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#11 Golden Skull Level

NinjaFlow

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Is there any forecast of when the rest of the update will arrive? The new technologies, the new enemies we'll have to face, and the other things that haven't come yet. Can you reveal any spoilers about what's coming?
 

Z0ckt

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The game is not time consuming enough, let's slow down the new players even more... 2x on Siri module heh, do 10x instead so it will be clear for new players that they should pay for booster or uninstall...

No seriously, Sirius is not fun, it's boring, drop rates are awfull (ahah buy a booster) and I fall asleep almost every time I help someone there... You know player retention is good for online game but if it's not even a little but fun heh
The boosters that can be purchased in the game do not influence the type of blueprint generated on planets. This is not the case on Sirius.

Nevertheless, I agree that it should not be possible to have to wait months to progress in the game. The developers should really take another look at this. Especially when, as was recently the case, they drastically increase the price of cryonite without explanation.
 

Eredin

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Hii,

@Highway I have a few questions regarding the next step of this update, specifically about the ancient variants of TC items and the skull carrier enemies.

- Can we expect a trailer showcasing this part of the update (could have an interesting storytelling 😉)?
- Can we expect to get a small teaser of the item meshes?
- Can we expect the skull carrier enemies to have new meshes?

Thanks in advance for your replies.
Kind regards
 

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I'll throw in my 2 ¢ ,

When playing missions in Pirate Mode, and the mission requires landing on a planet of a lower system, a player should be allowed to land while technically in pirate mode, but unable to PVP or generate warscore on interactions instead of preventing the player from landing. If this occurs, then the player should not generate mission warscore as well for that mission. It's nice that thought was put into achievement dependancies, but I'm hearing this problem(Can't land in pm) come up a lot. A worse option is to forbid starting the mission in pirate mode, requiring players to toggle PM for the mission.

unrelated to the update, I think there should be a system to force a sirius BP of your choice under certain conditions, bypassing the random nature of Sirius. My idea is a clan-based oracle mission on ring 1, which allows the clan to access a special mission on the next spawning R5 planet that can be played to yield a type of bp of choice, which sounds like an expensive or burdensome way around random bp spawns if needed. Clan goes to R1 to visit the oracle, selects a bp of choice, goes to the named R5 and has access to units dropping the bp.
 

heisan213

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A player fighting in the player ladder at best can gain one skull per month (full cycle through divisions). The divisions themselves are way smaller as well and there will be multiple medal winning positions on div 1 depending on the server. What also is new is that a clan can boost members 2 skulls per month. So overall skull levels should be faster to gain.
As far as I understand the in-game info, there are two clan skull boosts per week, not per month. Are you saying this will be changed?
 

NinjaFlow

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I just noticed while doing the 3rd R4 mission from yesterday to today that the missions are giving me fewer points, and some missions are the same as those on the other planet, but I did them on a new planet, shouldn't I receive 100% of the points?
 

_Atlas_

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@ Highway:

What about beeing able to disable PM during Missions and on Planet surfaces (outside of combat), but keep current Rules for enabeling PM.

Benefit:
If you started a Storymission with PM and have to travel to a lower starsystem and realize you cannot land you have no other chance other than to abandon the SM and start anew.
Also if you get stalked by other players in PM and they dont leave you alone while trying to complete a SM, you again have no other choice then to restart.
 

franelguay

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Last week points done by #1 on Aurora:
+1.8M:
600K for 1 Collosus. (1h aprox)
1.6M OTB (7*45min= 5h 15min)
Total playtime for 1.8M needed 7 hours max ONLY with PVP
No boosts needed

Meanwhile:
200k Venar 1000 mantis 150BPs (5 hours farming)
Boosts:
100% BPs
17% defense
15% dmg
20% speed

To get 1.8M (without lowered warscore for repetitive PVE) would be 1800/200 * 5 = 45h

This is the reality of the current state of the game that PVPs player are being boosted almost 10 times the Warscore than a regular PVE player.

So PVE players now are forced to play with a pirate mode (so he can be attacked) and also using the tech of the system is on (so no longer be able to go to Earth with drako tech to get points for example), missions will grant almost the same rate of warscore/h than just farming so it's not an option also.

PVE players can't get 2M even if they are perma playing this game farming becouse of the reduction also.

I guess is time to stop buying boosts and just play OTB while watching a TV show or something and leave the game until the next OTB :cool:
 

-deidad-

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yeaaaaaa mas claro agua jajaajaajaajaj
 

GOTIL0N

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Last week points done by #1 on Aurora:
+1.8M:
600K for 1 Collosus. (1h aprox)
1.6M OTB (7*45min= 5h 15min)
Total playtime for 1.8M needed 7 hours max ONLY with PVP
No boosts needed

Meanwhile:
200k Venar 1000 mantis 150BPs (5 hours farming)
Boosts:
100% BPs
17% defense
15% dmg
20% speed

To get 1.8M (without lowered warscore for repetitive PVE) would be 1800/200 * 5 = 45h

This is the reality of the current state of the game that PVPs player are being boosted almost 10 times the Warscore than a regular PVE player.

So PVE players now are forced to play with a pirate mode (so he can be attacked) and also using the tech of the system is on (so no longer be able to go to Earth with drako tech to get points for example), missions will grant almost the same rate of warscore/h than just farming so it's not an option also.

PVE players can't get 2M even if they are perma playing this game farming becouse of the reduction also.

I guess is time to stop buying boosts and just play OTB while watching a TV show or something and leave the game until the next OTB :cool:
The idea is for players to engage in more activities, not just PvE., PvE activity is clearly less rewarding because anyone with unlimited time can kill millions of mantis, and instead of being a competition of skill, it becomes a competition of who has the most free time, PvE players can play OTB or PvP, no one is forcing them not to, but it would be highly recommended to earn more points. If you're a player who does both, you should consistently outperform those who only do PvP and OTB

Let's also remember that for over 10 years, obtaining skulls was exclusive to PvE; you could only get WS through PvE, what did people do all that time then? Now it's an opportunity for anyone to obtain skulls. Let's also remember that the first division will also award more than one skull per week, and all winning players return to the entry division, giving everyone a chance to get a skull, including PvE and PvP players. I think the system is quite well done since it gives everyone a chance
 

franelguay

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PvE activity is clearly less rewarding because anyone with unlimited time can kill millions of mantis
This means that PVE player's time is less valuble than PVP player's time, if a PVP players plays 2 hours per day the PVE player should not even sleep to be able to compete for skulls?

I have to remember that 1º place on Collosus grants 800k WS or more, insane..., this is not about skill is about teaming on Collosus we all know. (200k for first place would be kind of acceptable, remember we are saying this is practically the same than farming 5h aprox in venar for 1 hour of teaming)

I'm not saying that PVP should not give WS but this rate is absurd, people that don't play OTB that want 9º skill will leave the game and I'm worried that this update will be a Sirius 2.0 with important people leaving.

Let's also remember that for over 10 years, obtaining skulls was exclusive to PvE; you could only get WS through PvE,
So instead of creating a 50/50 system it should be now 90 for PVPs and 10 for PVEs?

I go to OTB but OTB on Aurora is usually 15vs15 (30 people not more) this 30 people will be the only ones that stay playing when the rest of the will leave becouse they are tired of not be able to get skulls?
 

GOTIL0N

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This means that PVE player's time is less valuble than PVP player's time, if a PVP players plays 2 hours per day the PVE player should not even sleep to be able to compete for skulls?
I repeat, a player who only does PvE, which only requires time, cannot have greater rewards or rewards similar to those in PvP because PvP, even though it takes less time, requires more skill, and the game itself wants you to do both activities, not to lock yourself away on a planet alone killing mantis

So instead of creating a 50/50 system it should be now 90 for PVPs and 10 for PVEs?

I go to OTB but OTB on Aurora is usually 15vs15 (30 people not more) this 30 people will be the only ones that stay playing when the rest of the will leave becouse they are tired of not be able to get skulls?
If you don't do OTB or Colossus, it means you're not doing all the activities in the game. What's stopping a player who can dedicate 45 hours to PvE from dedicating a few hours to PvP? If they do both, they'll beat the one who only does PvP. Otherwise, it will take them longer to get skulls, and that's not a bad thing. If you, as a competitive player, see that someone doing non-competitive activities earns more points than you, do you think that's fair? What's the point of hours of farming and learning PvP if someone with infinite time is going to beat you because they killed 1000 mantis?

Furthermore, as I already mentioned, even if the PvP player reaches Division 1 first and wins the skull before the PvE player, the PvP player will still return to the entry division and must climb back up to Division 1, giving the PvE player a chance to win
 

Jackal

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One thing we should highlight is that PvP does not give a lot of warscore, doing OTBs and Colossus do.
PvP is less valuable than PvE alone, not taking warscore from BPs into account, or even missions, because it's not timegated either.
 

daniel48090

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Last week points done by #1 on Aurora:
+1.8M:
600K for 1 Collosus. (1h aprox)
1.6M OTB (7*45min= 5h 15min)
Total playtime for 1.8M needed 7 hours max ONLY with PVP
No boosts needed

Meanwhile:
200k Venar 1000 mantis 150BPs (5 hours farming)
Boosts:
100% BPs
17% defense
15% dmg
20% speed

To get 1.8M (without lowered warscore for repetitive PVE) would be 1800/200 * 5 = 45h

This is the reality of the current state of the game that PVPs player are being boosted almost 10 times the Warscore than a regular PVE player.

So PVE players now are forced to play with a pirate mode (so he can be attacked) and also using the tech of the system is on (so no longer be able to go to Earth with drako tech to get points for example), missions will grant almost the same rate of warscore/h than just farming so it's not an option also.

PVE players can't get 2M even if they are perma playing this game farming becouse of the reduction also.

I guess is time to stop buying boosts and just play OTB while watching a TV show or something and leave the game until the next OTB :cool:
As you wish, my king. If you want, you can also suggest to @Highway that he change the game's name to PIRATE FARM GALAXY; I'm sure he'll listen to you, just like he did to that other whiner, @Meruem , since as a developer he loves making his players kill Mantis.

Meanwhile, I don't see any Gaia players complaining. How strange, isn't it? The ones who come to complain are precisely people from dead servers. Used to solitude and with Mantis being their only challenge.

Instead of contributing to a more dynamic PvP experience through the game's terminology and the developers' proposals, they want to distort the content and keep the game running exactly as it has for the last 15 years.

I find it hard to believe there are still people who think PvP effort should be the same as PvE, for crying out loud. YOU ARE FIGHTING ANOTHER PERSON, not an NPC, AI, monster, whatever you want to call it. It's obvious and RATIONAL that the reward is always greater. It's like all these whiners are from Barbieland.
 

NGSpeed

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What if buying boosters would work on all servers of an account instead of just one server pilot?
Imagine buying a membership and you can play with that on all servers.
We can only play one pilot at a time anyway, so why should we double/tripple pay?
Could this revive a few servers without merging?
Don't know the numbers of people who play on more than one server at a time, but I would have paid more money on boosters if it was possible during Halloween Event e.g. (if I could use the boosters on all servers)

Agree(/) OR disagree (x) ?
 

Fission

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I have to remember that 1º place on Collosus grants 800k WS or more, insane..., this is not about skill is about teaming on Collosus we all know. (200k for first place would be kind of acceptable, remember we are saying this is practically the same than farming 5h aprox in venar for 1 hour of teaming)
Hi @franelguay,

Could I ask where you got those Colossus numbers from?

Before the game update released on October 29, finishing first on Colossus without any skulls would give around 650k points.
After that update, the score dropped to about 400k points.

Did you verify your sources correctly?

Keep in mind that the number of skulls a player has does matter. Since players with a golden skull drop back to the entry division, this should naturally create a good spread among players in terms of “natural rotations.”

Greetings,
Fission
 

Dreadnouhgt

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I repeat, a player who only does PvE, which only requires time, cannot have greater rewards or rewards similar to those in PvP because PvP, even though it takes less time, requires more skill, and the game itself wants you to do both activities, not to lock yourself away on a planet alone killing mantis



If you don't do OTB or Colossus, it means you're not doing all the activities in the game. What's stopping a player who can dedicate 45 hours to PvE from dedicating a few hours to PvP? If they do both, they'll beat the one who only does PvP. Otherwise, it will take them longer to get skulls, and that's not a bad thing. If you, as a competitive player, see that someone doing non-competitive activities earns more points than you, do you think that's fair? What's the point of hours of farming and learning PvP if someone with infinite time is going to beat you because they killed 1000 mantis?

Furthermore, as I already mentioned, even if the PvP player reaches Division 1 first and wins the skull before the PvE player, the PvP player will still return to the entry division and must climb back up to Division 1, giving the PvE player a chance to win
Im happy for the TDP Clan on Korell, gonna be the only players with the 9th System beside MoS with this System ^^
 
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