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#10 Tau Ceti Part 4

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Gladiator

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@Highway, don't you think it's about time for a new dev shack post where we look into near and far future? Maybe talking about that one point "player controlled invasions", maybe talking about some players' ideas which might be good ones. (I had a concept about permanent blaster skins where splittscreen might make some extra money).

Or just a general Talk about what players can expect in near, middle and far future. We had the final TC update weeks ago and maybe you want to give us something to look forward to.
 

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Hi @Highway , Have you had the idea of adding small weekend events? Like adding global boosts on weekends to incentivize to play the game a little more to those who only play in big events and which already have all the blueprints that so far have given through the events, And not have to wait for the big events to know that boost will give and if it will be worth playing it?

956854985818259486.png
 

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PVP tournaments would also be cool as weekend events
 

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I came to complain about the Last Journey mission. I'm a little late.

Getting to and from the center of Calon is already quite difficult with Lava. On the other hand, when I come to LZ, there are four landings each. Before you kill the first wave, another wave arrives. I take on the aggro with the cloud. Do you know what's going on? That cloud touches the cursed praying mantis named "Runner". Anyway, I actually have a lot to complain about. If he actually landed 3 units instead of 4 units, this mission really wouldn't be a pain.
 

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What's that?
heya, rare tc attack droide is strong and has the rare blaster effect. cool cool so far, but his armor is way to weak, not much difference than before (upgraded straight from deep to rare). and as the rare seems to have yellow color section, why does the attack droide have the same blue anyway? as a e.g. it would look better 😌
rare attackdroide.jpg
 

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The pain are not the waves, the pain is that a mission that you have to do in calon with DR tech have to fight against Erebos units.
 

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What's that?
I came to complain about the Last Journey mission. I'm a little late.

Getting to and from the center of Calon is already quite difficult with Lava. On the other hand, when I come to LZ, there are four landings each. Before you kill the first wave, another wave arrives. I take on the aggro with the cloud. Do you know what's going on? That cloud touches the cursed praying mantis named "Runner". Anyway, I actually have a lot to complain about. If he actually landed 3 units instead of 4 units, this mission really wouldn't be a pain.
always gonna say this, most of the players exploits bugs in tau ceti and still they do, even with armene reactor some other getting asura parts without completing 6 amounts of story. landing lock doenst help because squad counts the playets in the ranklist. anyway this will never be fixed and this mission was the best example of it. heading up to ancient hq and alt-f4 for closing the game and like a miracle combat mode vanished and you can land to lz for protecting the s.u.r.g.e. choose your lovely ship to do it easily and fast. i didnt know about that. some others told me that and i'm happy that i finished the story without fail or multiple attempts with my calon slate and some gravs. i showed you a video how hard i struggeld with erebos slate. didnt had any problems with calon slate. we ,,allegedly" have top armor and new stuff. no wonder why so much players stopped playing after tc4 launch. and that this mission is solo is a pointless complication for you to rack your brains out. I mean you could do "inside job" solo, because the guard isn't allowed to see anyone. I hardly understand the intentions behind it. storymissions that are supposed to run undercover are solo, that's a good thing, but not the first for the new system where transporters and the s.u.r.g.e are already lurking around in the lz. it did take a player 5x attempts for a normal calon chroma to do it without any booster and the mission isn't even complete. each attempt with gravis. 5x escorted externally, 4x fail. fail even in the last 5 sec. to get the navigation chip.
 

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it did take a player 5x attempts
5? I know players that had to do this story at least 10x+ and this only due of the situation that they did not survive long enough or the SURGE was killed. I don´t know how many attempts it took me and i still haven´t finished this mission and only by some strange miracle got the chip, poded after time ended and mission failed anyways.

With the launch of TC4 i even shared my thoughts of this mission that it could not have been tested under player conditions and i stay to this even now. Tbf i haven´t retested this mission with Gold tech so far but if the mission to reach the final planet already is based on luck to get the right spawn units (none of the Ere ones (Bersi, Runner or Grifter) so that you have a chance to survive long enough is already a bad concept and if it involves the use of gravs or even boosters to pass it it makes it even worse imo.

And i still stay to the saying that for a solo mission spawning 4 units that are basically dmg sponges with DR tech is not the right way if the mission decides to spawn the Ere ones in them as it is always the chance to spawn 1-4 of them who eat your time and before you can finish all units the next wave already spawns in.
 

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What's that?
5? I know players that had to do this story at least 10x+ and this only due of the situation that they did not survive long enough or the SURGE was killed. I don´t know how many attempts it took me and i still haven´t finished this mission and only by some strange miracle got the chip, poded after time ended and mission failed anyways.

With the launch of TC4 i even shared my thoughts of this mission that it could not have been tested under player conditions and i stay to this even now. Tbf i haven´t retested this mission with Gold tech so far but if the mission to reach the final planet already is based on luck to get the right spawn units (none of the Ere ones (Bersi, Runner or Grifter) so that you have a chance to survive long enough is already a bad concept and if it involves the use of gravs or even boosters to pass it it makes it even worse imo.

And i still stay to the saying that for a solo mission spawning 4 units that are basically dmg sponges with DR tech is not the right way if the mission decides to spawn the Ere ones in them as it is always the chance to spawn 1-4 of them who eat your time and before you can finish all units the next wave already spawns in.
i think this mission is not tested properly for solo action to do it without gravs or protector ships. already said that final part will be rushed. problem is also with the tester team for new pve content they already know where bugs or hidden exploits are. it is strange that these exploits are corrected between the week where big updates are released. screaming in the forest gives an echo, keep that it mind. now everyone will struggle after the final battle on calon with the last journey. also inside job fails when one squad is in orbit(no exploits allowed). it fails when you get podded it says "lost data" what data? we didnt even collect/scanned anything. it fails when the game crashes. and armene exploit. rare bps vanishes without any reasons after they drop it happened 4 times. bp tracker wont work right sometimes it kicks-in with the sound, but no blueprints at all. some calon missions are stucked bugged e.g house calls barossa will not land.
 

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No cheating is pretty bad in many of these missions.
My personal favorite is Eye of the Storm where podding is fine until you need to deliver supplies.
Podding with supplies fails and makes sense.
Podding without any supplies is cheating for some reason. Visiting Armene to travel lz is not even better since you still have to deliver supplies. :ROFLMAO:
Excellent idea slowing ship holding supplies, part of me wants that added to Resource War. :devilish:

Got hilarious fps stuttering issues 'Gather the rest of your team.' message presumably causes while doing Inside Job. The hardest part is not podding due to the stutter. :ROFLMAO:
Easy improvement to Inside Job by adding something short like "oh orbit is not longer safe" and a short timer to land instead of idk instantly failing cuz 'shortcut'.
Really gives the feeling that this whole mission cheating was not very well implemented.

Easy improvement to Operation Forward Defense. Rather than just 'That was correct.' why not "part 1 correct" "part 2 correct" and so on. Unstable Geology tells you last device activated which could also work here as well.

Don't forget scope shifted repair turrets not showing reduced range visually! (its still reduced)
 

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What's that?
No cheating is pretty bad in many of these missions.
My personal favorite is Eye of the Storm where podding is fine until you need to deliver supplies.
Podding with supplies fails and makes sense.
Podding without any supplies is cheating for some reason. Visiting Armene to travel lz is not even better since you still have to deliver supplies. :ROFLMAO:
Excellent idea slowing ship holding supplies, part of me wants that added to Resource War. :devilish:

Got hilarious fps stuttering issues 'Gather the rest of your team.' message presumably causes while doing Inside Job. The hardest part is not podding due to the stutter. :ROFLMAO:
Easy improvement to Inside Job by adding something short like "oh orbit is not longer safe" and a short timer to land instead of idk instantly failing cuz 'shortcut'.
Really gives the feeling that this whole mission cheating was not very well implemented.

Easy improvement to Operation Forward Defense. Rather than just 'That was correct.' why not "part 1 correct" "part 2 correct" and so on. Unstable Geology tells you last device activated which could also work here as well.

Don't forget scope shifted repair turrets not showing reduced range visually! (its still reduced)
yes and its hard to get all members through inside job. this mission is three times patched and it is worse enough to not do it. you get pod without any scannig, fail. someone is late in lz, fail. oort story should be different from others we know? since when does failure belong to distinguishing? wow aggrobeacon can hold the the sentry, but thats it. 😆
 

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Hello everybody.

As almost 3 months passed after the release of the Tau Ceti Part 4 update, I'd like to ask our lovely Devs :D if we gonna get at least something to talk about on forums, so the new Devshack for the next update they have in line? (Player Controlled Invasions i think :D )
 

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What's that?
Hello everybody.

As almost 3 months passed after the release of the Tau Ceti Part 4 update, I'd like to ask our lovely Devs :D if we gonna get at least something to talk about on forums, so the new Devshack for the next update they have in line? (Player Controlled Invasions i think :D )
passed or smashed? Tau Ceti 4 Hype, everybody was talking until its release --- after release a bit silent --- more silent --- last thing was mantis killing fixes for achievments, very important update by the way when the rest of the mission are not properly managed for normal player conditions. could ask what are ,,normal player conditions"? players with regular membership with lowest or without any boosters. since gravitions exist the game is predicted in sm to fail, especially in the long awaited tau ceti that was ripped appart. i bet tau ceti 4 is designed for players that buys the highest boosters and gravitons. "draining the wall" however designed that sm a huge aggrobomb with 5 sec timer. how do you think that should work? even with blue grav. it was very close to fail and thats the problem gravitons are included in story design. level 111 unit, cool cool, but since when is the slate a punching ball? it feeld like i had the first tau ceti armor in it. its a challenging planet they said.. since when is podding a challenge? a challenge is when you are fighting with very low hp and still are alive to go on. mantis hive is challenging even with sirius ships. sirius r5 is challenging even with tau ceti stuff. calon is challenging. erebos is a slaughter and bunch of graviton planet and i dont include the rares or count them, because they dont help out well enough that they are worth enough to be collected with its whole decrypt action. --- anyway we got some silent hill vibe with halloween event until devshack is refreshed. and lets hope that they dont include cq rework again what wasn't in the devshack years ago.😋
 

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Actually rares are very easy to find on Erebos excepting Repair Droid and maybe Magnet or Repair Field. And I already see it's a big difference in my opinion between TC Rare and Sentient. That's why I focus on equipping all the ships I want with full rares before I even touch the missions.
 

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What's that?
Actually rares are very easy to find on Erebos excepting Repair Droid and maybe Magnet or Repair Field. And I already see it's a big difference in my opinion between TC Rare and Sentient. That's why I focus on equipping all the ships I want with full rares before I even touch the missions.
yes they are easy but i would'nt count on them. some of us have full rare ships and still getting podded all the way in storymissions. i decided for me that i have a small upgrade puffer because i did some sm without full rare techs(slate,wolf). you dont need rare techs for inside job or eye of the storm. you can do it with calon tech too. who gets the attention on the sentry, he needs to pull him in the corners of erebos - afterburn as fast as possible. outside cover is not nessecary. i should have recorded how we did that. the last point will be landing zone,so dont get fooled that only 1 squad member must be in landing zone, because the sentry will follow very fast into lz through the walls and you dont have much time to completed the missions timer, as the other points you did. watch out for orbital strikes in the last point. i was the one who put the sentry everytime in corner the rest headed up to the points and cleared the units. next time i will record that😋 it was a hair's breadth to fail because i was stuned many times by the squadron, but the aggrobeacon did a good job.
 

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could ask what are ,,normal player conditions"? players with regular membership with lowest or without any boosters. since gravitions exist the game
If you ask for my honest opinion "normal Player conditions" are hard to decide when they end and when they start as one of the bigger factors is already the energy situation.

For my playing the game without having the Ult Mem active is already not more a thing as i´m not really a fan of thinking about when i should move towards the next E-Field due my E is running out after fighting for 5 mins and then refill E again when you have 3 active drones where eventually 1-3 of them have double effect as well what also means "you have to leave "your spot of hunting/farming" what could lead to someone else taking it".

So for me a "normal player condition" is at least having the Ult Mem active as it is relative cheap so that most should be able to have it active. Boosters like ATK, DEF, Flight Speed, etc. are imo something that should count as "Pay for Convenience" and not a "you need to have it to have a better chance to pass a Story Mission" thing.

In case of Gravs they are heavily rng dependent if not purchased in shop for the guaranteed colours as each Grav you obtain from any activity outside of the shop and an RDX event Milestone drop in a rndm color where it seems the most droped one is Blue as i have a ton of them while the others drop maybe every 3rd or 4th drop what makes them to unreliable imo to hope for them to be there when playing a story mission.

Also having boosters + gravs still does not guarante that you can complete the mission as different mechanics and conditions since TC easily lead to insta fails for some very strange reasons that make no real sense like "1 pilot in squad pods and the missions fail" or "1 pilot in squad is not in the target area and mission fails" as example what would make sense when doing the missions solo but why also in squads?

Basically flying some missions in squad makes them much harder with more chances to insta fail them then flying them solo instead what even counts for some missions that are marked as Squad missions.
 

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What's that?
Basically flying some missions in squad makes them much harder with more chances to insta fail them then flying them solo instead what even counts for some missions that are marked as Squad missions.
I'm curious what you or others say about the story missions on erebos. i still think that "draining the well" with the right ship is feasible solo or in a squad if there were no time limit, 2 hours are actually well appropriate, but I think not only gravitations are nessecary, but also those best boosters for maximum effectiveness against the bosses. i also think that the first boss can get some deflex action because hes very powerful.
 

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@KingSub
Tbf i currently haven´t touched the game since at least 2 months now already again so that i still sit on "The Last Journey" (not have redone it since i got the Chip somehow by chance and a lot of luck it seems) hence having most Golds for the ships i actively fly but as quick as the hype for the new system came as soon it was gone within one month already again as it boiled down to "hunt the stuff without any kind of sideactivity to go for".

So yeah... no idea if the others in my clan have touched the other Story missions after The Last Journey already or how they play as for me playing PG nowaday is mostly on a whim when i get the feel for playing it again and then maybe for 1-2 months at best before i need a break from it again for several months.
 
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