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Tau Ceti Intro & Part 1 #6

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destroier6

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Heavy artillery said:
What are these things? New enemies? :eek: :eek:
I also think i see a TC ship far away.
I think we are the colonist, its really obvius, so we are going to colonize TC, if you look at the design of the ships it is very similar to everything that would be antares industries, you could take kalabesh as a point of reference.
 

Highway

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-Decimator- said:
1: What difficulty Tau Ceti gonna get? Will it be similar to Draconis or will the difficulty level get further increased as what mostly happened with each new system?

2: Other thing I wonder is if planets in Tau Ceti get new music themes when on surface flying around + combat mode? :)
Sorry i have overlooked that questions somehow :oops:

1. It will be similar to draconis, quite possible a little bit harder.

2. Yes the new locations will get new music themes. Especially composed for them ;)

Traduction française par Fra_592: Ici
 

gonzaabel

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I think you overlooked this suggest too :sneaky: http://forum.pirategalaxy.com/viewtopic.php?p=192558#p192558


I'm hype for the new content! really looks nice! It would be greatest if you can implement that suggests writed by me previously :)
 

Peter Galaxio 1999

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A Small suggestion , dont you consider Makeing the Rare Mintas/ Imperials More rewarding , Like Drop Gold to there respective fitted tech
EX: Rare Pyro = Gold thermo/Acuator
Rare Signor ( On moon ) = X-shadow / OS / sb
Plus a small cryo bounus

Also : can u consider makeing the Gold bps That are already been completed to be Replicated into cryo rather than E , same as Anc bps

Much appreciation to the GM team for Coverage and Developers for Working there best , :mrorange: :mrorange: :mrorange: :D
 

flyfighter

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What will happen when we find Engineer blueprints but dont have the additional armor yet. Items will still work like sirius items on sirius ships. I think this armor dependency is not good for engineer. And Engineer is a flying aggrobeacon aswell. Engi needs love

Same goes for any ships with self healing or shielding. Think we run into this problem soon. Only ships that are in a good spot are damage dealers, they dont have any negative besides their own rep droit.
 

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flyfighter said:
What will happen when we find Engineer blueprints but dont have the additional armor yet. Items will still work like sirius items on sirius ships. I think this armor dependency is not good for engineer. And Engineer is a flying aggrobeacon aswell. Engi needs love

Same goes for any ships with self healing or shielding. Think we run into this problem soon. Only ships that are in a good spot are damage dealers, they dont have any negative besides their own rep droit.
Was wondering same thing too - this armor dependency fires already back too much and it might be a critical problem for Episode 1 of Tau Ceti (especially because its a problem that occurs when grinding to a higher system)
 

Redthorne

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1. How will item dependancy work with new TC items? There won't be any Sirius BP for them, so will they need additional BPs to decrypt or not?

2. We know that there won't be "Classic" classes in TC (storm, tank, engie, shock), but will we have the Sniper and Defender classes by default along with the new classes?

3. Will TC enemies drop "Classic" classes' items like rockets, stun etc...?
 

shephred

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Do you guys have plans for any new white missions afther or when tau ceti release?
 

elfrich

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BP dependency system is first described as requiring Oolyte for tier 1 TC tech. so we go to lower rings and in a matter of a couple months complete all Oolyte and Dolomyte tech. Now you describe it as needing Sir Ancient balanced for TC Tier 1 because some veterans have complained. Well I would like my complaint noted that the latest description is much too difficult for the Tier 1 TC tech. I could see linking the Sirius ancient tech to the Rare Gold TC tech but not for the beginning tech. For those who did not like it the Oolyte way then get your kump ship down to ring 1 and 2 and spend the next 2 months before TC launches and get the tech. If your really a Veteran this should be easy peasy - Lemon squeezy.
Just my 2 cents,
regards,
Elf
 

serebus

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quote
Unread postby elfrich » Tue Feb 27, 2018 8:04 am

BP dependency system is first described as requiring Oolyte for tier 1 TC tech. so we go to lower rings and in a matter of a couple months complete all Oolyte and Dolomyte tech. Now you describe it as needing Sir Ancient balanced for TC Tier 1 because some veterans have complained. Well I would like my complaint noted that the latest description is much too difficult for the Tier 1 TC tech. I could see linking the Sirius ancient tech to the Rare Gold TC tech but not for the beginning tech. For those who did not like it the Oolyte way then get your kump ship down to ring 1 and 2 and spend the next 2 months before TC launches and get the tech. If your really a Veteran this should be easy peasy - Lemon squeezy.
Just my 2 cents,
regards,
Elf
end quote.


yes this is not hard and most clan have been doing this or are done....but what about after TC is launched then what...well u probably gonna keep doing that for those not in sirius os of yet or mabye the noobs are gonna be left to there faith becous we all (or those who last waiting) are gonna be busy plaing TC and not bothering helping the noobs the DONTING task geting em all there tec
 

elfrich

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I agree that this would be the case for a small period of time Serebus. however this would be no different than the playing dynamic is today.
New to sirius players will need full ancient ships or Parsec class with siri ancient tech eventually, we, the current player base will have to keep ships for sirius system also as long as we need the tech for TC. If the next planet to open in TC requires Ring 3 and 4 tech (Clay/Kenyte) then we must get all of those, if the RARE gold TC tech require siri ancient then we must go back to get those. So the Veteran player will go back to fully complete entire set.
But those that complain, "I been on ring 5 all my life and have all the siri ancient tech and now you want me to get Oolyte tech and I'm mad." are really not that upset and possibly have already went and got the Oolyte and Dolomyte tech.
I suspect it could take 2-3 years to get all the siri ancient tech. which then ties the completion of 2 systems to 1.

Although i really love this game and it should be challenging at the end of the day it is a game. I feel like it is morfing into something that feels more like WORK.
 

katana88

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Hey Highway
Last time I remember you, developers wanted pvp fair and free to win, I know you got more updates related with this topic but still I want to let you know today's situation:
1) Colossus is not fun unless you get GM on surface monitoring and stopping some noobs from teaming up or just make it only for squad fights.

2) Would be great if you removed gravitons from both - Colossus and conquest planets.
First of all, gravitons are partly premium items so if you remove speed boost and alloy, why leaving gravitons ? yes we get some for free but still it cannot go to someone who can buy a lot.
Spamming rainbows kills all fun on both Colossus and conquests and it is not only me saying this.

I am really thankful for you because of last updates you did to make pvp free to win, basically removing speed boost from pvp was update that got me back to PG.
We just need gravitons off in pvp and its gets 100% free to win.
Looking forward on you !
;)
 

-everest-

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1) Colossus is not fun unless you get GM on surface monitoring and stopping some noobs from teaming up or just make it only for squad fights.

;)
Hello katana88 .

We're not allowed to land on Conquest Planet / Colossus .

Your A-LGM -everest- [ English Team ] :p ]
 

Malachi79

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-everest- said:
1) Colossus is not fun unless you get GM on surface monitoring and stopping some noobs from teaming up or just make it only for squad fights.

;)
Hello katana88 .

We're not allowed to land on Conquest Planet / Colossus .

Your A-LGM -everest- [ English Team ] :p ]
There needs to be better rules or a better system in place for the planet then. Right now on colossus its just people grouping up and teaming, its not fun... there is really no point to even go there, not to mention that its supposed to be solo.
 

P4R4GON

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I have a question, is it me or is the Korell server down? i cant connect via client or the web page, can someone test that?, and btw the homepage of PG seems to be down to...

Edit: the server worked now for like 30sec and crashed again.
 

-everest-

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P4R4GON said:
I have a question, is it me or is the Korell server down? i cant connect via client or the web page, can someone test that?, and btw the homepage of PG seems to be down to...

Edit: the server worked now for like 30sec and crashed again.
Server's down atm :

support
 

ClockWire

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Malachi79 said:
-everest- said:
1) Colossus is not fun unless you get GM on surface monitoring and stopping some noobs from teaming up or just make it only for squad fights.

;)
Hello katana88 .

We're not allowed to land on Conquest Planet / Colossus .

Your A-LGM -everest- [ English Team ] :p ]
There needs to be better rules or a better system in place for the planet then. Right now on colossus its just people grouping up and teaming, its not fun... there is really no point to even go there, not to mention that its supposed to be solo.

I my self have been to colossus on multiple occasions, where I have seen pilots jumping i have tried to stomp it out but the only option I have is to jail pilots for not obeying the rules but then ticket system gets swamped which creates a headache for the Devs.

I have put my suggestion in to the Devs about changing the whole colossus, like a capture the player idea and everyone has to capture that player to gain top spot which will be based on time that player has avoid capture.

Team death match 5v5 bases on each side and you have to destroy the other teams turrets to win. I’m sure the Devs are open to ideas in the suggestion bit of the forums, maybe the prizes could be changed number 1 spot gets so many bps towards the TR Ships, gold perks, graviton, boosters etc
 

katana88

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-everest- said:
1) Colossus is not fun unless you get GM on surface monitoring and stopping some noobs from teaming up or just make it only for squad fights.

;)
Hello katana88 .

We're not allowed to land on Conquest Planet / Colossus .

Your A-LGM -everest- [ English Team ] :p ]
Hey Everest ;)
Yeah I know you cannot land and I am asking devs to either let you land and control situation or make it only squad fights so none gets ganged at least.

Nice ideas from ClockWire too ;)
 

flyfighter

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Can we get a poll on removing gravitons when you enter pirate mode? Or atleast on Conquest and Colossus?

I bet 95% of all the players vote "yes" on the removal of gravitons
 
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