Messages in TC Part #1 thread (15 pages in 3 months)
Messages in TC Part #2 thread (6 Pages in 3 months and my first reply on it)
I don't know if that numbers can mean like the amount of active players was decreased or increased after the deploy of TC part one.
But I'm not playing actively because this game have one thing what I was saying before the TC update and after that : Yes, the TC Restriction in Sirius.
The game has loosed sense for me with that after playing throught eight years and more than one server since 2010.
the things what makes this game lose their sense are:
[*] If you have a parsec or raven ship full equipped sirius with ancient armor and you put on it some skill of Venar, you need to spend like 3 - 5 millions in one new configuration of your ship to use it in Sirius again because the TC tech is forbidden.
The same if you spend 2 - 3 millions of cryo in one of the new TC ships. You spend that to only use it in TC. You can't land in Sirius with your new ship.
[*] After five years of the release of TC in 2013, we still receive it in parts. So the TC content still being insufficient to "focus in TC and forget Sirius" (the hype of the new Venar only lasted two weeks for me).
And what another place we can stay when we want to switch planet? Sirius R5 planets.
In the past, we always return to the previous system with the new and highest technology to see the value and differences of that over the tech of that system. Here we have the sadly difference: the highest technology (TC) is restricted in Sirius because it is being "singularity and clan friendly".
[*] You have said in the patch note "Sirius Update Part 1" about the drop system some like the highest players do less effort than low players (
"High-level pilots generate less effort against low-level pilots/enemy units the greater the level difference."). So, if we can do squads between players with Sirius tech and players with Draconis tech, why we can't do the same with Sirius / TC tech? what's the problem? And it is supposed to be the sirius ships do more effort than TC ships.
I don't want to extend it so much and I want to send it always as feedback. The game with that little restriction removed can be funny again for me and many players more for sure. I, like veterans players, we were killing ancients in Sirius with the same tech since 2012. We must keep the sirius ships and tech for missions and Sirius CQ. But since Vega (So always) we were go throught old systems with new system tech like if this game were a sandbox and not only doing that in a mission context.
I hope you can answer me, Highway. To see if is possible to find one solution