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#11 Golden Skull Level

Dreadnouhgt

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Player Skull ladder will be removed and only the achievement hall of fame will remain. As for clans the skull ladder will be converted into a CQ wins ladder.
Just to get it right, we still need to reach enough points per week to gain a skull? Did you make sure its doable with a 9-5 Job and the weekends are taken by family? ^^ It would be nice if you could elaborate (maybe with made up numbers) what it would look like. I'm kinda worried you change it for the better, but someone like me who can maybe play a max of 3h a day if nothing happens can somehow do it.
 

NinjaFlow

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Regarding the new "Sirius-TC" techs, how will they be collected?

I believe that, like me, there are other players who miss more numbers in the game, such as the actual lifespan of the ships, the damage each component does, the healing we receive, etc.

In addition to the post and visibility, would it be possible to exchange the current energy spheres for a simple energy zone where just by being in that location your energy will be gradually reestablished?Would it also be possible to transform the Drone Plus into a permanent cryo booster?

Include more mini-events in the game, like global weekend boosters.
 
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iuli24

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  • 9th skill use will have a general weakness to balance its power better. (longer cooldown, shorter active time, global cooldown increase, etc.)
Quick question about this part. Will this weakness be known ahead of time? Like for example will we know if the 9th tech X will have 20% less active time ahead of time or is this part of the experimentation players have to figure out?

I don't know how "expensive" will be to replace a more or less "botched" 9th tech install after figuring out it's not that great and having to replace it with something else.
 

hektor.barbossa

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How it be WS looks like on Sirius? Any additional benefit for make clan missions or WS in ring 5 ? Or any random new enemy's in rings 1 to 3 to make them worth jump there again? Last update is great,but also decrease chance to lost Jump ship so now even less any clan will be on low rings. All focus on r4 and 5 so is still huge not use space for many clan contents there.
 

GOTIL0N

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Regarding the TC variants, will these be the same as Sirius on down? Normal/Rapid/Long/Strong? And where will these variants be found? Erebos, a new ring on Sirius, completely new mechanics?
 

G4LAXY EXTREM3

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A big doubt among my friends is: will the skulls that players already have become just “symbolic”?
Note: They would still appear in the account but wouldn’t be usable for crafting the new items.
So, will players need to go after new skulls because the ones they already have won’t count for this update?
 
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Question or request: It would be nice if you could enhance or promote PvP outside of CQ, like the wars used to be in the past. On Gaia nowadays, a lot of this has to do with the change in the CQ system. People no longer fight massive battles like before, and many players on the server only played for those big wars, myself included. I think the changes are fine, but it would be great to go back to those times of holding ground on planets with so many pilots fighting.
 

Alinoe

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I will say one thing. I like the update however PvP players have used Terasa/Venar LZ as designated PvP zones for a literal decade, with new PM changes this is no longer possible. Please designate a planet, can just be literally a large flat area with moutains around as a border for a PvP zone. Make it close to the star gate, like Terasa - and if possible make it no energy consumption.
There was one on Kalabesh during the the test for the item balance update on the PTS...
There was no energy consumption and the hangar was on the orbit of the planet, it would be nice to have this arena again but maybe in another location like directly on system jump gates for easy access.
 
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Question or request: It would be nice if you could enhance or promote PvP outside of CQ, like the wars used to be in the past. On Gaia nowadays, a lot of this has to do with the change in the CQ system. People no longer fight massive battles like before, and many players on the server only played for those big wars, myself included. I think the changes are fine, but it would be great to go back to those times of holding ground on planets with so many pilots fighting.
By this I mean it would be nice to have a war declaration system like other MMOs have, where you can kill players from those Clans even if they’re not in PvP mode. A similar system would be great haha.
 

Vesperion

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Maybe this is just me but the new system may not really change much as it will still benefit those who have the time and patience to go for the WS and Gold Skull day after day and week after week.

Take it from me with a massive grain of salt as i never really attempted the 1st place of the ladder again but imo it would maybe have been better to let the WS be something like XP that are needed to increase the Skull lvl OR that per week Players can earn 1 Silver Skull after having accumulated a certain amount of WS while the 1st placed player gets an Gold skull as bonus for claiming the 1st place in the 1st division.

When a player has collected 4 Silver Skulls they will be converted into 1 Gold Skull so that even players with less time to compete in the ladder area can earn the Gold Skull but over a longer course of time if they never reach the 1st place in the 1st division at all and so also have a chance to benefit from this new system.

Otherwise as others have stated the 9th slot could be sort of an issue in terms of balance and PvP and CQ cus it could then lead to situation where the clan with more 9th item players has the upper hand/advantage.
 

ben1982

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So to hunt skull bps you have to be in pirate mode , are you guys planning to implement some kind of way to prevent players from gatekeeping skull items intentionally? for example a bigger "alliance" of players could all agree to target a smaller "alliance" of players to essentially deny them the opportunity to collect skull blueprints

I like the idea of skull item carriers being raid bosses that require a squad and all requiring different strategies but im unsure if pirate mode is going to be fair
 
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