Highway
Splitscreen Studios
- Joined
- Feb 23, 2010
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Yes a player will not have the option to get rescued to the hangar during conquest. You will as well auto respawn in the Landing Zone after a timer runs out to avoid exploiting the system to hold on to your collected ore. But you can choose the other respawn options without energy costs, apart from the instant Materializing.destroier6 said:So, if i understood correctly, now there will not be any option to go into hangar when you die in a CQ? if you dont have any zone or your CQ Ship died, how you will respawn, you will be able to spawn into the landing zone without going into orbit?
so now we will have the option to respawn into: squad leader, conquest ship or landing zone? (all of this without energy cost?)
Your clan will get back their invested tickets when no opponent could be matched in the registration phase. This also applies in the enlist phase when your opponent clan is not able to bring the minimum players to the match, but here the clan that did not show up will get a negative ticket penalty added to their clan. This will make sure that a conquest is something you should only register if you really want to play it. In result they will have a pause until they have tickets again to register for a conquest planet.Vesperion said:Aside from that if it ever should happen how will an CQ handled if only 1 Clan applies for a CQ planet and no other does? Will the clan who payed the ticket automaticly win and the full cryo will be transfered to the vault or will the pilots of that clan still have to land and gather the raw ore?
Poland said:1. If the gravitons are going to be removed from CQ reward, then what about Graviton collections in Clans? Will they be removed too or they gonna stay in Clan panel to distribute them to members and to donate of course, in scale 3 donated - 1 in Clan?
2. We may drop atm 1 graviton each 12 hours with some specific probability from enemy NPCs. I would like to suggest here a little bit increased frequency of gravitons droprate. Atleast 1 each 8 hours, that means 3 per (+-) day at maximum. This way, gravitons still are going to be kind of rare item in the game, and people who don't want to spend whole gold for gravitons, gonna have some of them in their inventory, even if they use much of them. Of course, more increased frequency = better. But let's not make it so common ^^.
3. How this restriction is going to work? Isn't it better to disable completely usage of Gravitons at Conquests?
4. So the only way to leave the Conquest planet after landing is just to die? Or not to die before the end? :mrorange:
5. I pretty liked the idea from quite old times, when planets that have been conquered gave some cryonite booster for all cryonite gained in the starsystem that the planet is placed in, and some lower booster in one lower and one higher (correct my mistake, if it wasn't true) starsystem than this. Wouldn't it be good to make some similar thing now with new Conquest Rework patch?
1. The clan fund for Gravitons will stay as it is and you can share and distribute the gravitons to your members as usual. The conversion rate might get a change, but that is not part of the design doc so far.xxKampfzwergxx said:da die Gravitonen als Gewinn von den Cqs entfernt werden. Werden diese auch im Clan unter Besitztümer verschwinden oder können die übrigen nach dem Update weiterhin verteilt werden?
2. This is also something that will stay untouched as well since there a lot of clans filled up with gravitons. But I can understand when 2 Gravitons per day might not be enough for some players that use them on missions.
3. Currently a longer cooldown is planned so that once you used a graviton you can not use it after a while on a conquest planet. This combined with the rarity of gravitons it should help to find a good balance.
4. Players commited to play conquest will not able to leave the planet even when they log out of the game their ship will stay and get auto re-spawned. Only when the conquest time (45min) runs out they will automatically send to orbit.
5. Nope its not planned.
For my end I watch some of your episodes out if interest
The points gathered for the clan ladder will only be based on the % of unrefined ore they where be able to collect when the conquest has ended. So warscore in the ladder for clans will work differently after the update. But there will be no reset of the ladder or skulls as the code of the ladder is not in a state to remove the beta flag. We have planned something else with it but that is not part of this dev shack ^^Final-Sector said:Wie sieht das aus mit den Clan Divisionen/Player Divisionen?
Wird das alles auf Null gesetzt um für alle Clans ein fairen Start zu gewährleisten?
Wird es Änderungen zu den Totenköpfen geben?
Ist ja anscheinend ein "Beta Feature"