jlinares said:
Highway said:
Both skills use the strength of the opponent ship for its own benefit. The first is indeed something like a boost and the second one spawns something.
Hello !
The first one :arrowr: I think it slows items cooldown of the ennemy and boost the cooldown of user items.
That would pretty much combine the Stun Charge with the Speed Actuator.
Another idea of the 1st item might be to be an "marker" where you can mark an Enemy with so that during the marking it has an "pseudo-Aim-PC" and recieves more dmg from every incoming source. Just cus an item has an upward facing arrow doesn´t need to say that it´s an acutall buff itself.
2nd Item is kinda hard to guess considering that we have now already an rep turr i doubt that they will "copy/paste" it and create and Drain Turret that in the end acts like an rep tur but only would work when enemies are in range (to much limitation for an actuall use imo). Basicly every turr is currently a bit pointless cus they are way to stationary in their usage (Magnet Trap is the only Turr that can´t move at all for some reason) and if you change the location the turr is way to slow to catch up in time so that much potential is lost over the course.
Issue however is that the 2nd Item has something green what mostly would indicate that it has to do something with the HP and the repairing and considering Highways post:
Rajaa said:
Highway said:
Rajaa said:
I mentioned right away for second one to be like inverter and send back enemy damage back to him. But well i guess that would be too op for some situations.
You are close on this one. But remember that it "spawns" something when using that item. But i can tell that it is not an elephant ^^
Might be an crazy idea but maybe it´s some sort of "Blaster/Rocket Magnet" that "collects" the dmg of the Pilots and the Turret, and has 2 possible outcomes :
1. It collected the max ammount and self destructs
2. It runs out and collected only x% and self destructs
And if 1 of the 2 options happen it explodes like an Aggrobomb and then either dmging every enemy or healing every Pilot inside the blast radius with the collected ammount of "Blasters/Rockets"... like said an crazy idea but who knows.