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Pirate mode: Harassment vs "Red is Dead" issue

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Heriiwax

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Basically its just to make perople understand: PM is not obligated.
and as long as there is more than 1 man(& woman :) ) playing the game we will have more than one different kind of morale.
Some players will attack other reds. Thats it. End of discussion. Only way to prevent this is to make it somehow impossible to attack other pilots with lower level ship.
But i am one of those who thinks to put a rule on it, is wrong.

If i have a red sol ship following my draco ship around the map, taking "my" loot from the mantis etc. I would very much like to have the power to go red and shoot him.
As someone already said. This is computers, just rewrite the code somehow and make it possible to turn off PM and all these silly discussions about noobs being podded wont have to be held.
And the ones which like PM can go around in it and play as usual. I dont see what will be lost in that. Perhaps the bounty system but that is for no good anyway so...
 

Galaxy-Delta

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Heriiwax said:
Basically its just to make perople understand: PM is not obligated.
and as long as there is more than 1 man(& woman :) ) playing the game we will have more than one different kind of morale.
Some players will attack other reds. Thats it. End of discussion. Only way to prevent this is to make it somehow impossible to attack other pilots with lower level ship.
But i am one of those who thinks to put a rule on it, is wrong.

If i have a red sol ship following my draco ship around the map, taking "my" loot from the mantis etc. I would very much like to have the power to go red and shoot him.
As someone already said. This is computers, just rewrite the code somehow and make it possible to turn off PM and all these silly discussions about noobs being podded wont have to be held.
And the ones which like PM can go around in it and play as usual. I dont see what will be lost in that. Perhaps the bounty system but that is for no good anyway so...
i agree with you herii
 

WRAITH1

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Heriiwax said:
Only way to prevent this is to make it somehow impossible to attack other pilots with lower level ship.
But i am one of those who thinks to put a rule on it, is wrong.

If i have a red sol ship following my draco ship around the map, taking "my" loot from the mantis etc. I would very much like to have the power to go red and shoot him.

lol herrii i also often wish some harassing noobs were red,lol but i dont think happens very often tht someone is double stupid to go red and try steal from higher ship.

now tht u brought it up all talk about not fair on low lvls noone ever talks about low lvl stalking high lvls mooching xp/sometimes stealing. i think tht happens to also b a game reality.
 

HardWick

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PM is imperfect. Always will be. It's the nature of humanity and the nature of gaming. Combine that with the the surest way to upset the greatest number of people is to try and please everyone.

That being said, I think the orig idea is still sound. Limit red to system tech or lower.

There was a comment made about podding someone who's sniping your harvy cry that you couldn't pop. Expanding on that issue if I may: They can do that now in white.
It's annoying. It can become harassment per Astreaus' common sense guide.
The principle behind the guide is actually pretty simple: Don't be a dingus. :mrorange:


I do feel, however, that the constant battles are also a symptom of the reduced cry rates and higher ship prices. That's an issue that could be dealt with by turning the currently un-used CQ planets into harvy farms as suggested in another thread. Everyone here has had a time or few thousand where we get drawn into fights over grinding spots. Cry spots are the single biggest cause of angst that lead to verbal chat wars, leading to bent feelings, leading to clan wars, leading to all the other crap that we daily heap onto GM's.

I feel it would be pretty simple to code harvy planets into the game and would allow players to farm away from places where people are doing their missions or hunting for BP's.

Space and resources. Humanity has been fighting wars for both since the dawn of man. Right now, with predicted Sirius ship costs and the backlog of people ready to move into the new system, the amount of both (space and resources) are scarce. I would expect there to be more fights and claims/counter-claims of harassment to explode in the coming weeks. A measure of peace could be had by making both space and resources a little more abundant. Sol for example: There's Jupiter, Mercury, Uranus & Neptune, all vacant.

Put in a simple map: 10 harvy spots, 10 e-fields. Vacant of all else. That's 40 spots. In Sol alone.
Vega has Dante and Colossus
Antares has Remo
Gemini has Iga
Mizar has Cosmo
Sol we covered above
Draconis has no blank planets (food for thought on expansions, have a planet just sucked through the wormhole and "imported" into the system)

Anyway, aside from three planets in sol, there are already maps in place. Simple thing to add harvys.
If that were done, I bet half or more of the fights and claims of harassment would cease. People would get to grinding for Sirius and their BP's and a measure of calm would be restored.

The two issues are, at least to me, related. Limit the fights to fair fights of skill and clans. For those who want to grind without constantly bumping heads with half the sever over grind spots, expand the grind spots.

Make the unused planets part of the story line. Complete the system missions for access to that systems mantis cryo mine.
For Sol you could mix it up a bit given all the vacant planets: Complete sol, gain access to the Mercury grinding. Complete Gazica, get access to Jupiter. Complete the hive, gain Uranus. Beat Sirius, you get intel giving up the location to the secret mantis cryo mine under the ice covered oceans of Neptune, loaded with lv70 harvys.... What a way to get people into the story missions eh? Your "bonus" planet too crowded, do some missions and keep moving foreward!

There was a dramatic pregnant pause of players who got to the hive but didn't finish the story once they gained access to the rares and and got the tech. They went to go grind on earth/moon and thats when you saw the massive explosion of problems. The backlog of players with no where to go, no where to grind without constant turf wars. Make the cry drops on the sol bonus planets only slightly higher from the system completion planets, and the access gives you no so much increased cry, but simply room to grind.

By "slightly higher than the system planet", this is what I mean.
A 5% bump over Earth amounts On Mercury.
A 5% increase over Gaz amounts on Jupiter.
A 5% increase on Hive amounts on Uranus.
A 5% increase on Sirius amounts on Neptune.
That would make the amounts less important (but still higher) than the ability to grind without constant crowding.

It would also solve the "low-stalking-high" issue raised previously as lower level players would have to complete the story to get there, leaving the "normal" planets a free-for-all (Think "INCENTIVE to advance"!)


I realize that's off on a bit of a tanget but like I said the two issues are (I think), directly related.
Solve one, help the other. Solve both and, to quote another space epic, "restore blance to force, you would".
 

WRAITH1

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@ HardWick
if u have an idea its good but imo u also need to get some facts and try "phantasize" a bit and follow through.
if i follow ur idea the math is off u suggest fixed amount of playable areas to variable player quantities.

- as i know they compensate this problem already with creating multiple instances (dont have precise details just conversations i saw) supposedly when player amount is "x" another instance f a specific planet opens up for the next, and tht is a better idea as wht ur suggesting and already exists as i know.

ur idea imo is only appealing cause creates new content ingame (eventhough same unenjoyable grinding) and thts wht the game lacks is alternative content: minigames, bosses, real pvp options.

"friction" between players will always exist. making the game control pvp rules or other aspects "itself" via coded software will diminish some "friction" but surely not all.

btw imo some games "thrive" on "friction" but here spliscreen steps in and wants cover themselves legally and introduces/applies griefing clauses very weirdly imo.
(imo u cant apply for example the griefing clause to a player tht is saddened cause he doesnt play as well as another)
i dont think u can advertive conflict/competition games and then try to turn it into a "kissy, kissy/does ur unicorns color match ur lipstick" game.
i mean u cant have this specific game targeting (for example) kindergarden AND senior citizens and not expect "friction".lol
 
W

Whatever

HardWick said:
PM is imperfect. Always will be. It's the nature of humanity and the nature of gaming. Combine that with the the surest way to upset the greatest number of people is to try and please everyone.

That being said, I think the orig idea is still sound. Limit red to system tech or lower.
PM is good as it is. No need to limit it to system tech. People are aware that by going red you're taking a risk of being podded no matter which level you are or what ship you're in. Why would PVP had to be fair? It doesnt have to be. Wars are not fair in real life too. For example just take a look what happened to Iraq or Libya when they decided to mess with NATO (mess with the west - get pulverized like the rest, this is what happened). So there's nothing wrong with PM, maybe the option to switch it on and off like before but as SS put it, it is impossible to bring that back with current coding (highly unlikely but let's believe them on this ^^ ) Remember, PM is an option not obligatory form of gameplay. [/quote]

HardWick said:
I do feel, however, that the constant battles are also a symptom of the reduced cry rates and higher ship prices. That's an issue that could be dealt with by turning the currently un-used CQ planets into harvy farms as suggested in another thread.
You are right about overpriced ship/tech in draconis but I'd disagree on turning unused CQ planets into harving farms - it simply is not necessary. All what SS needs to do is to increase cryonite drop on Gazica harvs. I'm not taking into consideration R67 harvs on Hive since they are mixed with other mantis, u have DS passing by so "harving" of those is rather challenging even in squad. I'm focusing on Gazica harvs, especially R66 ones. They're "hard" to kill solo (you can kill one at a time) so when a player is grinding solo on them should make 15-17k an hour without cryo booster not the current, insanely stingy, 5-7k. It would still take approx. 5 hours of harving R66 harvs to get enough for 1 rare which would be reasonable amount of time for effort involved IMO. I tested out many grind places (Gaz R63 66 harvs, Mars all of them, Molikar all of them, Earth LZ ones, Baumar 38, 39) and the best drop is on Molikar 8-11k an hour without booster using draconis sniper. it's a MYTH that sol shadow will give you more cause I tried that too. so all they need to do is give us better drop for system tech, it would solve problem of higher ranked players 1-shooting harvs in lower sys. and would enable people to get ships and gear done in some "reasonable" time frame so they can actually start having FUN instead of spending weeks on boring grind.

to summarize, these proposals for harv-farms you made indeed are effort to solve cryo problems, but they would take time for SS to implement (if they would even bother of doing it). much easier way is to increase drop for system ships when grinding harvs. it would take a short tweaking of numbers in the code, it wouldnt create bugs, game instability or sth like that. regarding PM, well my opinion is that is just a-ok as it is. i.e. if a player is red in gemini he/she should keep in mind to stay away from red mizar,sol, drac players cause they may not have a problem with shooting a lower level pilot with weaker tech.
cheers!
 
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What astreus posted about his take on PVP...is this going to be the rules from now on? I pretty much want to know if lets say sometakes a video of someone breaking on of those "rules" will they get jailed or banned, Or is this just astreus view on what it should be. In the chase that these are rules I say post it in the offical forum thread. Maybe also in the games event page so everyone knows.
 
A

Astraeus

Shadow-Stryker said:
What astreus posted about his take on PVP...is this going to be the rules from now on? I pretty much want to know if lets say sometakes a video of someone breaking on of those "rules" will they get jailed or banned, Or is this just astreus view on what it should be. In the chase that these are rules I say post it in the offical forum thread. Maybe also in the games event page so everyone knows.
That was mainly my thoughts on the Subject is all however anything is possible. Rules about it are already in place & covered by the CoC
 

Voidfire

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You know the risks when you turn on PM so you can't complain when someone pods you.

It is a realistic situation in life where there'll always be people who attack others that are less powerful than them, its a big eat small world. If you implement the system tech thing then the word "Pirate" would lose its meaning.

Just my opinion.
 

WRAITH1

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maybe its hard for GMs to distinguish regular "moaning" from real "griefing" so they try please all which has adverse effects.
(something like lets all b friends hold hands and sing "kumbaya my lord".lol)
 
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I don't see why people don't just play the game, you know if you go red then you jave the chance to get podded. Noone is making you hit the skull, as for those that say its becuase i'm working on my achievement, well then the person who podded you may also be working on his pvp achievement. I have also seen that mainly the people that complain are also the ones that have no issues podding other people when they have the advanage to win, it just when someone else does it to them they start complaining and whining. I just think that those people should just play the game, and grow up a bit. People just want everything from both worlds, the calmness of playing in white and being left alone, with the action of being red. You cant always have both you have to choose.
 

Smudge

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I am a level 21. i learned quick to look behind before \i went to the planet surface. \if \i am in orbit I check bounties to see if there is a big PVPin or bit or on the planet. You learn to survive. Leave it like it is!
 

ridoi

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a good tactic for newbies ,if u want to do sms while in PM, check bounty, as the last poster said, wait for in orbit, and remember u do not need to get podded, if u see a red in bounty list, go in orbit, wait for monday, 02 pm, ST then pm turns off, so u lose nothing...
 

Defcon

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Now that is some great tip Ridoi. Wait till it is monday and pm turns off.

Well u can easily land and get killed, then ur white.

This discussion is not leading anywhere.

It seems that most people don't mind if they get shot bye higher tech pilots.

For me, i just 'assimilated' in this system. Anything that is red and i think i can kill, i shoot when i feel like it. Once, maybe twice. Vega, antares, or Drac. Doesn't matter anymore. I don't ask what they are doing before i shoot.

This is the way it is meant to be obviously.

As a result i get some namecalling now and then, but there is the 'mute player' option for.

So nothing changes. Except 'blocked list'.

Greetz Defcon
 
T

The Rage

Defcon said:
Now that is some great tip Ridoi. Wait till it is monday and pm turns off.

Well u can easily land and get killed, then ur white.

This discussion is not leading anywhere.

It seems that most people don't mind if they get shot bye higher tech pilots.

For me, i just 'assimilated' in this system. Anything that is red and i think i can kill, i shoot when i feel like it. Once, maybe twice. Vega, antares, or Drac. Doesn't matter anymore. I don't ask what they are doing before i shoot.

This is the way it is meant to be obviously.

As a result i get some namecalling now and then, but there is the 'mute player' option for.

So nothing changes. Except 'blocked list'.

Greetz Defcon
i bet you wish you had a parsec dont you with its 15% more hp/armor
 

Defcon

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The Rage,

That is another discussion. Or 'was', since Adrana closed it. And, like this discussion, it was not going anywhere.

But to answer your question :

Off course, the only option in this game is Assimilation.
So now I follow the Red=Dead attitude stipulated by the Code of Conduct and supported by most pilots. In general 'shoot first / ask later / mute player if he gets nasty'.

There is no point discussing anything and/or posting idea's or observations.
There is no point in complaining about anything.
The only option is : pay / play, grind and blend in the grey mass or leave this galaxy.

Resistance is futile in this game.

So, indeed i will go for the Parsec Class ship and enjoy the benefits of the extra armour.

Greetz Defcon
 

CtMurphy

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Are you guys still arguing about this? how childish and immature. If you're going to go red the accept that there are pilots who don't have your mind set, who don't play by YOUR work ethic, who don't have your moral and who WILL pod you regardless of whether you're in a midget ship or not. Go hang and then come back to the planet WHITE if you wish, or go red and get shot again, it's YOUR choice. It's part of the game calld PIRATE Galaxy, get over it or get lost ^.^
 

Defcon

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Thank you for your comments CtMurphy,

Your conclusion seems to be the general idea of most players.

Still, strange that there is som much 'whining' in public chat after podding lower tech, if so many players don't have a problem with it.

Maybe i have another example.

In sports : we make classes and leagues.
U don't let a 10 year old box against a 25 year old professional.
In karate, we don;t do matches between novice with 6 months experience against 15 year training blackbelt.
Cars and bikes race in different classes.
tennis, Football, hey almnost everything is in leagues or classes or groups of people with more or less the same level.
Even splitscreen makes us use the right tech level against MANTIS off al things, in missions.

Now, why is it that strange an idea to make it impossible to shoot players in lower tech?
Is that such far fetched idea?

No it is not, BUT, obviously most off us WANT to be able to one shot kill midget ships. We LIKE it.

So, that's it. We do it like that. Fine with me as i explained in replies above.

Greetz Defcon
 

ridoi

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Defcon said:
Thank you for your comments CtMurphy,

Your conclusion seems to be the general idea of most players.

Still, strange that there is som much 'whining' in public chat after podding lower tech, if so many players don't have a problem with it.

Maybe i have another example.

In sports : we make classes and leagues.
U don't let a 10 year old box against a 25 year old professional.
In karate, we don;t do matches between novice with 6 months experience against 15 year training blackbelt.
Cars and bikes race in different classes.
tennis, Football, hey almnost everything is in leagues or classes or groups of people with more or less the same level.
Even splitscreen makes us use the right tech level against MANTIS off al things, in missions.

Now, why is it that strange an idea to make it impossible to shoot players in lower tech?
Is that such far fetched idea?

No it is not, BUT, obviously most off us WANT to be able to one shot kill midget ships. We LIKE it.

So, that's it. We do it like that. Fine with me as i explained in replies above.

Greetz Defcon

lol I do not care what ship u are in rly, if u shoot me first i strike back xD, but Defcon u made rather a bad point, you just gave the devs a point to get this rule in CoC or soemthing, when you said a 10 year vs 25, that would say a vega pilot vs a gemini pilot, so shame on u!
 
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