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#11 Golden Skull Level

NinjaFlow

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Is there any forecast of when the rest of the update will arrive? The new technologies, the new enemies we'll have to face, and the other things that haven't come yet. Can you reveal any spoilers about what's coming?
 

Z0ckt

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The game is not time consuming enough, let's slow down the new players even more... 2x on Siri module heh, do 10x instead so it will be clear for new players that they should pay for booster or uninstall...

No seriously, Sirius is not fun, it's boring, drop rates are awfull (ahah buy a booster) and I fall asleep almost every time I help someone there... You know player retention is good for online game but if it's not even a little but fun heh
The boosters that can be purchased in the game do not influence the type of blueprint generated on planets. This is not the case on Sirius.

Nevertheless, I agree that it should not be possible to have to wait months to progress in the game. The developers should really take another look at this. Especially when, as was recently the case, they drastically increase the price of cryonite without explanation.
 

Eredin

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Hii,

@Highway I have a few questions regarding the next step of this update, specifically about the ancient variants of TC items and the skull carrier enemies.

- Can we expect a trailer showcasing this part of the update (could have an interesting storytelling 😉)?
- Can we expect to get a small teaser of the item meshes?
- Can we expect the skull carrier enemies to have new meshes?

Thanks in advance for your replies.
Kind regards
 

Steel_Blue

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I'll throw in my 2 ¢ ,

When playing missions in Pirate Mode, and the mission requires landing on a planet of a lower system, a player should be allowed to land while technically in pirate mode, but unable to PVP or generate warscore on interactions instead of preventing the player from landing. If this occurs, then the player should not generate mission warscore as well for that mission. It's nice that thought was put into achievement dependancies, but I'm hearing this problem(Can't land in pm) come up a lot. A worse option is to forbid starting the mission in pirate mode, requiring players to toggle PM for the mission.

unrelated to the update, I think there should be a system to force a sirius BP of your choice under certain conditions, bypassing the random nature of Sirius. My idea is a clan-based oracle mission on ring 1, which allows the clan to access a special mission on the next spawning R5 planet that can be played to yield a type of bp of choice, which sounds like an expensive or burdensome way around random bp spawns if needed. Clan goes to R1 to visit the oracle, selects a bp of choice, goes to the named R5 and has access to units dropping the bp.
 

heisan213

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A player fighting in the player ladder at best can gain one skull per month (full cycle through divisions). The divisions themselves are way smaller as well and there will be multiple medal winning positions on div 1 depending on the server. What also is new is that a clan can boost members 2 skulls per month. So overall skull levels should be faster to gain.
As far as I understand the in-game info, there are two clan skull boosts per week, not per month. Are you saying this will be changed?
 

NinjaFlow

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I just noticed while doing the 3rd R4 mission from yesterday to today that the missions are giving me fewer points, and some missions are the same as those on the other planet, but I did them on a new planet, shouldn't I receive 100% of the points?
 
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