As you can see in my short post i wrote about the situation, u can see how i mentioned a item like the aggrobomb refering that an adjustement its needed, but most likely not in damage itself but in something else, items that in my opinion need adjustement? (so u can see i dont think all items are balanced equally), materializer, stun charge, stun dome, aggrobecaon, aggrobomb, taunt, shield, and those are just examples.
Yes, i do enjoy PvP right now, and i do it a lot more than before (when only viable ships were emperor and such), now i do see more variety, but in 1v1 PvP, the amount of variety is always limited because of how the game is design itself, its mostly impossible to make all ships good in 1v1 PvP. In the other hand, u can see how in PvP wars or Conquests, a lot more ships enter the scene being some of them super effective when in 1v1 they are not good at all, i dont think all ships should be viable in all roles, being some more useful in PvE, others in 1v1 PvP, others in farming, others in Conquests, etc. I find it great that each ship have a variety of roles that can fit, not making all of them perfect for all content of the game, otherwise, it would be even easier to just do all in-game with a single ship u like, instead of trying and testing other ships.
I might be possitive, but i still find the PvP we actually have better than what we had before, also as i mentioned to some people privately in game or other programs, the ships used or the ones classified as "OP" change a lot depending on the server, since u know my main account is in aurora and the idea and concepts around PvPs and the good ships vary a bit. That also happens because of the difference on playstyle between servers, mentioning again how Askone is based in a Run/CD fight, meanwhile other servers like aurora and gaia is more like a full all-in with not much running, we can even see in a video that
Kapljeu uploaded few days ago, how in Korell they do PvP in Prosperus to simulate an area more similar to an arena, where running is not so big option, letting some ships enter the scene and having others a bit nerfed.
The way i would call pvp done in askone, its like open free world PvP, where there are no limitations of running and such, this makes speedy ships and classes like that really shining while leaving other type of ships completely out of the scope.
Said that i do hope it can be understood that making fun wasn't the objective directly, but sometimes its also important to realize other strategies and ships instead of being stuck in same ship expecting to mostly beat everything (keep in mind that in fights like Emp vs Hunter, emperor have an skill that is not being used, which adds even more reasons why hunter should have a little advantage compared to Emperor, even tho we can see many times how emperor is able to stand or even beat hunter).
Apart from that, its also important to mention that not all ships should be great versus all the others, as i did told Katana, ships like Poenari or Marlstone excels into countering Hunter, then hunter might have advantage versus Veiled and Emperor for example, and then those last two are good into countering Poenari and Marlstone. Thats normally what is called as a Trinity in games and its quite common in MMO's, which makes ships counter others and those ships being countered by the one that dies vs the other.
If anyone had the time and pacience to read this long essay, thank u