Looking at price of Sirius ancient ships I'm sure that Tau Ceti ships will be extremely overpriced.
I'm 99% that this will happen:
- Sirius Parsec-class ships will be much cheaper to convert to Tau Ceti, cost of Tau Ceti ships will be little cheaper than cost of entire Sirius Parsec ship so most of people won't even think about buying Tau Ceti ships.
- Because of above, devs will try to make Tau Ceti ships worth even looking at so they will do two things:
-- new ships will have superior armor to Parsecs.
-- new items will be extremely powerful and available only to Tau Ceti ships. There will be no balance at all.
This will be Myst vs Domi and Puni vs Parsec Storm after Sirius release(before changes) all over again. After many years and after people will buy TC ships and leave their parsecs having "No item added" in all 8 slots, devs will "rebalance" armor so Parsecs will be good again.
Remember what devs are doing in next update:
-Make old TC missions available again, basically zero effort.
-New story missions will continue from old TC missions so it means that "story" will reuse old content and story is being made only for one planet so they won't create many missions.
-Create "white missions", it's copy-paste job.
-Add new ships and BPs, basically 90% of effort is done by graphic designer team, so new mechanics will be only these few new BPs for Tau Ceti ships.
-Opening the rest of Venar, it means creating only half of the map, it's done by map makers and graphic designers
Do you remember how long it took to create Sol after Mizar? Sol was probably the biggest and most complex system ever created in PG(no, Sirius isn't complex, it's copy-paste fest with rand() functions everywhere designed to stop players from beating it fast). And Sol was fun. Now, we have waited few years for:
Half of planet with only first parts of BPs. Story that is based on missions created already few years ago. Some new ships that will be overpriced.
And that's all. Maybe TC will be finished before year 2030.
Draconis was the beginning of downfall, being as difficult as possible and impossible without membership(Hive missions), forcing players to use inferior ships for half of the story(Gazica) and having insane prices for equipment. Ring 1 of Sirius is much easier than Hive. However this didn't stop players from beating it fast when it was released before next system release.
So they created Sirius, copy-paste fest based on random functions designed to keep players from beating it fast. Sirius creation was a proof already in that time that devs will abandon the game. No story, boring planets, reused content on all rings but 5th. If all of this didn't happen and devs didn't abandon the game, we would be preparing for ~12th fun system already.
Currently devs are doing one of the following:
-creating all this "content"(showing us one ship each news, now these 3 icons, lol) on the fly using smallest resources possible and spend 98% of the rest of their time on other games. They don't want to care about PG.
-releasing all this "content"(ship arts, skill icons) one at time to keep people teased. Part 1 of Tau Ceti(reusing old content) is already created but they don't want to release it that fast. They want to make people teased so they pay for memberships and keep playing all that time. They don't care about creating something fun but to milk as much money from players from creating smallest content possible.
-genuinely they are doing everything what they can do. If this is true then it's better to forget about this game because all future content will take years for them to do.
When devs are having their "vacations" I was playing space game where devs released new ships, made events for getting real money currency for free, were adding new ship items, rebalanced few things, gave insane discounts on New Years Eve. Also, after new ship release they created an event to get this ship as fast as possible just by logging in into the game(only during the event). And that game is considered P2W. Now compare PG to that.