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Tau Ceti Intro & Part 1 #6

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anthony.navas

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Fra_592 said:
Highway said:
new classes and new hybrids ships.
BlueSuede said:
I'm just wondering will starting classes (storm, shock, engineer and tank)
get any kind of rework, as some are a little underpowered (shock)?
For the Tau Ceti updates, no rework is planned of the default starting classes since the TC starting ships will be different ;)
I think he meant that the current balance between the 4 classic ships is awful since PvP Part 1. Most items have changed and so the shock ships went from being "mainly PvP" and a very good ship to PvP against most players to "totally useless" because losing 1v1 to any other ship and hardly efficient in teamfight.
And so far it ain't nor have ever been really needed for PvE anyway, so it basically lost its purpose.

the shock is not a ship for PvP is a support ship and does not specialize in damage only in paralyze and speed ;)
 

GOTIL0N

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Friend, do you read what you write, a support ship shock ?, the shock is a ship made for PvP explicitly, I do not know from when you play, but the Terrorizer for example became the ship by excellence of all players for PvP
 

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Seem like you haven't read my lastest posts.
 

gonzaabel

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Questions for devs:
1) How big will be that first part of TC?
If only will be available Venar, and we can take new hybrids/classes of ships by collecting BPs, and adding the new items of the new classes of ships to the know items already ingame, in Venar each NPC type is going to give for example 5 different items? or how it is planned?
2) The prohibition of the TC ships/tech on sirius is something I still without accept at all. Because all this time we can upgrading our pilot with more powerful ships while we progress in the game. Spending more and more cryo than before for buy it. And we always can use our new and highest ships to collect BPs or get cryo easily.
And if we think about how many cryo we must spend for the new armor for parsecs/ravens and items, or new ships + items of TC.... and because of that new and highest system, we couldn't use that ships in Sirius if we want go alone to collect BP or cryo? ....
You have choised that decision? or you still analyzing that?
3)You can give us images and info about the new class of ships and items? like you did with the new map of Dino Storm the past year.
 

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I thought you said we get the ships further on in tau ceti but in this update we will only get a new venar and we can already get the ships. I thought we get the ships on probably the story planet after that.
 

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Highway said:
The BP dependency system is there to honor the veteran players effort in collecting the ancient items(Ring5). You probably do not require the bps from ring 1-4 other than using them to progress to ring 5 and be able to acquire ancient tech.
Why honor veteran players now after you crapped all over us by nerfing the ships, armor, and tech that we worked so hard for? At least be honest about it.
 

Armageddon

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tonyikego said:
Highway said:
The BP dependency system is there to honor the veteran players effort in collecting the ancient items(Ring5). You probably do not require the bps from ring 1-4 other than using them to progress to ring 5 and be able to acquire ancient tech.
Why honor veteran players now after you crapped all over us by nerfing the ships, armor, and tech that we worked so hard for? At least be honest about it.
Ah ha ha ha!
Similar thoughts had crossed my mind. :confused:
 

Crash

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Highway said:
BlueSuede said:
I'm just wondering will starting classes (storm, shock, engineer and tank)
get any kind of rework, as some are a little underpowered (shock)?
For the Tau Ceti updates, no rework is planned of the default starting classes since the TC starting ships will be different ;)
Parsec, Dominator, Terrorizer, Constructor. Won't these also be starting ships for many TC players? I guess the price of TC ships will be so high that most people will only buy armors for their parsecs anyway ignoring TC ships completely.

There are already so many bad decisions with TC you made that I'm afraid it will be the same as it was with Sirius at release and it will take many updates and probably years as always before TC will be bearable at least. Everyone knows that release Sirius was an insane fail and I expect the same from TC. *

*Edit by Faye
Reason: denunciation, verbally degrading other persons
 

anthony.navas

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GOTIL0N said:
Friend, do you read what you write, a support ship shock ?, the shock is a ship made for PvP explicitly, I do not know from when you play, but the Terrorizer for example became the ship by excellence of all players for PvP
for me, the shock was never for PvP, it's just for support and I'm from 2012 :sneaky:
 

anthony.navas

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Crash said:
Highway said:
BlueSuede said:
I'm just wondering will starting classes (storm, shock, engineer and tank)
get any kind of rework, as some are a little underpowered (shock)?
For the Tau Ceti updates, no rework is planned of the default starting classes since the TC starting ships will be different ;)
Parsec, Dominator, Terrorizer, Constructor. Won't these also be starting ships for many TC players? I guess the price of TC ships will be so high that most people will only buy armors for their parsecs anyway ignoring TC ships completely.

There are already so many bad decisions with TC you made that I'm afraid it will be the same as it was with Sirius at release and it will take many updates and probably years as always before TC will be bearable at least. Everyone knows that release Sirius was an insane fail and I expect the same from TC. You could hire someone competent to design your game because you can't do it.
are not bad decisions because it is most likely to not enter the ships and CT technology in sirius as I colaso the entrance of sirius

and with the exit of a system that no one had technology surpasses that more or less is difficult and there is no one to help you get the bps
 

L3giT

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Tau Ceti Part 2 Never.. :sneaky:
 

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L3giT said:
Tau Ceti Part 2 Never.. :sneaky:
They haven't even released the first part, why do you care about their plans for the next one?
 

Highway

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ClockWire said:
Can you give us an idea on what class they will be?
Hmm I really would love to get into more detail about the new class ships. But that would spoil all the fun. Lets just say that one ship uses the strength of his opponent for his own benefits and the other one is efficient with multiple allies and foes close by. Part 1 will unlock some of these new items for the hybrid ships.

hektor.barbossa said:
So how abaut old rules? We can fly rdx with ancient armor on all systems and get easy bps.
Why then tc tech need to be different ?
If we gives rdx,parsec ships new tc armor that mean we cant fly on sir anymore till not sell but will be able to fly in other system and get easy bps ?

Only reason what i see that decissions is Yours plan get tc biger then sirius.If not we get fast borring and not usable ships/tech to hunt on sirius.
Sirius can not be compared with an traditional star system since it was originally designed to be an endgame mechanic where players could unlock superior tech (ancient) for all lower systems and for sirius. After the recent adjustments and coming updates Sirius will be more an star system that will be played alongside Tau Ceti. So a player can enter Tau Ceti early on but to progress they also would also require ancient tech from Sirius.

The design decision to not allow TC tech to enter Sirius is strongly related to the blueprint dependency system. When we allow TC tech in Sirius it would make the Blueprint dependency system almost obsolete since acquiring ancient tech would be way to easy. It would also make it frustrating for players in Sirius that do not have TC tech yet since they would generate a lot less effort during the boss fights compared to players with TC tech. The new Tau Ceti armor for prototypes (rdx,parsecs) will also count as TC Tech.

immortel said:
Ma question ; y a t'il une date pour les 1ére aperçues an réelle ?
We have planned that the Part 1 is to be ready in first quarter of 2018. Currently the new items are coded and Venar is being reworked. ^^

gonzaabel said:
1) How big will be that first part of TC?
If only will be available Venar, and we can take new hybrids/classes of ships by collecting BPs, and adding the new items of the new classes of ships to the know items already ingame, in Venar each NPC type is going to give for example 5 different items? or how it is planned?
2) The prohibition of the TC ships/tech on sirius is something I still without accept at all. Because all this time we can upgrading our pilot with more powerful ships while we progress in the game. Spending more and more cryo than before for buy it. And we always can use our new and highest ships to collect BPs or get cryo easily.
And if we think about how many cryo we must spend for the new armor for parsecs/ravens and items, or new ships + items of TC.... and because of that new and highest system, we couldn't use that ships in Sirius if we want go alone to collect BP or cryo? ....
You have choised that decision? or you still analyzing that?
3)You can give us images and info about the new class of ships and items? like you did with the new map of Dino Storm the past year.
1. All parts will quite similar from its sum of content. Each part will feature their own sets of Bps, new ships
& items etc.

2. This was a difficult decision to make but unfortunately there was no way around this. (For the reasons behind this read up the explanation above.)

3. We will keep you updated in this dev shack with new stuff from the progress of development.


Translation done by Fra_592 : Ici
 

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Why the heck then did Sirius Armor for the parsecs get decreased to prevent the Parsecs from being Over powered in r4 and r5 if we are not allowed into Sirius with the Ancient armor? All Pilots with Parsecs have spent millions getting their Parsecs to ancient armor since it was the only way Parsecs could survive in sirius r4 to r5 and we were told, BY DEVS that ancient armor was for sirius r4 and r5 + Tau Ceti...

None of this makes sense
 

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Highway said:
The new Tau Ceti armor for prototypes (rdx,parsecs) will also count as TC Tech.
I don't think he was speaking about Ancient Armor ;)
 

Malachi79

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Fra_592 said:
Highway said:
The new Tau Ceti armor for prototypes (rdx,parsecs) will also count as TC Tech.
I don't think he was speaking about Ancient Armor ;)
But i though Ancient Armour was supposed to be the first TC Armour?
 

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Malachi79 said:
But i though Ancient Armour was supposed to be the first TC Armour?
They already said that a new armor will be added in TC for 43 ships, the current Arcane Armor is like a Pre-TC. :p
 

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Malachi79 said:
Fra_592 said:
Highway said:
The new Tau Ceti armor for prototypes (rdx,parsecs) will also count as TC Tech.
I don't think he was speaking about Ancient Armor ;)
But i though Ancient Armour was supposed to be the first TC Armour?
I think it was supposed to be the entry tau ceti armor like the fact siri ships are entry tau ceti ships because you can use them in sirius especially in the 5th ring like siri ships but tau ceti armor isn't unfortunately allowed.
 

Fra_592

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Malachi79 said:
But i though Ancient Armour was supposed to be the first TC Armour?
Well, he explicitly says new :p
From what I've understood, to explain the same thing as HGus but with another example, that's kinda like stam-s deluvian armor: it is bought and used while you are on Earth (think R5), but due to the fact that you have to unlock meta ships by missions, it is also a Draconis (think TC) entry armor: you have to use it on Draconis missions to unlock Draconis ships.

So my guess is that TC starting ships may not be provided by hangar.
 

Highway

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Fra_592 said:
So my guess is that TC starting ships may not be provided by hangar.
Good guess, that is correct :). The current Ancient Armor from the parsecs will be usable in sirius, since its an Armor that improves the parsec ships over the ancient ships. There will be a new armor that will be unlocked in Tau Ceti to bring the parsecs above the TC ships in terms of durability.
 
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