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#7 Tau Ceti Part 2

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NinjaFlow

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Gisbragon said:
But it is also important to adjust energy consumption more fairly. A reduction in consumption in Sirius and Tau Ceti is desirable.
Seria viável mesmo uma redução no consumo de energia, ou até mesmo um aumento na energia por nível de 125 para 250 por exemplo.

Even a reduction in energy consumption, or even an increase in energy per level from 125 to 250 would be feasible for example.
 

Sar97

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NinjaFlow said:
Seria bom haver 2 opções de decriptação, uma seria como é agora usando bps do r5, e a outra seria bps de r1-r4, seria mais viável pra conseguirmos evoluir um pouco mais rápido e não ter que esperar alguns bps do r5 que demoram a cair são raros de aparecer, se puderem colocar essa ideia em prática muitos jogadores ficariam felizes e se animariam mais com o novo sistema de Tau Ceti.

It would be nice to have 2 decryption options, one would be as it is now using r5 bps, and the other would be r1-r4 bps, it would be more viable to be able to evolve a little faster and not have to wait for some r5 bps that delay fall are rare to appear, if you can put that idea into practice many players would be happy and would get more excited about the new system of Tau Ceti.
I certainly agree with this idea, the fact that many pilots are stuck without being able to decrypt ships simply because a bp has not appeared in sirius makes progressing in Tau a very tedious process. I know of many pilots who alredy unlocked the humpback but are not able to decrypt it because they lack 1 bp, in many cases that bp can take months to show up; completely hallting any sort of progress they could have made otherwise
 

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gonzaabel said:
Any to say about if the restriction in sirius will be removed or not, or if you still discussing it with the team??

We have finally decided on this topic and we will remove the restrictions for landing on the Sirius planets with higher gear than Sirius tech. But we will pick up the idea from the community to add a mission on ring 5 to be able to see & attack the big ancient bosses (Giza,etc.). This mission will require Sirius tech or lower to ensure a better balance and effort distribution when hunting them. We will first test this out on our PTR to see if this change creates some unintended side effects before its ready to get deployed on the live enviroment.
I don't know if the devs tought about that, but that should also mean, that intels for the giza event should only drop, if the mission is active. Adding this mission to the 5th ring also helps out, because some people think it's funny to spam a planet full with gizas, just because the Eqolyte Silos spawn drones which boost the giza event really fast to 100%.

And thinking about missions, to give the 5th ring some spiceness, why not adding sidequests, which can be played daily and also rotate daily per each of the six 5th ring planets? E.g. Destroy Enemies, Squadron racing, collect blueprints or escort ABC to location X/Y. Here a nice cryonite reward of 5-7,5k ( without PLUS-Member) would be nice and motivate to play together. 5th ring seems to reward with a lot less cryonite than 3rd and 4th ring and yes the reason could be the advanced blueprints, so you decide to farm or collect bps in Sirius, I get it. But the progress of the Soris is so slow with the escort of red units and not being able to kill them on first contact, that it often happens to not gain any cryonite for 20-40 minutes. It would feel way better when a red unit always drops cryonite when it reaches <50%, but the cryonite drop is halfed, because you only shot 50%. Escorting a unit could also give some cryonite, for each 500 distance units 250 cryonite (2:1 ratio). The red units of the Soris are really useless, when it comes to protecting their "goddess", they should be even more aggressive than the deathsquad. It is really easy to kidnap the Soris away from the red units (sniperblaster/taunt), so red units spend the Soris showdown time with doing nothing, but looking cooler than other ancients, because they have the fusion armor alloy (rich ancients tzz).
 

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Highway said:
We just released the Dino Storm update yesterday. Sadly we had technical issues with the combat timing system during that update that required fixing which pushed our timeplan a bit around. :confused: We will give you an update when the release schedule has been adjusted regarding Tau Ceti Part 2.

Before continue on Tau Ceti Part 2 we first look into the Sirius tech restriction thing to get it ready for the Testservers and then finish the Raven event so that it is ready for February release.

Green said:
Was mich wundert bei dem neuen Raven Schiff das es das 8te ist wo ist Nummer 7?
Kommt da noch eins dazu zum Raven Event was man derzeit "noch" geheim hält?
For the upcoming raven event, its planned to to have one of the old raven ships to be unlocked and the new raven ship. We will also look into all the raven related issues that came up since last raven event to get them fixed. We will try to spice the reactor challenge and missions up a bit with some surprises :)

gonzaabel said:
Any to say about if the restriction in sirius will be removed or not, or if you still discussing it with the team??
We have finally decided on this topic and we will remove the restrictions for landing on the Sirius planets with higher gear than Sirius tech. But we will pick up the idea from the community to add a mission on ring 5 to be able to see & attack the big ancient bosses (Giza,etc.). This mission will require Sirius tech or lower to ensure a better balance and effort distribution when hunting them. We will first test this out on our PTR to see if this change creates some unintended side effects before its ready to get deployed on the live enviroment.

MOE said:
P.S: Thank you for the last update, the one that gaurantees every ancient tech/ship drops within a year its already helping alot, keep on the good work and make the game great again! :mrorange:
Thats great to hear that the distribution update already shows it effects!. Awesome :)
Good to finally hear you removing the restriction in sirius, might come back playing now, as long as you now plan to do what makes the community happy, thats always fair. Take your time on this one.
 

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Hello!

Here's something interesting concept for the metagame to play with.

Think about this, imagine that no one can see what your actual rank (lvl), unless you destroy them, befriend them, or be in the same fleet / alliance with.

This would make the pirate mode even more exciting for new players, being in pirate mode would not only mean that you'll be exposed to anyones wish to challenge you, but also to players which their actual strength is unknown.

The lvl is a way to show how far your firepower extends. Now imagine that that information is unknown to a PK (Player Killer). You are on Lustra, helping a friend with some missions, and this guy appears and he has Mizar tech, now, if he would know your actual lvl, he will leave you alone, cause they don't want to mess with someone bigger, now let's imagine that he doesn't know what your lvl is, he just supposes that you are another low-lvl player, and kills you, then you just drop this on the chat "This isn't even my final form." and.. well.. you know what happens when you mess with a big fish xD.

Anyway, i'm not suggesting this, i'm just saying that this kind of silly-sounding thing can make the game so much more fun and enjoyable, there's barely no metagame in the game, a few years ago, most of us thought that the Sirius Long Accel was't a bug, but a metagame thing, something just the most experimented ones know about, and even if it was a bug, it was something that people would get amazed with, skills that only a few knew, like that one time when the Gazica's best inhibitor was even more effective than the Sirius one.

I'm not saying that you should add bugs to the game to make it like this, i'm just saying what i said before, there's barely no metagame, something like using 2 skills at the same time make them more effective than using them by separate and stuff like that.

There's a rumor about the sniper cannon, at least in Aurora, and is that if you are standing still, and trigger the snipper cannon at the same time as you start to move your ship towards the enemy, the blast from the cannon will be a crit, cause it has this "Lancer effect", so far it's only a rumor, but imagine if it were actually real, this kind of stuff would make the pilots lose their nuts, not to say that it will change the pvp / pve strategies alot, but this is where the fun begins, you can't tell your players that that exists, only a few would actually find it and know about it, cause they were the only ones to try it out, to try something new and see a new effect never seen before!!.

I don't know if there's any hidden kind of metagame in the game, but after playing for so long, the only things that looked like that were those mentioned before, the bugs and the rumor.

Anyway, it's just something to have in mind, metagame can be silly things, but those silly things have a huge impact in the playerbase.

I know i haven't explained myself good, and i'm sorry if someone got confused, i just hope i explained it good enough for you to get the overall idea.


Anyways, have a nice day!
 

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How will this work in practice?

You can see what kind of spaceship the player is on and you know immediately that it is a player with a high level. I can also scan the spaceship and see what blueprints are built in. If Sirius construction plans for lower systems are installed, you know immediately where the player comes from. For this proposal you have to block all this information.

In addition, the effort is not worth it, because the lower galaxies are extinct. There are not enough players in the lower galaxies anymore. And I don't think there are even more clans competing against each other. When I looked through the ranking on Korell yesterday, it all seems to be one alliance on the server.

There are things in the game that are more important. This is the completion of Tau ceti and 2. Splitscreen must urgently ensure that the lower systems are revived. It must not be that there are no more players in the lower systems. You can't even build your own clan anymore.

The proposal can be discussed in more detail when Tau Ceti is finished and the lower galaxies are visited again. Then the whole thing makes sense. :)
 

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Highway said:
We have finally decided on this topic and we will remove the restrictions for landing on the Sirius planets with higher gear than Sirius tech. But we will pick up the idea from the community to add a mission on ring 5 to be able to see & attack the big ancient bosses (Giza,etc.). This mission will require Sirius tech or lower to ensure a better balance and effort distribution when hunting them. We will first test this out on our PTR to see if this change creates some unintended side effects before its ready to get deployed on the live enviroment.
How will this mission work in detail? Using a single indefinitely lasting dummy mission which simply turns all bosses visible is probably the easiest to implement and also has the least disadvantages besides the lack of creativity.

Since you are currently able to kill bosses on the go and you are also able to kill multiple bosses in rapid succession, I hope that you do not choose to implement seperate missions for each type of boss terminating after one kill, as this would be extremely annoying.

I also do hope that everyone will be able to earn the cryonite reward for participating in this mission, either by making it a personal mission or a clan mission which rewards can be earned everytime it is completed, not only on the first completion. Unlike the missions in lower rings which only have to be completed once to unlock the quarks, this mission has to be done multiple times and therefore I believe it would be unfair if only the first ones to complete the mission would earn the reward.
This assumes the mission can be completed and has a cryonite reward. In case it can be completed I would prefer a rather high treshold, e.g. having to kill at least five bosses, in favour of ease of use, as going back to orbit for every single boss kill is the worst possible solution. I can also imagine a set of multiple missions with an ascending treshold, e.g. having to kill one boss for the first mission, two for the second and five for the third.
 

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The mission will be surely like the events where the mission says "this mission can't be finished". And I think the red ancients, the intel of Giza and the ancient where the amarna is hidding, will be only see with that mission active (Highway could confirm officialy how it will be).
And I hope it will not take more time, I am waiting months to finally upgrade my ships with venar tech to use it on Sirius.
 

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gonzaabel said:
The mission will be surely like the events where the mission says "this mission can't be finished". And I think the red ancients, the intel of Giza and the ancient where the amarna is hidding, will be only see with that mission active (Highway could confirm officialy how it will be).
And I hope it will not take more time, I am waiting months to finally upgrade my ships with venar tech to use it on Sirius.
What you ask is a new way of hiding a new restriction behind a mission. Do not pay attention to this proposal to put another restriction behind a mission. They leave the game free.

Lo que tu pides es una nueva forma de esconder una nueva restricción detras de una misión. No hagais caso a esta propuesta de meter otra restricción detras de una misión. Dejan el juego libre.
 

gonzaabel

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adriangosa said:
What you ask is a new way of hiding a new restriction behind a mission. Do not pay attention to this proposal to put another restriction behind a mission. They leave the game free.

Lo que tu pides es una nueva forma de esconder una nueva restricción detras de una misión. No hagais caso a esta propuesta de meter otra restricción detras de una misión. Dejan el juego libre.
For me, it would be nice if the devs simply removes the restriction to kill all NPCs on Sirius and ready. But some people dont want to be able to kill big bosses (Giza, Amarna, Soris) with TC ships because the drop maybe will be worst... But, at least on the Aurora server, when I connect to play is weird see so much people killing one boss. And I have seen sometimes the drop of these bosses isn't good. For example a few days ago: two squads of three pilots each one full sirius equipment, the Giza drops us only one cryonite and 0 BPs and to the other squad the Giza drops to him 4 BPs when we all start to kill the giza since the start.
Things that happened... And things like the example I give is extremely weird to happen. But, at least, if the devs only apply the restriction to the big bosses, it's to find a middle point between the pilots who wants the restriction, to avoid possible low drop with the big bosses, and the pilots who want to remove the restriction to kill NPCs of Sirius with our new tech to farm, less tediously with our new ships

Para mí, sería bueno si los desarrolladores simplemente eliminan la restricción para matar a todos los NPC en Sirius y listo. Pero algunas personas no quieren poder matar a los grandes jefes (Giza, Amarna, Soris) con naves TC porque el dropeo quizas sería peor... Pero, al menos en el servidor Aurora, cuando me conecto para jugar es raro ver tanta gente matando a un giza/amarna/soris Y a veces he visto que el dropeo de estos no es buena. Por ejemplo, hace unos días: dos escuadrones de tres pilotos cada uno full equipamiento de sirius, el Giza nos dejo solo una crionita y 0 planos. Y al otro escuadrón la Giza le entrega 4 planos cuando todos comenzamos a matar la Giza desde el comienzo.
Cosas que sucedieron... Y cosas como el ejemplo que doy es extremadamente extraño. Pero, al menos, si los desarrolladores solo aplican la restricción a los grandes jefes, es para encontrar un punto intermedio entre los pilotos que quieren la restricción, para evitar un posible decaimiento del dropeo con los grandes jefes, y los pilotos que quieren eliminar la restricción para matar a los NPC de Sirius con nuestra nueva tecnología para que podamos farmear de una forma menos tediosa con nuestras nuevas naves.
 

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Gonza, for that before there were instances of our own, but we have also been removed

Gonza , para eso antes había instancias propias, pero tambien nos lo han quitado.
 

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adriangosa said:
Gonza, for that before there were instances of our own, but we have also been removed

Gonza , para eso antes había instancias propias, pero tambien nos lo han quitado.
Yes, and that was a change to ensure a better drop rate. Because when more players are generating effort to one enemy, the drop rate increases. But it still not being the same drop rate if 10 pilots are killing one Giza instead of 30 pilots as I understood (And here is where certain pilots don't want that one TC squad attack one Giza/Amarna/Soris).

Si, y este fue un cambio para asegurar un mejor dropeo. Debido a que cuando más jugadores están generando esfuerzo contra un enemigo, el dropeo se incrementa. Pero sigue sin ser el mismo drop sí son 10 pilotos los que matan la Giza en lugar de 30 pilotos según entendí (Y es aquí donde ciertos pilotos no quieren que una escuadra Tau Ceti ataque una Giza/Amarna/Soris).
 

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My friend, if you do not want anyone to beat you, ask for your own instances! do not ask for another restriction. Do not you realize that if you enter the game now you only see windows that prevents you from doing something ?? That's what you want?


Amigo mío, si quieres que no te pegue nadie tus gizas, pide instancias propias! no pidas otra restricción. No te das cuenta que si entras en el juego ahora solo te aparecen ventanas que te impide hacer algo??Eso es lo que quieres??
 

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adriangosa said:
My friend, if you do not want anyone to beat you, ask for your own instances! do not ask for another restriction. Do not you realize that if you enter the game now you only see windows that prevents you from doing something ?? That's what you want?


Amigo mío, si quieres que no te pegue nadie tus gizas, pide instancias propias! no pidas otra restricción. No te das cuenta que si entras en el juego ahora solo te aparecen ventanas que te impide hacer algo??Eso es lo que quieres??
No. I have requesting in this forum before TC part one update to not put any restriction in Sirius for TC equipment. They finally put the restriction anyway and after the TC part 1 update more pilots starts to request to remove it.
Fra_592 wrote this idea and Highway with the rest of the Dev Team picks that. So, for me it would be great if they remove the restriction to all NPCs. But after months and months of wait to finally the devs lifting it implementing that mission, I see it like an intermediate point... At least, abasis and bosses can be less tedious to grind alone and we will get more fun killing with new tech the NPCs who we have killing since 2011 with the same sirius tech.
 

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Steckdose said:
How will this mission work in detail? Using a single indefinitely lasting dummy mission which simply turns all bosses visible is probably the easiest to implement and also has the least disadvantages besides the lack of creativity.
Yes, there will be a single mission on ring 5 that enables the players that have this mission active to hunt for all the bosses and related units and the intel drops. It will be very similar to the event missions that are completable but require a lot of bosses to be destroyed. Its set up that way to prevent to much downtime for the player to retake that mission from the orbit once it is completed.

Outside the sirius missions the restrictions for Tau Ceti tech is completely lifted :)

The_Ghost said:
So what will be done for lower systems. Will there be rare versions of these techs as was done for the defender techs and if so how will we be able to get these bps. What about for sirius :?: :?: :?:
As for the raven event, we plan to include the lower system Tau Ceti items in the event, so that you can create a setup for each system from mizar upwards. (Sirius variants included)

The reactor challenge on the raven event will follow a quite different approach this time. The plan is to make it more challenging and fun to optimize your strategy to get on the top high score, while keeping the each challenge retry within 15 minutes. Each challenge waves are exactly the same in regards of unit type, spawn order and lane they use to attack the reactor.

If these adjustments are liked by the community we plan to integrate this concept into the other reactor challenges as well.

We are currently on the testing phase for these changes and plan to release them on mid February.
 

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Wow this is great! Rare BPs of the skills and sirius variants of it. Sounds very good :D
 

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Devs, can I have your thoughts on this idea that I suggested? https://forum.pirategalaxy.com/viewtopic.php?f=253&t=42120
 

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Highway said:
The reactor challenge on the raven event will follow a quite different approach this time. The plan is to make it more challenging and fun to optimize your strategy to get on the top high score, while keeping the each challenge retry within 15 minutes. Each challenge waves are exactly the same in regards of unit type, spawn order and lane they use to attack the reactor.

If these adjustments are liked by the community we plan to integrate this concept into the other reactor challenges as well.

We are currently on the testing phase for these changes and plan to release them on mid February.
Hey Highway,

this sounds really good, but we still have the issue, that those players who use firepowerrelais and damage deflectors are much stronger and reach easily high waves. This impact means that getting cortex parts is a pay-to-win action. Cortex parts should be rewarded for the players with high skill-levels and not players who just invested money with low or average skill level. Especially for the ifrit cortex event, which is limited and all players should have the same chance without paying money for bonus damage (fpr) or extra Hitpoints (DD). Even the ship alloys shouldn't be influencing reactor planets. The drones should be the only extra influence.

The point of the boosters is to influence the regular gameplay, but is it really okay if reactor events with the best rewards are a question of your bankaccount ? - Sorry, but I don't think so. The players who pay monthly boosters on a regular base will still buy those, their purpose was to feel stronger in the regular game, so you as a company wouldn't make less profit.

PS: Does the change to the challenge mean that after you made some experiences, you will already know before the start of a new challenge, where which unit spawns and the lane it takes?
 

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NGSpeed said:
Hey Highway,

this sounds really good, but we still have the issue, that those players who use firepowerrelais and damage deflectors are much stronger and reach easily high waves. This impact means that getting cortex parts is a pay-to-win action. Cortex parts should be rewarded for the players with high skill-levels and not players who just invested money with low or average skill level. Especially for the ifrit cortex event, which is limited and all players should have the same chance without paying money for bonus damage (fpr) or extra Hitpoints (DD). Even the ship alloys shouldn't be influencing reactor planets. The drones should be the only extra influence.

The point of the boosters is to influence the regular gameplay, but is it really okay if reactor events with the best rewards are a question of your bankaccount ? - Sorry, but I don't think so. The players who pay monthly boosters on a regular base will still buy those, their purpose was to feel stronger in the regular game, so you as a company wouldn't make less profit.
Your suggestion is not possible. We buy gold to enjoy the memberships everywhere (and I had years without gold in my account when I don't worked in the past), if you cannot buy gold that's not our problem. (Is not sufficient with the restriction of the speed boosters in PvP, right? :mad: )
And not all players who buy gold have low skills eh! :LOL: I with gravitons killing 3 ~ 5 pilots in Colossus when another pilots with gravitons can kill only one :LOL:
The same in PVE, if you have damage deflectors and shield reflectors you still can dying if you are bad playing.
And surely we will have global boosters. So, c'mon. Buy gold to help the game still progressing and enjoy the memberships too!
Get a job like me and the rest of the pilots who buy gold if you don't have one and contribute to pay the salary of the devs (they don't work free :) ).
 
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