I am curious about the CQ update, it has been quite a while now and I'm wondering if they have an intended schedule.@Poland we already know that it's gonna be the conquest update (as a big update, should be mid summer to end of summer). Any patch about bug fixes is currently fixed so fast, that it's not needed to post it here and instead there is a new thread for each patchnote.
I think he more talkes about any planed "QoL" changes rather then the "known changes". The E-Update was something that not really was mentioned until a few days ago.we already know that it's gonna be the conquest update (as a big update, should be mid summer to end of summer).[...]
Sometimes "wasting the viewer´s time" is required to point out the thing that matters and i don´t think that you wanna point it out for personal attention because you wanna point out that an mechanic ingame may not work correctly.I keep my videos short so I don't waste the viewer's time. I just present the result to highlight it one time
I only say this in response and i won´t give up until Split gives up lolHello there, is there any rebalance planned in the membership and other boosts?
This energy update is devaluating the membership, why you dont add the perk that dont need to charge drones.
That would be even more broken than the firepower relay and damage deflector are together. This booster would generate 4 times more cryonit per x-time. resulting in 900k to 1000k per hour with only one booster. I mean we all like cryonite, but that is realistically too unbalanced.1. It would be nice to be able to buy a cry booster, where cry drop will be guaranteed 100%. I think this kind of booster will everyone buy.
There is already an Item which has this type of effect, the Allies Cover. Unfortunately this only Shipclass which can use it is the Wolfhound. The PVE Aggro on any healing is still too high, which will make you a juicy target for all enemy units if you "try" to heal/shield your allies. Combine this and the 2nd lowest base armor stat (first is humpback) and you have the most useless support class in the game. It would need I would balance it with 50% more base armor and an adaption of the healing aggro system. Earlier it was supposed to gain some extra XP with healing, but it resulted in too high aggro, which makes you a moving target.2. First item came in my mind, where u can cast a shield or a protector which will surround you and protect players or team members (just like the mob in canon which slows down the enemies forgot his name).
That would either be useless or too strong. That's also a tough decision to add drones to the game which have an active effect. Their design is based on passive effects. This could change the hole gameplay, since drones are available in every system, e.g. this would enable using "repairfield" in Vega, but it is usually available in Antares.3. Also a new drone would be nice which can cast a repairfield for 8 sec.
Before I reached Draconis I thought the Attackfield Turret would actually hit enemies... but then I found out that it is just the Attack buff on from the sniper, but for all allies within the range. The idea of a turret which deals damage over time is very good. Maybe in terms of balancing the amount of damage gets reduced with each enemy within the range of it. Difficult topic xD4. A New turret would be also nice which I would call it "thermoturret". It would be the first turret, that deals damage. I imagine it like the magnet trap in red color with flames inside like the thermoblast and everyone who goes inside will get damaged and when go out it will stop.
Not just that it would destroy the prices of the economy as well and Pilots would go riot for MU/SU/CU and maybe even Bosses (Armana, GIza (mostly) and Soris (lastly)) or hunt only Harvs due of going for the "big Cryos" so why messing with small units? Prices over the course of the game always increased a lot the more time between each system was. From Sol to Drac the prices increased x5 from Sol ones and from Siri to TC the prices increased roughly x4 just for the ships.1. It would be nice to be able to buy a cry booster, where cry drop will be guaranteed 100%. I think this kind of booster will everyone buy.
That would be even more broken than the firepower relay and damage deflector are together. This booster would generate 4 times more cryonit per x-time. resulting in 900k to 1000k per hour with only one booster. I mean we all like cryonite, but that is realistically too unbalanced.
Issue about the Cover is that (from what i heared) the effect isn´t really noticable so it´s not really worth to use the Wolf. As i suggested it in my other post the effect of the Cover would more need to be like an "casters Shield" that absorbs all the dmg from the allies who are linked to the cover and absorbs the dmg until it is depleted but the shield would need to have another value then the same HP as the wolfs one.2. First item came in my mind, where u can cast a shield or a protector which will surround you and protect players or team members (just like the mob in canon which slows down the enemies forgot his name).
There is already an Item which has this type of effect, the Allies Cover. Unfortunately this only Shipclass which can use it is the Wolfhound. The PVE Aggro on any healing is still too high, which will make you a juicy target for all enemy units if you "try" to heal/shield your allies. Combine this and the 2nd lowest base armor stat (first is humpback) and you have the most useless support class in the game. It would need I would balance it with 50% more base armor and an adaption of the healing aggro system. Earlier it was supposed to gain some extra XP with healing, but it resulted in too high aggro, which makes you a moving target.
Even when puting that drone to be available when in Antares it would afterwards allow Pilots to use it in Vega + i think that when such a drone would exist it would be an "must have" drone to be installed but i guess the way harder point would be how the Effect should be scaled and what the duration time should be. Bringing such a drone would make some ships even more obsolete then they are now already cus why using a ship with RTarget or RField when 5 pilots have a drone that creates an RField that may not create aggro?3. Also a new drone would be nice which can cast a repairfield for 8 sec.
That would either be useless or too strong. That's also a tough decision to add drones to the game which have an active effect. Their design is based on passive effects. This could change the hole gameplay, since drones are available in every system, e.g. this would enable using "repairfield" in Vega, but it is usually available in Antares.
The only thing how such a thing could be balanced out would be instead of using an "thermo" turret using the Turret from the TC Mission "Turrets vs. Pirates". Those can attack several targets(3(?)) from what i know but have the same frequency of shoting like the ADroid if i remember it correctly. Over this way it would be a bit more balanced i guess rather just beeing an AoE-DoT thing. Considering the hunts at Siri it would make the fights even more easy if i consider that now already it´s a common thing to "collect a bunch of units and fight them all at once"4. A New turret would be also nice which I would call it "thermoturret". It would be the first turret, that deals damage. I imagine it like the magnet trap in red color with flames inside like the thermoblast and everyone who goes inside will get damaged and when go out it will stop.
Before I reached Draconis I thought the Attackfield Turret would actually hit enemies... but then I found out that it is just the Attack buff on from the sniper, but for all allies within the range. The idea of a turret which deals damage over time is very good. Maybe in terms of balancing the amount of damage gets reduced with each enemy within the range of it. Difficult topic xD
Missions in calon and battle for earth/triangulation trap will be at the edge of impossible if you are unlucky. With the sky os in triangulation trap and you die more than once during the mountain, it's game over for you. Not your fault. But I think calon missions will need to be easier considering the fact you pod A LOT and some missions that demand firepower and no room for engi have to be made easier or demand less firepower ships such as paragneiss etc.Energy update is fantastic, made some heavy-consuming ships like the punisher usable now without running out of energy after killing 3 horus lol
the only problem i have with it is that the mat timer is too high, in missions like Earth in unrest and calon where you die often, this can seem a bit problematic, maybe lower it to 2 minutes and it can be fine, other than that, one of the best updates since BP to Energy conversion
Triang Fun is one of the most tedious mission from EiU considering that alone all 5 points combined take 15 mins and roughly 10 mins pure travel time over the planet with the following part of the commander. The 1st part of Triang fun is not really the issue at all. It´s more about the 2nd part when you have to follow the Commander the mountain up while staying within the range and at the same time keep enough distance.I dont think that mat time its an actual issue loool, dying 2 times in 5 minutes its not something common, calon missions are already kind of easy and triangulation trap its just moving ur ship around at this point... also mating 2 times was only possible if u had 300 gold or extra energy because of energy drone... so not all players were doing that and they still got through the missions XDD, dont u think thats overreacting?
Yeah, unless you buy engine boosters, damage deflectors, extra firepower boosters, you have a slate or a chromium or poenari then yeah everything's fine and its easily doable but what if you are flying a thunderbird that is squishy but oh wait! slow as crap as well and other useless ships like the wolfhound or the Kodiak, You will have no choice but to pod many times. Missions are doable but in a lot of them you can and WILL pod a lot of times and you can't always stop it. Some missions demand an engi but at the same time there is no room for that considering many lander missions also have a high demand for firepower ships hence this causes a problem. The fact that the missions can only be doable with a small amount of parsec ships even then they can still pod a few times which will put people off daring to do the calon missions. And at this point on, i wish the very best of luck for people trying to get past battle for Earth, it will be a REAL struggle not even paragneiss/chromiums can handle without podding at least twice.I dont think that mat time its an actual issue loool, dying 2 times in 5 minutes its not something common, calon missions are already kind of easy and triangulation trap its just moving ur ship around at this point... also mating 2 times was only possible if u had 300 gold or extra energy because of energy drone... so not all players were doing that and they still got through the missions XDD, dont u think thats overreacting?
Did it pretty much with a squad without all of that. Failed first attempt because we didn't even notice the commander started moving, guy died once in the second run because he didn't see a DS, and that's pretty much it. Our OC was a single chromium that went to refill halfway. If needed, you can rush on him to dodge an orbi, he will notice you and start shooting at you, but if you get back fast enough and far enough he will pursue its path without the mission failing.Yeah, unless you buy engine boosters, damage deflectors, extra firepower boosters, you have a slate or a chromium or poenari then yeah everything's fine and its easily doable but what if you are flying a thunderbird that is squishy but oh wait! slow as crap as well and other useless ships like the wolfhound or the Kodiak, You will have no choice but to pod many times.
Guess that's why paragneiss/defenders/neon-7 exists, where you can both heal and stack firepower.Missions are doable but in a lot of them you can and WILL pod a lot of times and you can't always stop it. Some missions demand an engi but at the same time there is no room for that considering many lander missions also have a high demand for firepower ships hence this causes a problem. The fact that the missions can only be doable with a small amount of parsec ships even then they can still pod a few times which will put people off daring to do the calon missions.
Did you ever do it with a squad that had no membership? They won't see the difference because they couldn't remat twice already. Using the squadleader as a landing beacon and remating through hangar and interplanetary jump to the earth was always cheaper, faster, and safer than rematerializing on the spot anyway, membership or not.And at this point on, i wish the very best of luck for people trying to get past battle for Earth, it will be a REAL struggle not even paragneiss/chromiums can handle without podding at least twice.
No, I'm not using Calon tech I was just using the Kodiak as an example! I did this with mostly modal/perceptron tech. One thing you're all not mentioning is probably the dependency on gravitons in the missions not one player I have seen in these missions survive without being forced to deploy multiple gravitons. And that second to last calon mission is definitely going to be frustrating in this update.Did it pretty much with a squad without all of that. Failed first attempt because we didn't even notice the commander started moving, guy died once in the second run because he didn't see a DS, and that's pretty much it. Our OC was a single chromium that went to refill halfway. If needed, you can rush on him to dodge an orbi, he will notice you and start shooting at you, but if you get back fast enough and far enough he will pursue its path without the mission failing.
If you have Kodiak, that means you have Calon tech as well, so you should defo have a way easier time with it than we did.
Guess that's why paragneiss/defenders/neon-7 exists, where you can both heal and stack firepower.
Did you ever do it with a squad that had no membership? They won't see the difference because they couldn't remat twice already. Using the squadleader as a landing beacon and remating through hangar and interplanetary jump to the earth was always cheaper, faster, and safer than rematerializing on the spot anyway, membership or not.