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Madness skull point system, unbalanced and illogical

dr.claw

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ive noticed that OTB is massive ws in 45 min. And i did a test to see what Pve did on Erebos.
Did a 45 min grinding run . That was 22k ws while OTB is aleast 100k or more.
Thats a huge diffrence for ppl who just cant be doing OTB or CQS. What will devs do on this point becouse there is a 80% diffrence on PVE and OTB/CQS
 

dr.claw

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And another thing is for Some Draconis and TC sms you need to go to lower systems.
like for example the s.u.r.g.e , if you want to do it in PM mode you cant use siri ship, and a Antares ship inst a match for a wave of R82 Npc`s so those cant be used to be done for ws in red
 

Darkos

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Main issue of PG is that Granit lost Hps on it's armor, bomb is useless and some ships without AB have more hps coz balance

Gotta git gud so hard :(
 

sergi211

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Main issue of PG is that Granit lost Hps on it's armor, bomb is useless and some ships without AB have more hps coz balance

Gotta git gud so hard :(
Don't ask my 13y old dominator what she thinks on ship balance then LOL
 

Jackal

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Balance has never been in such a good state so I don't know about your thoughts XD
 
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GOTIL0N

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Don't ask my 13y old dominator what she thinks on ship balance then LOL
I could write a post explaining why all this is wrong, and especially highlighting that you don't play, without knowing anything about the current state of the game, etc, but I think this screenshot speaks for itself

1763593391115.png
 

space mercenary

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ive noticed that OTB is massive ws in 45 min. And i did a test to see what Pve did on Erebos.
Did a 45 min grinding run . That was 22k ws while OTB is aleast 100k or more.
Thats a huge diffrence for ppl who just cant be doing OTB or CQS. What will devs do on this point becouse there is a 80% diffrence on PVE and OTB/CQS
you can try helped other players with their missions. missions are really profitable right now for points, not everything is about killing interceptors or centinells for hours for a few points. I made over 400k with missions and 600k with cqs just playing 3 hours daily, not memberships or boosters
 

dr.claw

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thats what i do but i did notice that big diffrence what i wanted to share with devs
 

Alinoe

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Main issue of PG is that Granit lost Hps on it's armor, bomb is useless and some ships without AB have more hps coz balance

Gotta git gud so hard :(
Don't forget that even ship without afterburner fly faster than Granit... Even if the french shop description say basically "Fast like a bird"... I don't know wich specie but I guess it's penguin out of water or something like that...
 

Darkos

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The bird that they are talkin about is a d amn chicken, good to eat, mid appeareance and CANT FLY.

So yeah, lets be sad together bro
 

morfeo

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I aint reading allat but, based on what ive seen, im sure yall would complain if there was no power creep on new ships, also based on the current system they cant just go and say oh lets make this specific ship out of the bunch faster and tankier, that would make for an unbalance, like the old system, Dominator got taunt overhaul, Granite got aggrobeacon overhaul, yall dont like the ship js dont use it

at this point its js yap for the sake of it ngl
 

franelguay

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I Will make this brief, you are complaining because of your frail ego, you do NOT want to fight against other players to attain this new content that you will lack, you want everything in a way that it’s obtainable without engaging in combat with other players for it and/or does not hurt your ego;
I mention and cite “those who play intermittently"
as you said, that is YOUR playstyle, complete everything the game has to offer PVE-wise, then quit until new content arrives, that formula does not work in the long run, at least not for the game
PVP in this sense keeps it alive, even more if players have a reason to login besides scheduled events such as OTB’s or Colossus, because let’s be honest for a second, if you don’t have any blueprint to complete you are mostly not logging on for any other purpose unless you feel like it, this type of content keeps both the ones that finished it and the ones that did not engaged and wanting to play, which in consequence keeps the game alive in the long run.
So you think in business perspective that playing PVP in the long term is what wil support this game in the long term, let me tell you something, boosters don't work on PVP, I'm not paying 1 cent anymore even for energy becouse if I'm only going to PVP what's is the point for me to burn money?
 

Redthorne

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yall would complain if there was no power creep on new ships
Merlinite is past the point of complaints it ceased to exist in the collective mind :LOL:

So you think in business perspective that playing PVP in the long term is what wil support this game in the long term, let me tell you something, boosters don't work on PVP, I'm not paying 1 cent anymore even for energy becouse if I'm only going to PVP what's is the point for me to burn money?
PvP players still need PvE to get ships and items so that's not going away, and even for those that have everything, if they want to stay up to date they need to do Raven events (in which you most likely pay).
What the PvP focus brings in the long term is player engagement and retention, without which the game would simply die.
 

morfeo

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So you think in business perspective that playing PVP in the long term is what wil support this game in the long term, let me tell you something, boosters don't work on PVP, I'm not paying 1 cent anymore even for energy becouse if I'm only going to PVP what's is the point for me to burn money?
If you don’t enjoy the game theres no point in putting money whatsoever, PVE is finite, there’s a limited amount of things to do,
Competitive PVP will always be there so long as there is players, that drives you to get into the game, if you finish all PVE content u log off until there’s new content
 

morfeo

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Merlinite is past the point of complaints it ceased to exist in the collective mind :LOL:



PvP players still need PvE to get ships and items so that's not going away, and even for those that have everything, if they want to stay up to date they need to do Raven events (in which you most likely pay).
What the PvP focus brings in the long term is player engagement and retention, without which the game would simply die.
I agree, but some people for some reason tend to have the mindset of making the game a singleplayer with no interactions with others to get stuff,
unless of course they want it that way and they are comfortable with it.

To be clear, they don't wanna compete or interact if there’s a chance to lose.
 

GOTIL0N

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Most Aurora PvE players complete the game's content and never return until an event. PvP players, on the other hand, continue playing, doing PvE content because it's the most efficient way to prepare for PvP, and buying boosters. Even though I have everything, I always have energy boosters, though only for play OTB, many others like me do the same, or buy gravitons because they're too lazy to farm them, the simplest solution, in my opinion, is to do what most modern games do: make everything free-to-play, and everything can be obtained within a certain timeframe (as I'd say, that's the current state of the game, and that's fine), but if they introduce cosmetics, that's where the game could make a lot of money. I know more than one person who would pay anything to, for example, set a specific visual effect for the blaster, regardless of the system, and this is just one example of many cosmetic items that could be added
 

Alinoe

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1. Why are PvE players punished so severely?
2. Is it fair that a player who only plays PvP (attending all conquests, reactors, and colossi) and nothing else, without putting in much time or effort, can wipe out a regular player?
They're not, PVE reward are way too high due to the amount of content on PVE, spamming missions white and story, running trough map killing everything... In definitive that's people with a real life and occupation like... I don't know a job that will get penalized by the system...

Player retention in a nutshell again

And PVP is mostly conquest and Colossus, 1 time per day and 1 time per week on Colossus... And that's only IF conquest happen, we already got 2 cq canceled on Kalgan so I don't wanna think about servers like Trantor... So OFF COURSE it will reward more point since you can't farm it the entire day...

I think the core issue is to make PVP and PVE cooexist on the same ladder, separate these two can simplify balance of warscore gain...

5. WHY is pirate mode mandatory for scoring? Will harassment also be allowed?
To force you to use tech of the system while telling clearly the ladder battle is a PVP competition by inviting you to wipe the concurence... litterally...

6. Do you want most of the few remaining players or those who play intermittently to end up leaving?
Oh but repeat the same boring missions seems so fun, what about doing it for eternity just for the top 1 of the ladder?
Annnhhhh you can't compete with unemployed people that will spend 20h per day on the game like a LoL player? Ohhhh... to bad... You will never get what you need for future update then...

Can't wait to see warscore booster or direclty golden skull on the shop as a solution...
 

Alinoe

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Oh you can also spam Sirius r1-4 missions... It reward a lot of warscore for almost no risk of being targetted by pvp players... So don't take any risk and get a lot of warscore... seems fair no?
 
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