Vesperion
Well-known member
- Joined
- Feb 24, 2010
- Messages
- 1,822
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- Server
- Askone
- Main Pilotname
- Vesperion
- Rank
- 99
Don´t forget that some maps have a bluish colour so those maps/areas would need a different colour tone so that they are still visible on the map and not "merge" with the map itself.For the start, at least Energy field zone. Mantis detection zones is a good idea, but not necessary. Harvester or mender zones can be learned and engraved to a memory of player, but energy fields for start would be good to have checkpoints on map. Just energy field little ball checkpoints would be fine, otherwise map may be flooded with a lot checkpoints. Also don't forget that you may see marked areas from missions, and buddy list players, which is already filling the map anyhow.
However, showing and hiding symbols as you suggested, would be solution to this problem, so if devs consider those, that would be great benefit to gameplay.
What also would be an idea is to give the miniradar another purpose cus it´s mostly an "not needed thing" considering the information it provides us. For example in the Siri Mission "Hidden Gas Sources" the Radar was your best friend to find those sources much quicker what made the mission at least a bit easier to complete while now it´s more a lucky moment when you lead the drone over such an source without the needed wait for it to "detect" it. In Most situations since Split removed a bunch of info from the Radar it feels... pointless to still have it cus we only see the units now on it and i rarely look at it anymore cus it provides nothing extra that could be used for it like "searching for stuff beneath the surface"