Alinoe
Active member
- Joined
- Dec 20, 2022
- Messages
- 87
- Reaction score
- 7
- Server
- Kalgan
- Main Pilotname
- Alinoe
- Rank
- 99
- Clan
- Bunnies
Since Highway reacted to the topic about unbalance between PVP/PVE talking about Sirius mission spam, Bolosse and me decided to try to run the mission on 3 differents Sirius r4 planets to raise more awarness about where is the real unbalance... And here are the result:
The values are the total amount of the entire session at the end of each mission, so the last value is the total of the ENTIRE session.
I also need to highlight that we made bosses between planets 1 and 2...
So it already make us laugh that PVE-only players complain about balancing when actually the most OP way to farm the 1st place is to spam Sirius r4 (probably r1-4, we didn't try other rings because there was no r3 in range) since you can do it all the time as long there is new planet (spoiler: there is a lot of new planet), you can simply annihilate the ladder by farming it all the week without even leaving Sirius...
Do we need to talk about chance to being attacked by other players on a random Sirius planet that is not r5? And it's non-existent, so in the first place where is the risk to turn on pirate mode on planet with no-risk, and second concern... why it reward so much then, classic white mission reward like 1k-2k...
Wasn't the system supposed to force player to diversify their gameplay?
First Planet:
21024 First Exploration
31232 Search Of Samples
46484 Local Population
56736 Explore Crasjed Sho
70028 Gain Respect
885010 Dangerous Radiation
100655 Unstable Geology
116990 Betrayal
Second Planet:
151700 First Exploration
163952 Local Population
178244 Destroy Ennemy
194579 Ennemies Spotted
206831 Search for Sampled
221123 Escort Extractor
237458 Space Pirates
255834 Ressource war
Third Planet:
266042 First Exploration
278294 Local Population
292586 Destroy Ennemy
308921 Defend the Area
322501 S-O Weaponry
339549 Search for Samples
21024 First Exploration
31232 Search Of Samples
46484 Local Population
56736 Explore Crasjed Sho
70028 Gain Respect
885010 Dangerous Radiation
100655 Unstable Geology
116990 Betrayal
Second Planet:
151700 First Exploration
163952 Local Population
178244 Destroy Ennemy
194579 Ennemies Spotted
206831 Search for Sampled
221123 Escort Extractor
237458 Space Pirates
255834 Ressource war
Third Planet:
266042 First Exploration
278294 Local Population
292586 Destroy Ennemy
308921 Defend the Area
322501 S-O Weaponry
339549 Search for Samples
The values are the total amount of the entire session at the end of each mission, so the last value is the total of the ENTIRE session.
I also need to highlight that we made bosses between planets 1 and 2...
So it already make us laugh that PVE-only players complain about balancing when actually the most OP way to farm the 1st place is to spam Sirius r4 (probably r1-4, we didn't try other rings because there was no r3 in range) since you can do it all the time as long there is new planet (spoiler: there is a lot of new planet), you can simply annihilate the ladder by farming it all the week without even leaving Sirius...
Do we need to talk about chance to being attacked by other players on a random Sirius planet that is not r5? And it's non-existent, so in the first place where is the risk to turn on pirate mode on planet with no-risk, and second concern... why it reward so much then, classic white mission reward like 1k-2k...
Wasn't the system supposed to force player to diversify their gameplay?