pushed to the site. In the old system (when someone had a tracker) u maybe noticed, if he saw a blueprint that u don´t saw, the cryonite u saw was slighty pushed to the site, but there was nothing next to it.... So here i got the same effect, the cryonite is slighty pushed to the side, sometimes very far, but i was the only one who killed the mantis. Its like there are invisible blueprints for me, even i should be the only player who is able to see it.
Thanks for the notice. We already could fix some of this and it will be soon live. Please send in reports in the ticket system if you encounter more of these.flyfighter said:... Conclusion item stats are all over the place, need to have a good look at it and im not the one doing that to tired of testing all this numbers.
That should not be the case. Most of the players are getting better rates. Please send in a ticket with more details so that we can look more this.gonzaabel said:The drop is worst now, I am in squad with another 2 pilots. I with sniper draconis lvl 70 and BP elite tracker, my clanmattes 2 myst lvl 82 and the ancients drop less cryo, giza intels and BPs.
What is going bad here? Where is the "more drop" chance when we are in squad?
If you read up our goals you will see that it is not our intention to make it harder for lower system players. But a player must be at least do some effort to achieve his goals or this could be counted to pushing. Can you describe why low level player can not be helped anymore?Cute Fuzzy Bunny said:The update has achieved your intent to keep players in lower systems longer. It is now so tiresome, tedious , and time consuming to help players in lower systems with tech that very few higher level players will be willing to do it anymore. I predict another achievement from this update will be that more lower level playersb stop playing.
I am sorry that we can not provide translations for the dev shack postings & changelogs which makes it harder for people to read information that is not in their native language. But some community member help to translate it afterwards. (Thanks!)conan said:... Und dann am Besten noch 3 Stunden warten müssen bis die nächste gestellt werden kann, oder wie soll das laufen?...
More details will follow as the development goes on. Its planned that each Ancient planet will have different bosses that can be attacked simultaneously featuring a different BP set, way to get them to respawn and tactics to fight against them.Darkos said:i like your ideas , but i think we need more details to agree with some of them ( like paying for jumpship or the bp on ancient units) , the idea can be good but the mechanic can be boring so we need to see it first ( i know you are working on it i wait :v )
Here is the way we used to do it pre-update:Highway said:If you read up our goals you will see that it is not our intention to make it harder for lower system players. But a player must be at least do some effort to achieve his goals or this could be counted to pushing. Can you describe why low level player can not be helped anymore?
Except that on some servers this is called pushing and punished by jail/banC_D said:Here is the way we used to do it pre-update:
We would tell the lower leveled pilot to stay out of danger, while the helper one-shots everything in sight for blueprints for the lower pilot to collect without any problem. With this method, tech-hunts would take a couple of hours instead of days and make game progression faster and more convenient.
Well, the community has no choice but to continue doing this practice, or else new pilots (OR WHATEVER IS LEFT OF THEM) would be stuck for weeks on a system with little to no help. Unless 5000 new players magically registered on PG, this idea would never work. Less than 30 people are online in any given time here in Solaria, is that a sustainable player base?Fra_592 said:Except that on some servers this is called pushing and punished by jail/banC_D said:Here is the way we used to do it pre-update:
We would tell the lower leveled pilot to stay out of danger, while the helper one-shots everything in sight for blueprints for the lower pilot to collect without any problem. With this method, tech-hunts would take a couple of hours instead of days and make game progression faster and more convenient.
I would call that, simply pushing.C_D said:Here is the way we used to do it pre-update:Highway said:If you read up our goals you will see that it is not our intention to make it harder for lower system players. But a player must be at least do some effort to achieve his goals or this could be counted to pushing. Can you describe why low level player can not be helped anymore?
We would tell the lower leveled pilot to stay out of danger, while the helper one-shots everything in sight for blueprints for the lower pilot to collect without any problem. With this method, tech-hunts would take a couple of hours instead of days and make game progression faster and more convenient.
NOW that we have to wait for the little guy to shoot the enemies first, tech-hunts are now MUCH, MUCH more tedious! It consumes much more time, and it exposes the lower leveled pilot to more danger, so extra effort is required to keep him/her alive. This would be alright if there are still many people online at a time, but these days, ALMOST NO ONE is online, so group hunting with same tech levels is impossible.
These ideas are great, but the timing couldn't be worse! THERE ARE SIMPLY NOT ENOUGH PLAYERS ON TO MAKE THIS IDEA SUSTAINABLE!!! Please allow only at least BPs to be seen by people who did not do effort WITHIN A SQUAD.
if i am correct, we actually have alliance instances and i want that they will stay like they are^^darkrock wrote:
2. If you are going to remove clan instances please give us allied instances (at least) before removing all sirius instances. And the giza spawn rate is crucial for even the allied instance to work. Because we are mostly on sirius ring five planets for giza blueprints and if we can't spawn enough gizas for a lot of people in a short amount of time this new instance wont work for anyone.
i am maybe wrong, but if i understand the actual changelogs correctly u are able to see the items from your squad members...darkrock wrote:
1. Please give us the option to distribute cryonite equally or individually in squads, and the blueprints that a squad member found for us should be visible to us (at least in sirius). Because when 2 units are attacking a squad some players might forget to tag the other unit while engaging the other and that might get annoying.
From what i understood, the goal of this part 2 is to make giza much faster to spawn, so there would be no reason to not kill it immediately/to spawn it if you do not need to kill it immediately.Teaspoon said:Say: my clan is spawning a giza, and plan to come back and kill giza 1 hour later, can other kill the giza when we're gone? If that's the case, the insten remove is a bad think to do.
Occasionally we now have 4-6 giza in the instinct before we kill them.
Actually you need to make some effort to see the drop, even if you're in squad. For example shot once the unit or give any item to those shooting and you'll be fine.flyingjumper said:i am maybe wrong, but if i understand the actual changelogs correctly u are able to see the items from your squad members...darkrock wrote:
1. Please give us the option to distribute cryonite equally or individually in squads, and the blueprints that a squad member found for us should be visible to us (at least in sirius). Because when 2 units are attacking a squad some players might forget to tag the other unit while engaging the other and that might get annoying.
Actually you need to make some effort to see the drop, even if you're in squad. For example shot once the unit or give any item to those shooting and you'll be fine.[/quote]flyingjumper said:i am maybe wrong, but if i understand the actual changelogs correctly u are able to see the items from your squad members...darkrock wrote:
1. Please give us the option to distribute cryonite equally or individually in squads, and the blueprints that a squad member found for us should be visible to us (at least in sirius). Because when 2 units are attacking a squad some players might forget to tag the other unit while engaging the other and that might get annoying.
If the lower level player is required to do the grinding to reach the appropriate level before receiving help with tech, I would not call that pushing. This change makes it absolute drudgery to help a lower level player who has put in the effort to reach the appropriate level. Thought this was a game (ie: supposed to be fun). I like this game and much of it is quite fun but this particular change discourages players from helping others.alewx said:I would call that, simply pushing.C_D said:Here is the way we used to do it pre-update:Highway said:If you read up our goals you will see that it is not our intention to make it harder for lower system players. But a player must be at least do some effort to achieve his goals or this could be counted to pushing. Can you describe why low level player can not be helped anymore?
We would tell the lower leveled pilot to stay out of danger, while the helper one-shots everything in sight for blueprints for the lower pilot to collect without any problem. With this method, tech-hunts would take a couple of hours instead of days and make game progression faster and more convenient.
NOW that we have to wait for the little guy to shoot the enemies first, tech-hunts are now MUCH, MUCH more tedious! It consumes much more time, and it exposes the lower leveled pilot to more danger, so extra effort is required to keep him/her alive. This would be alright if there are still many people online at a time, but these days, ALMOST NO ONE is online, so group hunting with same tech levels is impossible.
These ideas are great, but the timing couldn't be worse! THERE ARE SIMPLY NOT ENOUGH PLAYERS ON TO MAKE THIS IDEA SUSTAINABLE!!! Please allow only at least BPs to be seen by people who did not do effort WITHIN A SQUAD.
Ok, I will try record one video and send it to the support.Highway said:That should not be the case. Most of the players are getting better rates. Please send in a ticket with more details so that we can look more this.gonzaabel said:The drop is worst now, I am in squad with another 2 pilots. I with sniper draconis lvl 70 and BP elite tracker, my clanmattes 2 myst lvl 82 and the ancients drop less cryo, giza intels and BPs.
What is going bad here? Where is the "more drop" chance when we are in squad?