GOTIL0N said:
With adjustments in prices, will these be increased or reduced?
hektor.barbossa said:
What abaut old players who buy with normal prices ships,armors and items ?
Prices adjustments for the ancient items are still in the works, but you will not see an price increase.
Its normal that prices can change from time to time, and worried players can sell the Equipment before the update goes live. But I suggest to wait for the Changelog before taking action.
-Decimator- said:
About the goals I got a question, how the mechanic gonna change to make BP faster?
Was wondering there also could be made some changes to the BP system together. Because currently each higher star system you need more and more BP parts to complete a Blueprint but why is that? Since the systems already get harder but also need more parts to find. I would prefer same amount of BP parts needed on each system to make that fit, and in Sirius you need more BP parts like now, to give Sirius something extra.
I know there already was a change years ago with the BP system but honestly the old system was alot better. I know it was tougher to find a BP, but atleast when I found one I was happy, specially with Rares. But now... if found one I need many parts more, already 10+ in Draconis, I don't wanna know how many in TC haha.
First let me explain why the BPs system was changed in the past. The old blueprint system had a very very low drop chance which got worse on higher systems to find a blueprint. As a plus it created a sense of big achievement when a blueprint has finally dropped, but on the other side it caused a lot of frustration since there was no progress made in between. Either you found it after hours or you don't. So by improving the drop chance and Splitting the blueprints up into parts a player could make progress and continue finishing it up later on within with the same average time effort.
We are currently evaluating a change of the BP system so that it works better when playing in teams. Details will follow on that. In Sirius there will be additional changes to acquire blueprints faster.
Heavy artillery said:
Will the story line of Tau Ceti be interesting? Does this have something to do with the ancients?
Makk_3 said:
Finally, can you Highway give a small example on how much will a Tau Ceti ship with all the armors cost so we players can start to prepare for them accordingly?
I can not give you an answer on this. Since its not part of this Dev Shack topic, even when posting TC ships is surely raising the attention to Tau Ceti. But it needs to wait for the next Dev Shack, sorry for that
TEPPA HOBA said:
Okay, if the Sirius tech will be a key for Tau Ceti, does it mean that Tau will be another clan system? And Sirius will become compulsory system?
P. S.: Too sad that protection tech will not be returned to its previous level. Any possibilities to buy a virtual wingman who will cover you in any online time? (haha).
Yes, Sirius will be a required system that will be played alongside Tau Ceti to make progress. But Tau Ceti itself is not planned to be a Clan system. As you can see in our design goals we have plans to make it easier for individual players to be able to play it. Having AI controlled wingmans would be awesome, like a pirate for hire
, but this might be not an easy task to achieve. Still it is up for consideration
Heavy artillery said:
If pirate galaxy and Dino Storm got/getting a special update. I'm not a player at steel legions but I'm a bit worried because I checked the forum and there's no dev shack it was a pretty quiet forum.
Like already mentioned in previous devshacks. We are a very small team and we decided to focus on one game at the time. So currently we have a big schedule for Pirate Galaxy running. But that does not mean that we will attend to the other games as well in a later stage.
Thanks again for your Feedback and Ideas on the design goals of this dev shack. It really helps us to see if we are on the right track and if the planned changes can be improved or adjusted with your input. So keep it rolling