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Ship Armor Adjustments #03

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Kevino Tummelwiese

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Ich finde es gut das der Dev Check 3 nun da ist. Auch gut finde ich das ihr endlich mal eine Info bezüglich der Tau Ceti entwicklung verkündet habt. Ich bin gespannt auf die Screenshots der Schiffe und wie oja!
Ich hoffe nur das es jetzt nicht wider Monate dauert bis dann auch was passiert...

Supi ich freue mich =)

Kevino
 

null

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1., Can you tell us when Dev Shack 4 will be out?

2., Can the store be changed to allow all players to see the tec for all ship classes instead of just the ships a player has?

3., Could you attach the stats related to each part, and a short explanation of what they do.

4., Can you please tell me what a taunt does besides getting a enemy ship to come your way? I've heard that it makes the player harder to hit and increase the accuracy of your weapons for a short time. I know in sirius that it keeps a player in combat mode, so they can't fly to orbit. If it just draws the enemy to you, and keeps a player from going to orbit in a pvp, can you please add another benefit, such as making the enemy's shots less accurate?

5., Could each ship from Gemini up come with a 9th slot, that would allow the player to choose the tec for that spot? It could be used to bring a ship into greater balance, for example, a storm's 9th slot could be used for defence or stun tec, since it already has 3 weapon slots. Or, a shock ship could have a 9th slot that would allow for defencive tec or a weapon. Not both just one or the other.
 

CaptSmiley

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null said:
1., Can you tell us when Dev Shack 4 will be out?

2., Can the store be changed to allow all players to see the tec for all ship classes instead of just the ships a player has?

This is brilliant

3., Could you attach the stats related to each part, and a short explanation of what they do.

4., Can you please tell me what a taunt does besides getting a enemy ship to come your way? I've heard that it makes the player harder to hit and increase the accuracy of your weapons for a short time. I know in sirius that it keeps a player in combat mode, so they can't fly to orbit. If it just draws the enemy to you, and keeps a player from going to orbit in a pvp, can you please add another benefit, such as making the enemy's shots less accurate?

that would be kind of redundant as the aim scrambler and computer already accomplishes the issues of weapon accuracy

5., Could each ship from Gemini up come with a 9th slot, that would allow the player to choose the tec for that spot? It could be used to bring a ship into greater balance, for example, a storm's 9th slot could be used for defence or stun tec, since it already has 3 weapon slots. Or, a shock ship could have a 9th slot that would allow for defencive tec or a weapon. Not both just one or the other.
I like this idea a lot, but i feel it should come in at Mizar
 

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gonzaabel said:
Highway said:
Include the armor price in the total selling price when selling an armor-equipped ship.
Hi, some questions, it's say: 'including armor price to the sell of the ship with all (with skills)' ?
Because the spanish and portuguese translation say: 'include in the ship price the total price of the ship + the armor'. And in the german translation it was different.
And it is correct, the armor price for sell can be the 100% and not the 50%?
Spanish translation (made by Cetrero) is wrong. The word "total" is modifying "selling price", so the correct translation would be:

Incluir el precio del blindaje en el precio de venta total cuando se vende una nave equipada con blindaje.

That still doesn't explain if the armor is refund at 100% (like armor for Vega ships on CQs and Phobos). I hope it will be.

Same error for the German translation, it used Gesamtpreis (total price) instead of Gesamtverkaufspreis (total selling price)
 

Highway

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gonzaabel said:
Highway said:
[*]Include the armor price in the total selling price when selling an armor-equipped ship.[/list]
Hi, some questions, it's say: 'including armor price to the sell of the ship with all (with skills)' ?
Because the spanish and portuguese translation say: 'include in the ship price the total price of the ship + the armor'. And in the german translation it was different.
And it is correct, the armor price for sell can be the 100% and not the 50%?
These translations are done by the community and might not exactly be identical. The ship selling price will include all installed items on the ship as well the armor after the update. How much it will be its not yet defined, but I suppose it will work similar to actual selling price calculation.

Green said:
Gladiator,
ich gehe mal davon aus, das die TC Rüstung in Sirius nicht einsetzbar ist denn wenn man es so nimmt,
ein Draconis oder Sirius Schiff kannst du in Sol Missionen auch nicht einsetzen unabhänig davon da es eh schon 1-2 Systeme unter den beiden Systemschiffen liegt.
Water said:
What is with the Ancient Ships ? are new armors planned for them ? and if , what is with Sirius Missions ? can the missions in sirius flight with the new amor ? for ancients and Parsecs ?

Do we are able to fly sirius missions just with Ancient ships and Parsecs without TC Amor or with TC amor ?
Yes "Green" is right, the parsecs with the Tau Ceti armor equipped will most likely not be able to play in Sirius. The Ancient ships will not get an additional armor since they are high end sirius/entry Tau Ceti ships.

Fra_592 said:
Does that mean that prototypes ships may become more armored than rare ships? For example Mizar Parsec would become stronger than MST-X? Or would have some other kind of bonus?
Sorry if it is a bit confusing. When I use the terminology "pasec" all the X ships, Prototype ships are meant. Basically all the ships that have armors levels named by starsystems. Only they will get the extra Tau Ceti armor.

Fra_592 said:
You've already answered about CQ part, but will Methanoid Armor be allowed for Arkon challenges and Draconis Story Missions, or will Methanoid-armored Draconis ships become Sirius only?
If they're still allowed in SM, that'd leave Draconis Prototypes useful for PvP only, especially with Methanoid Armor's improvements.
Jup like you said Draconis ships equiped with the Methanoid armor will be Sirius ships and will not be allowed to participate in Draconis (missions, challenge, Conquest, etc).

Fra_592 said:
Should we understand that once you've bought the highest armor for a ship you can swith your armors on/off without having to pay anymore? Or will it be reselling/rebuying them?
We are working on an idea that should make this very flexible. Will keep you updated on this.

null said:
1., Can you tell us when Dev Shack 4 will be out?

2., Can the store be changed to allow all players to see the tec for all ship classes instead of just the ships a player has?

3., Could you attach the stats related to each part, and a short explanation of what they do.

4., Can you please tell me what a taunt does besides getting a enemy ship to come your way? I've heard that it makes the player harder to hit and increase the accuracy of your weapons for a short time. I know in sirius that it keeps a player in combat mode, so they can't fly to orbit. If it just draws the enemy to you, and keeps a player from going to orbit in a pvp, can you please add another benefit, such as making the enemy's shots less accurate?

5., Could each ship from Gemini up come with a 9th slot, that would allow the player to choose the tec for that spot? It could be used to bring a ship into greater balance, for example, a storm's 9th slot could be used for defence or stun tec, since it already has 3 weapon slots. Or, a shock ship could have a 9th slot that would allow for defencive tec or a weapon. Not both just one or the other.
1. First we will get the update rolling and after that we will see when the community is ready for the next dev shack.

2,3,4.5. Please post this in the other areas of the forum to discuss them with the Community since its not related to this dev shack topic. Thanks ;)
 

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Hi,
Thanks for your precisions.
About the Draconis ship: considering armors will make them sirius, and considering their price, i think we should be able either to turn on/off the Methanoid armor without paying anything, or to resell it the Vega way: 100% refunded.

I think i've been unclear on this point:

Highway said:
Fra_592 said:
Does that mean that prototypes ships may become more armored than rare ships? For example Mizar Parsec would become stronger than MST-X? Or would have some other kind of bonus?
Sorry if it is a bit confusing. When I use the terminology "pasec" all the X ships, Prototype ships are meant. Basically all the ships that have armors levels named by starsystems. Only they will get the extra Tau Ceti armor.
What i meant is that currently, on any system, you've got the possibility to buy either a Prototype (20% more armor) class ship or a Rare (25% more armor) ship for the same class. A few examples:

  • Mizar: AnIn-12 Parsec (prototype) vs MST-X Fusion Storm (rare) and AnIn-1 Dominator (prototype) vs STAM-SM-X Fusion Armor (rare)
  • Sol: AnIn-10 Terrorrizer vs STAM-SS-X Thunder Shock or AnIn-S78 Disruptor vs STAM-X Shadow Sniper

At the moment, the rare (X) ships are more interesting because they are way cheaper and slightly tougher.

But seeing this:
Highway said:
  • Ensure that the prototype class ships (Parsecs & RavenDynamics ships) are the best spaceships in any star system.
I was wondering if you meant that it could change and prototypes could become stronger than equivalent system rare ships?
 

inzaneness

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Hello,
Could you fix all the language problems?
I think you should fix problems, before creating more stuff and having new problems in following.

Language problems are for example:
the main component names like: Stundome | Stun Dome or Buff | Charge

Thank you
 

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Highway said:
Yes "Green" is right, the parsecs with the Tau Ceti armor equipped will most likely not be able to play in Sirius. The Ancient ships will not get an additional armor since they are high end sirius/entry Tau Ceti ships.
Heißt das Man kann auf gar keinem Planeten in Sirius mehr landen oder dass man in Sirius keine Missionen mehr fliegen kann?

Hgus said:
Same error for the German translation, it used Gesamtpreis (total price) instead of Gesamtverkaufspreis (total selling price)
The sentence
"Include the armor price in the total selling price when selling an armor-equipped ship."
mentioned 'the selling' twice. So its still clear what is meant, when i say in German
"Der Preis der Rüstungen wird im Gesamtpreis berücksichtigt, wenn ein Schiff mit Rüstung verkauft werden soll."
If we go into Detail, you re right.
I dont know does it work in spanish, but i try to write a text germen people can read fluently without changing the content. It s also possible to say "Preis" instead of "Gesamtpreis", beacause thats the important part. After reading the full sentence, everone knows that this is the amount of kryonite you get when you click the selling button ingame :)
 

Green

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Gladiator,

ich gehe mal davon aus, dass man landen kann aber da lege ich mich jetzt mal nicht fest.


Andere Frage meinerseits wäre ob man im Hangar einen Art Kryspeicher impelmentieren kann wo man max 50.000 - 100.000 Kry speichern kann, wenn dann das Kry entnommen wird/wurde hat er einen Art Sperrmechanismuss für ein paar Tage, sagen wir 1 Woche oder wäre das zu viel??



MFG GreenSpider
 

Gladiator

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Ich wüsste keinen grund wofür man das bräuchte. Un bei ner Dose verliert man selbst ohne kryschutz fast gar nichts im vergleich zu dem Vermögen, was viele mittlerweile angehäuft haben.
 

Green

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Das ist richtig aber ich geh hier nicht zwangsläufig von denjenigen aus die viel Kry besitzen anderseits muss man den Speicher ja nicht nutzen.
 
C

Cosmo21

Man sollte schon bedenken, dass es auch noch Spieler gibt, die kein Vermögen besitzen. Nicht jeder Spieler ist zwangsläufig bereits in der Sirius Singularität und kann demnach ein ganzes "Vermögen" besitzen. Das sollte schon bedacht werden... ;)
 

gonzaabel

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Thanks Highway and Hgus. :)

I hope the armor refund at 100%, or at least in the parsecs ships refund 100% of the armor and the rest 50%.
 

-BoH-

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What will the next Dev Shack be about Highway?
 

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Heavy artillery at Dev Shack 2 you see 5 Parts, Number 2 will be PvP Overhaul so i think Dev Shack 4 is PvP Overhaul.
 

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Will old parsecs be balanced to be on pair with RD prototypes? They are useless compared to RD prototypes now. If not, can you at least give us 100% armor refund option?
 

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Tau Ceti armor on parsecs,,,we will get the armor update before we get a full,new TC system(Tc bps)?
 

-BoH-

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When it gets to Dev Shack #06 - Tau Ceti System, are you going to show us images of ideas of Tau Ceti you have done?
 

sabau100

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G. Morning everyone, this a message from _PLaYeR_ (Spanish Community), he doesn't understand english so i will translate his message so you can answer his questions


ORIGINAL POST

A) New Armor Parsecs Ships (Ships 35 scalable):


A1. Price of the new armor?
It would be unreasonable an exaggerated to increase over the previous price, should be around the million Cryonite. Would not it be interesting that could armor the ship with gold?.


C) The level of the ships will change according to the armor installed.

C1. That means that lvl 45 ships as we know them will disappear?. Does this means that in each system will be ships lvls according to the armor ?:

As an example:

VEGA (1-15): Thermal (3), Deluvian (1st)
ANTARES (15-25): Thermal (15), Deluvian (18)
GEMINI (25-35): Thermal (25), Deluvian (30)
MIZAR (35-45): Thermal (35), Deluvian (40)
SOL (45-70): Thermal (45), Deluvian (60)
DRACONIS (70-85): Thermal (65), Deluvian (70), Metanoide (85)

C2. I honestly do not know why we need this?. Is this something that helps to improve the game?. If this works, what need is there to change it?



I do not understand the need to change the armour system, you just have to make some small changes:

- The option to refound the armor and returning part of the amount in Cryonite.
- The option to buy the armor with gold.
- The Increase of the sirius third shielding ships to be superior to the draconis ships with metanoid armour.
- I do not understand what function have the draconis ships with metanoid armor if you can't do draconis missions with it. I do not see much sense in it. I would remove the metanoid armor from the draco ships and reinforce the previous two.
- There are many parsecs who have more hp points than the hybrid sirius ships, and those who have less its because they have much attack power and it compensates. I do not think thats wrong either, when the TC armor, it will increase differences in favor of the most expensive.

I see few clear ideas, many probes and just a little of real work.


Best regards.
 

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So basically with the adjustment on armor means anyone who has any ancient ships are totally screwed... this is not a good thing because like me, many of us have regular ancient ships like the Myst,punisher to name a few... So all the grinding for cryonite we all did was for nothing... thanks alot.. I am one very dissatisfied pilot!!
 
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