harrys1
Member
- Joined
- Mar 21, 2017
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- 33
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It's nice, but what will we have to see, at least I don't see anything
It's nice, but what will we have to see, at least I don't see anything
Look at the energy size ^.^It's nice, but what will we have to see, at least I don't see anything
aaaaah ok, I didn't get it xDLook at the energy size ^.^
So basically, lower amount orbs are smaller, and higher are larger?
I already like this one! XD Also, I wait for you to answer on Pirates' Voice topic!@TarryBark : Hint: There are more things on the testserver regarding energy not just the energy orb sizes
What would be interesting is if the Cells will "keep their Value" or if they will start small and over time (let´s say 15 seconds) they grow until they have reached their maximum Energy value cus otherwise i would see that the E-Fields would be empty of the "big cells" and everyone then fights over the Cell that has the "most stored" Energy in it.
Hey Vesperion,Aside from that i still hope that Split would bring an QoL Update for the drones or works on something at the Testserver regarding the constand manual refilling cus the MS down´t reduce the e need of a drone according to the MS you have and mostly i only park in an E-Field if i have to feed 3 beasts again after a while of shoting.
how about showing actual numbers (seconds) on the skills cooldown rather than a greybar slowly going down?Hey Vesperion,
There are many QoL that can be done , we already did one regarding competitive use of gravitons
Thanks for your feedback
All right, Highway, of course I couldn't know that. I'm not a magician. If what you have there on the test server ensures that I don't have to search for just one spaceship to find an energy field, I don't want to grumble.@TarryBark : Hint: There are more things on the testserver regarding energy not just the energy orb sizes
Very good idea, Rajaa. That would make it a lot easier and could be integrated additionally. But then you could also think about including other zones after detection.@Highway have you thought of putting actual signs to the map after exploring it, regarding energy?
After exploring some map, each time after passing some energy field, there could be checkpoints in the shape of energy ball that stay on the map (little blue one). That way players would know where energy fields are and if they have/not have membership, they could know what way to go to find that energy field.
For the start, at least Energy field zone. Mantis detection zones is a good idea, but not necessary. Harvester or mender zones can be learned and engraved to a memory of player, but energy fields for start would be good to have checkpoints on map. Just energy field little ball checkpoints would be fine, otherwise map may be flooded with a lot checkpoints. Also don't forget that you may see marked areas from missions, and buddy list players, which is already filling the map anyhow.Very good idea, Rajaa. That would make it a lot easier and could be integrated additionally. But then you could also think about including other zones after detection.
Mender landing zone
Harvester landing zone
You should be able to hide the symbols on the map at any time.
This have answered many times: yes.Hello everyone,
I just wanted to know if Splitscreen had planned to make a test on the PTR accessible to all players for the update of conquests as we had for the PvP update several years before.
Best regards, Eredin