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Madness skull point system, unbalanced and illogical

Meruem

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From 1st to 4th place, players who attended all conquests and colossus and are active and help other players (PVP+PVE, which is what the update was intended to achieve, and it is fair to reward them) are reasonable, normal scores; they are not 24/7.

5th and 6th place, attendance at all conquests, top spots in colossus, no reactor points this week and almost no PvE, and yet the difference isn't that big. Perhaps if they received reactor points, they would be in 2nd and 3rd place. Absurd effort-reward ratio, all because they are full PvP and yet still remain at the top.

And yet PVP players (not all of them, of course, there are some who are consistent) are going to complain that they are undervalued? @Highway @Faye @Narokath
 

Jackal

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There is no reason to give such high WS in Sirius missions, that will just discourage people to help in other missions (the real important ones) because the WS vs effort ratio will be much worse.
- It works against the risk vs reward system they are trying to create
- It will discourage players to do useful PvE instead (usually people will only do these missions to farm blueprints they lack, now they are doing them just for the WS jumping between planets like monkeys)
- I will keep players away from interacting with each other due to the nature of Sirius rotations
- It's not restricted like Conquests or Colossus

So yeah, those missions need a nerf ASAP
 

Meruem

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There is no reason to give such high WS in Sirius missions, that will just discourage people to help in other missions (the real important ones) because the WS vs effort ratio will be much worse.
I remind you that Sirius is designed for missions such as PvE to be carried out in squads. One person alone does not have the capacity to advance quickly in Sirius with the system's technology, which limits their capabilities when playing solo. Perhaps if they use full boosters, they might be able to. And even then, the speed would be slower than in other systems where you can kill all the units in the system completely on your own.
Or, based on your complaint, increase the WS of important missions as you say x3, x4 or more so that its competitive, otherwise it would not make sense to do so, and decrease those of Sirius.


- It works against the risk vs reward system they are trying to create
- It will discourage players to do useful PvE instead (usually people will only do these missions to farm blueprints they lack, now they are doing them just for the WS jumping between planets like monkeys)
There is much talk about the risk-reward ratio and little about the time-reward ratio, something that should also be taken into account for the few players who play 24 hours a day, 7 days a week, but not only for them, but also for those who play during normal hours (ignoring the fact that it is impossible for these players to enter the rankings with PvE alone), whether we like it or not; it's reasonable. But if you want, we can turn the game into something that lasts about 45 minutes and log off, leaving behind the ghost game it was becoming before the update. Let's let @Highway, @Faye, and @Narokath decide, not the lazy ones.
PS: If it's so easy and quick, as you think, do it yourself, even if only a little. Do the missions on 3 or 4 planets, spending 1 hour or more per planet to get the WS you would get in just 2 conquests. Oh wait, on our server, you connect for 45 minutes a day, spend an hour and a half on Saturday, with 0 PvE outside the reactor, 0 missions, you're always at the top, and you lost the skull this week only because you didn't receive WS from the Asura reactor, which is about 3 hours every 2 weeks.
So yeah, those missions need a nerf ASAP
SO Yes SIRS, nerf those FEW RARE monkeys for dedicating all their time 24/7 and surely a lot of money to the game and, in passing, punish even more the normal monkeys (who dedicate between 2 and 3 hours to the game in many cases, not even daily) who jump around Sirius to get blueprints for all the rings and the last ring, or even outside Sirius. Well, let's make it so that you need 6 hours of play per day to achieve a WS of 1 conquets. What do you think of the idea, Jackal? I'm sure you love it.

turn the game into something that lasts 45 minutes or so and disconect, leave behind the ghost game it was becoming before the update. it seems that the laziest ones also want us to remove all the boosters from the shop, because if we base ourselves solely on PVP, they are not necessary except for new players, although it is more a case of speeding up the arrival of this because the white missions or that some are doing or whatever else you can think of end up being tiring and keeping up the pace is unsustainable, which is natural... In the end, the ghost pirate that you greedy brainless people want so much will arrive... THANKS :D
 

Alinoe

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There is much talk about the risk-reward ratio and little about the time-reward ratio
Because it's the WHOLE concept arround forcing players to turn on Pirate mode idk?
So why mission without enough risk reward this much, and the mission that include risk for farming mobs and blueprint give almost nothing?

Beside, nothing prevent pve players to enlist on cq... Like they're supposed to do to compete with other top score players...
Isn't this the intended goal of the system?
 

GOTIL0N

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If you play 24/7 alone on Sirius without anyone stopping you by doing WS, you'll get millions of points. Yeah, that sounds really competitive. I don't understand how time actually matters in this. I mean, yes, you're playing longer than others, but doing missions and repeating them 26546165 times doesn't require skill, effort, or anything like that. It just requires investing time, that's all. Because it's like comparing the Asura Challenge to the Avizor. Objectively, the Avizor is a competition of who can stay inside the longest, while Sirius, which is just about breathing, is garbage
 

Meruem

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In Sirius, you still run the same risk, idk? That you don't want to move your mothership or go on some missions to move it too. Or is it that from Vega to Draconis there are always people who put you in danger? As far as I know, the planets of Sirius are also public, aren't they? And, of course, it's very normal and common for people to take over all the planets in Sirius, it happens every day, and to ALL PILOTS, doesn't it? Please, what a way to cry because some geek has nothing better to do in life than play a game. Not even WoW players complain like that, and they have hundreds of geeks. Be thankful that in Pirate Galaxy, with luck, there's only one per server. The system is relatively well balanced and limits these geeks to one skull every so often without ruining the game for everyone else, and even so, the scale still tips towards PVP, and they're still not happy when before they didn't even get 1 point of ws for that, how disgusting.
 

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This guy is either in denial or he's a joke himself.

In order to catch someone on Sirius you need to be on the same planet. That mean moving the jump ship with missions or cryo, time or cryo consuming. And sometimes you can't do it (a lot of time)

In order to catch someone out of Sirius, you just need to check his history to see the travels, ask Vulkan, we took care of him at the second he left Sirius.
 

GOTIL0N

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In Sirius, you still run the same risk, idk? That you don't want to move your mothership or go on some missions to move it too. Or is it that from Vega to Draconis there are always people who put you in danger? As far as I know, the planets of Sirius are also public, aren't they? And, of course, it's very normal and common for people to take over all the planets in Sirius, it happens every day, and to ALL PILOTS, doesn't it? Please, what a way to cry because some geek has nothing better to do in life than play a game. Not even WoW players complain like that, and they have hundreds of geeks. Be thankful that in Pirate Galaxy, with luck, there's only one per server. The system is relatively well balanced and limits these geeks to one skull every so often without ruining the game for everyone else, and even so, the scale still tips towards PVP, and they're still not happy when before they didn't even get 1 point of ws for that, how disgusting.
If you're on Kalabesh, Hive Mantis, or even Erebos, anyone can attack you. You yourself mentioned in other posts that several players followed you everywhere when you were trying to score points, so it's your word against your word. But on Sirius, I don't know how you can say you have the same risks as on Kalabesh or the other planets mentioned. First, there are more than 20-30 planets on Sirius. What are the chances of us running into each other? And second, let's say I'm on R5 and you're on R1, on one of the five. Do you really think I or anyone else would make so many jumpship moves just to kill you? Are you seriously telling me you have the same risks?
 

Jackal

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In Sirius, you still run the same risk, idk? That you don't want to move your mothership or go on some missions to move it too. Or is it that from Vega to Draconis there are always people who put you in danger? As far as I know, the planets of Sirius are also public, aren't they? And, of course, it's very normal and common for people to take over all the planets in Sirius, it happens every day, and to ALL PILOTS, doesn't it? Please, what a way to cry because some geek has nothing better to do in life than play a game. Not even WoW players complain like that, and they have hundreds of geeks. Be thankful that in Pirate Galaxy, with luck, there's only one per server. The system is relatively well balanced and limits these geeks to one skull every so often without ruining the game for everyone else, and even so, the scale still tips towards PVP, and they're still not happy when before they didn't even get 1 point of ws for that, how disgusting.
Sirius has no risk because there are a lot of planets and only a few jumpships, so the probabilities of a PvP encounter are almost not existant, compared that to Erebos for example, the only planet with the highest level mantis and the best rare blueprints... all players share the same Erebos, and that's not the case in Sirius.
Sirius missions are not meant to be farmed, they exist to charge the jumpship without paying cryo, that's not an activity the game should encourage for the reasons I said above, and I do care about the time invested, because these are not timegated like Conquests and Colossus are.
- It's not restricted like Conquests or Colossus
Be realistic, the only reason you "a supposed PvP player" are backing this is because you can benefit from it, you are always complaining about how many WS me and ReyBrujo are winning, with "only" PvP, but I'm not worried if I'm winning the golden skulls or not, I prefer to enjoy playing what I like, the golden skulls are a byproduct of my activity. You on the other hand, are always stalking us because you don't like that we can get any reward.
The golden skulls many players and clans have are from the previous system, which was only PvE for players and only Conquest for clans, it is the first time we are going to earn a golden skull doing what we like, and you can't let this happen XD

Please be unbiased and acknowledge this is not going to help anyone but the players who are exploiting it.
More players doing this type of missions are not going to return in any benefit for the server neither the company, at least promoting other missions, Conquests or Reactors is healthy for the game because Conquest can't be played with low numbers, Reactors without competition are just a plain reward for the only players doing it, and some missions require a full squad.
 

Meruem

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