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Public Test of the Sirius Adjustments Part 2 Update, August 10 [concluded]

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GOTIL0N

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Maybe it could take longer, before there were updates regarding adjustments of existing things, even Sirius dev shacks were considerably fast, but Tau Ceti, that could take longer than we expect
 

NGSpeed

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I miss the changelogs :-(

Please, we want to know which bugs are fixed and any gameplay changes. It was nice to read them and we could give you feedback if those changes are really working without issues.
 

Faye

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NGSpeed said:
I miss the changelogs :-(

Please, we want to know which bugs are fixed and any gameplay changes. It was nice to read them and we could give you feedback if those changes are really working without issues.

You can find the changelogs here ;)
 

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Not everything that you change is mentioned in the changelogs. For example the increase of hit points from odion abasis and ignomes. Eighter that is a bug, intentional not to mention it or a lookover. But increasing their hp is realy annoying.

There are also other things that are not mentioned in the changelogs that do get changed. Wonder what else sneaked by.

p.s. amarna stunbugg item cooldowns is still there
 

destroier6

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flyfighter said:
Not everything that you change is mentioned in the changelogs. For example the increase of hit points from odion abasis and ignomes. Eighter that is a bug, intentional not to mention it or a lookover. But increasing their hp is realy annoying.

I think that's your impression, I don't notice that they have more life :sneaky:
 

destroier6

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I was testing and if it is true that they have increased the HP, but now, give more cryonite, an average of 5.5k-6k. also they lowered in 1 the bps to complete.

so from my opinion is an appropriate change ;)
 

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destroier6 said:
I was testing and if it is true that they have increased the HP, but now, give more cryonite, an average of 5.5k-6k. also they lowered in 1 the bps to complete.

so from my opinion is an appropriate change ;)
There was no change in the cryo drops of Abasis, Odion, Ignomes when the update first came out. When was this added? Again another thing not mentioned in changelogs.
 

destroier6

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The_Ghost said:
destroier6 said:
I was testing and if it is true that they have increased the HP, but now, give more cryonite, an average of 5.5k-6k. also they lowered in 1 the bps to complete.

so from my opinion is an appropriate change ;)
There was no change in the cryo drops of Abasis, Odion, Ignomes when the update first came out. When was this added? Again another thing not mentioned in changelogs.
Just test it, i know in update changes is not mentioned but now they drop more cryo.
 

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destroier6 said:
The_Ghost said:
destroier6 said:
I was testing and if it is true that they have increased the HP, but now, give more cryonite, an average of 5.5k-6k. also they lowered in 1 the bps to complete.

so from my opinion is an appropriate change ;)
There was no change in the cryo drops of Abasis, Odion, Ignomes when the update first came out. When was this added? Again another thing not mentioned in changelogs.
Just test it, i know in update changes is not mentioned but now they drop more cryo.
I mentioned that on 2017-08-31, this on Page 19 right in the center. Thank me later ;)

You are free to read the post^^
 

flyfighter

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Since ancients are lvl 82 now it seems that we could start lvling our pilot again. You can get xp from mantis that are 8 lvls lower then you meaning we could reach lvl 90? Would be cool to be doing something again that might help us in the future
 

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Please decrease the level requirement for ship armors in allmost all systems (except Vega, Sirius and Draconis).
They were set way to high. Lvl 39 for thermograde in mizar ship is insane!
Best blueprints of Baumar (if you don't count spezial bps) is Lvl 33 so thermograde armor for mizar ship should be the same. You can't force new players to fly 6 levels with bulkwalk armor, that's not ok.
 

anthony.navas

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Mastian said:
Please decrease the level requirement for ship armors in allmost all systems (except Vega, Sirius and Draconis).
They were set way to high. Lvl 39 for thermograde in mizar ship is insane!
Best blueprints of Baumar (if you don't count spezial bps) is Lvl 33 so thermograde armor for mizar ship should be the same. You can't force new players to fly 6 levels with bulkwalk armor, that's not ok.
the levels are well of the shielding in the ships ;)
 

Mastian

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anthony.navas said:
the levels are well of the shielding in the ships ;)
Have you seen how much new players struggle with this paper armor? That's not funny.

For myself it doesn't matter but it's not fair to force new players to fly with less armor than we do.
Bulkwalk isn't good enough for baumar, or why we can fly with deluvian armor there?
And no, i don't want the same splendid restrictions as at Terasa or Mars, because i don't want to build dozen of ships for helping, which i barely use.
 

anthony.navas

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Mastian said:
anthony.navas said:
the levels are well of the shielding in the ships ;)
Have you seen how much new players struggle with this paper armor? That's not funny.

For myself it doesn't matter but it's not fair to force new players to fly with less armor than we do.
Bulkwalk isn't good enough for baumar, or why we can fly with deluvian armor there?
And no, i don't want the same splendid restrictions as at Terasa or Mars, because i don't want to build dozen of ships for helping, which i barely use.
that are set the level for the shielding and are easily accessible ;)
 

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Hey Devs!

i got three incredible ideas for improvements (sirius and general):

First: The configurations are not visible to others and to yourself in hangar (specific way).
Other players that want to look at your ships cannot see how much configurations exists and neither what blueprints you use in those. Here are three options to implement this:
1) If a ship has multiple configs you can choose by clicking which config of the player's ship you want to see and a dialogue appears for this.
2) The configs are not hidding on a player profile and you will see those configs in hangar. By adding a checkbox with "toggle configs" the hangar would just look like now.The configs of a ship get a branding, that this is a config and not the first bought config. (regarding to basic prize of a ship and basic prize of a config.)
Here would be a problem with the number of configs, which is above 50 ( didn't want to checkout the real limit) but the maximum amount of configs should be in my opinion at 20 configs.
3) The configs are still hiden, but a config counter is in the top right/left corner.

Second: The giza is in 5th ring so far the only boss which has a progress bar. Why don't we add one for soris and amarna? The amarna progress bar would be a mixing of a timer + a status: when amarna gets killed the countdown starts, "Amarna is hiding in: XX:XX (minutes:seconds)"; "Amarna Found!"; "The amarna is among the ancients!" (just like you prefer it ;D).

Third:The Soris is kinda annoying, you only get all infos about it, if you stay the hole time on surface and to improve this problem the soris progress bar would be special like 3 counters: First is "Not found" this means all red ancients which are not on the way to the rallypoint; second counter: "On the way" counts all red ancients which were down 50% and are in the state to fly to the point; third counter: "In point" all red ancients which are escorted successfully to the rallypoint.
i mention this because this is extremly annoying to talk about in discord or teamspeak with the others and of course for people who are logged in recently and don't have the infos about how much are in there. This would make the soris hunting more efficient. If the soris is killed a 15min countdown appears in top right corner just like the amarna. "Hunting phase starts in: XX:XX (minutes:seconds)"

I hope this is helping to improve sirius. Pirate Galaxy/SSS is now heading the right way. We have a lot of fun^^

The only thing that is really weird, is that you need for terasa and mars missions lower ship levels, which doesn't allow us to play with our nice rare/ancient blueprints and the rockets don't even hit with aimcomputer^^
 

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Dev Shack Tau Ceti ... ???
 

-BoH-

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Green said:
Dev Shack Tau Ceti ... ???
I agree, is there any new dev shack update with the development Highway? Possible schedule for the next tau ceti dev shack?
 

Mastian

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Heavy artillery said:
Green said:
Dev Shack Tau Ceti ... ???
I agree, is there any new dev shack update with the development Highway? Possible schedule for the next tau ceti dev shack?
i think they're still working on sirius and need 1-2 Patches before they can start with Tau Ceti.
 

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yes they need fix a few things, for example my starmap is not the same as others in the clan, it seems that im atleast an hour and a half behind them, i think it´s been this way sins last big update.
so sometimes they are jumping between R4 and 5 but it out of range for me.

sent in a ticket and they gonna look into it, but more tickets are probaby going in.
 
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