I'll throw in my 2 ¢ ,
When playing missions in Pirate Mode, and the mission requires landing on a planet of a lower system, a player should be allowed to land while technically in pirate mode, but unable to PVP or generate warscore on interactions instead of preventing the player from landing. If this occurs, then the player should not generate mission warscore as well for that mission. It's nice that thought was put into achievement dependancies, but I'm hearing this problem(Can't land in pm) come up a lot. A worse option is to forbid starting the mission in pirate mode, requiring players to toggle PM for the mission.
unrelated to the update, I think there should be a system to force a sirius BP of your choice under certain conditions, bypassing the random nature of Sirius. My idea is a clan-based oracle mission on ring 1, which allows the clan to access a special mission on the next spawning R5 planet that can be played to yield a type of bp of choice, which sounds like an expensive or burdensome way around random bp spawns if needed. Clan goes to R1 to visit the oracle, selects a bp of choice, goes to the named R5 and has access to units dropping the bp.