- Aug 15, 2010
- Reaction score
- Main Pilotname
- The Doctor
Hmm I don't think that the current CQ is prepared for 5 vs 5 fights... Because along the conquest, minimum 2 areas gives most points and minimun you must have 1 pilot on each one, having more points to take and needing people to attack these areas while try to keep other areas that gives 1~3 points. And I thought a limit of 10 vs 10 because on Aurora & Gaia is very possible to gather minimum 10 pilots from clan & alliance (at least in my alliance we got more than 25 people that waited to fight along this week on two conquest we made). But I don't know how difficult it is on other servers, considering that the alliance will help for now until the new CQ system arrives (that it will be prepared for a 5vs5 match).I agree for minimum members that should enter the conquest. But I do not agree it should be at least 10, but at least 5 members. With 5 members you can have a decent fight and some fun, while clans may not have 10 online, which makes it harder currently. So minimum for any clan size is 5 members.
I said that as two possibilities, and I think the better of it is to fight instead of ends CQ before start due of lack of people. But the enemy clan will have 10 people to fight against you.I would agree to Rajaa's idea with a minimum of 5 players.
I disagree tho for instantly losing when the number of players drops too low. Imagine someone just has connection problems and a conquest ends because it was registered that there aren't enough players to start or after start on surface.
The goal of the enlist phase is to make fair battles (like it is planned for the rework) starting for 10 vs 10 and up to 25 vs 25. But it will not have problems if you want to fight having less of 10 pilots vs 10 from the enemies.
At least we on Aurora had a conquest on Valkion the past year, being 8 people versus ~18 and we take adventage of the enemy errors and we losed the conquest but letting them with 20~40 log files left. So the strategy is still being important a lot.
And obviously if you only have 4 people or less vs 10, it is impossible to win because the current CQ gameplay. So I think that not make sense to start a conquest if you cant enlist minimum 5 pilots from clan and alliance.
The problem here is that you spend 100 log files to participate. The workaround here would be that if only one clan pay the tax, get the 100 log files back and no reward...Maybe you guys won't agree with that, but I think the mechanic of conquering a CQ-planet without a conquest fight doesn't need to be in the game and also not give warscore, gravitons and (after cq-rework) cryonite.
I remember have readed about the new CQ system that is planned to not give any reward if the conquest cannot be started succesfully.
Hmm I think it is good as it is right now.Should Vega conquests generate equally warscore as higher system CQs? (after Sol the warscore for each kill gained is just nuts) This question is always on my mind. What do you think?
With the rework, the warpoints will be based depending the ore obtained during the conquest.