Well the question is what exactly you understand under "a lot" of dmg that get´s reflected if the current plan is that it gets destroyed right after the 1st hit.Highway said:The droid will follow you and eat damage but it will reflect a "lot" of damage back to the attacker when hit. It will self destruct directly after the first hit. At least what it is the current planned design, but must still be play tested for sure.Vesperion said:Ok for the Robot the only question i have then: will it have an weapon to act similar like the att droid or just follow you and "eat" the AoE Weapons (Bomb, Rocket, OS) or will it generate Aggro over time during the battle?
Also from the wording it might be missleading but can it reflect only 1 time or until it either runs out of time or gets destroyed when it reaches 0% of its HP?
It will generate aggro for the caster of the robot when damage is being reflected to the target. Similar as the damage would have been caused by the weapon directly.
1. Currently the robot only reflects damage when the robot itself will be hit. So it might be wise to try to destroy the robot with a low damage weapon before using an orbital on the player other strong attack items that will hit the robot.destroier6 said:1. It will instantly die after pilot has been hit by a single blaster? this means it will have 1 hp if the other pilot hit the robot instead? Thats not to low? or the robot is invulnerable to direct dmg, like enemies cant target it?
2. In PvP sounds like a tricky and hard to use skill but still you can get some effect if you are able to return an Orbital, but in PvE i dont think so, normally a single damage from an enemy will not have enough value or damage so the effect will low in all that cases no?
I hope to do one and record some footage when we are doing the public ptr testing for itRajaa said:Will we get teaser video for new Conquest update also?
Before ptr , to bring some joy
The cryonite reward calculations are all based on how much a player with a certain level is able to acquire when grinding for cryonite. The formula is not fully layed out yet since we still are collecting data to find a accurate representation of the real gameplay performance. So in short we should get rewards that feel good for any player level around.gonzaabel said:About the CQs. Is defined the limit of cryo can be given to a player? What will be the maximum for a lvl 91? And will it be per week like you have commented?
The closed PTR has started?
The question here should be how exactly you wanna calculate that considering that it would require an testing under "Real circumstances and without any boosters active + will you consider all ship classes or will we go with the Meta farming by using pure firepower (Storm, Sniper, Paragneiss) and hunting Harvs with higher tech but in the previous system or same tech in same system?"Highway said:[...]
The cryonite reward calculations are all based on how much a player with a certain level is able to acquire when grinding for cryonite. The formula is not fully layed out yet since we still are collecting data to find a accurate representation of the real gameplay performance. So in short we should get rewards that feel good for any player level around.
The limit when giving out cryonite to players from the clan fund uses the mentioned formula as a base. Currently we plan to have a limit that resets every week. With this a player could get a weekly bonus push in cryonite instead of little ones for each day.[...]
You already had a lot of years to enjoy the empty times during non-CQ roundsVesperion said:So the CQ planets would really have to pay out for me to say "it´s worth to go for 1 CQ/week to get a nice boost of Cryo for that week" cus otherwise i will stay outside of the CQ and enjoy the empty areas during CQ rounds to farm even more lol.
Several years ago (should be 6 years by now considering that the 1st release of TC was 2013) i had a major issue where my whole fleet from Vega - Sirius (no Parsecs though) was wiped out from one day to another and i only had a striped Obsi left in my Hangar for some unknown reason and Split wasn´t able to recover my old fleet (even when i had screens of all my ships) and even thinking about all that refarming did drive me away from the game for those years until i started again in the mids of February during the RDX IV Event with my Account for some weird reason.destroier6 said:You already had a lot of years to enjoy the empty times during non-CQ roundsVesperion said:So the CQ planets would really have to pay out for me to say "it´s worth to go for 1 CQ/week to get a nice boost of Cryo for that week" cus otherwise i will stay outside of the CQ and enjoy the empty areas during CQ rounds to farm even more lol.
Imo it´s pretty useless that Split even added those Items to Venar considering that we can´t unlock the ships until New Earth anyways. Would have made more sense to me if they would have left those items and instead started directly with MA Tech for those ships.Rajaa said:Will we get TC Part 3 Preparation update as well?
Same way as Part 2 in meaning of getting symbolic/perceptron variants of TC3 items on Venar to prepare for ships decrypt (and items).
I know that but again what point does it make to add BPs to a planet where you can´t use the ship/s until you have reached planet x?Rajaa said:No mate, ships cannot be found on venar because of difficulty of next part. But symbolic BP is needed as basic BP for decryption of every ship because every ship has base core built by symbolic bp + siri ancient ones (all tc ships will be equal at bulkwark armor, you can even use bulkwark panther etc with all perc items).
That's why i ask will we have "Preparation update" little before tc3 to be able to gather that symb/perc bps little earlier like last time (last time it went additional with mission board and some other changes).
Bro , that's Preparation update which means it manifests little before new part comes up.Vesperion said:I know that but again what point does it make to add BPs to a planet where you can´t use the ship/s until you have reached planet x?
I guess Part 3 will be deployed as a one update since it does not have critical technical changes that we had on part 2. The questions also came up why we even add those items to the game. Its for the raven ships that can use these items early on and as well to help players if they did not manage to unlock the higher level item yet.Rajaa said:Will we get TC Part 3 Preparation update as well?
Same way as Part 2 in meaning of getting symbolic/perceptron variants of TC3 items on Venar to prepare for ships decrypt (and items).