in germany we say : wo ein wille ist, das ist ein weg, wo'n arzt, da'n gelber"Finally tau ceti 4 now I have to go on sick leave to have plenty of time
In 72 regular blueprints, ne0n-9 and ne0n-10 spaceships are included probably from hunting specific units, or gained by missions completion.Narokath said:
- Added 72 new regular blueprints.
- Added 36 new rare blueprints.
Yeah i remember this info about 2 rare ships as well but when you do the math it gives exactly 36 items so either the idea of 2 rare ships was scraped or they will be implemented later or the 2 new ne0n ships are the ones that where ment to be the rare ships but changed to regular ships now.So far as I remember, from TC4 we have total of 10 ne0n ships, and should have 2 rare ships that use abilities from the previous TC parts. Are those ships counted in those 36 new rare blueprints?
Based on this information and with our knowledge that 36 items exist it confirms at this point that it will give 2 tech levels again where the first will be item level 97 and the second item level 99 so either the new ships are given during the story at some point and so are not counted in the list or where overlooked as then it would have to mean that it gives 74 new regular BPs or 38 new Rare BPsAdded 72 new regular blueprints.
Added 36 new rare blueprints.
I think with the TC4 trailer that already rolled in February it was a given that a new system will come due of the new Stargate we have seen. However the system only seem to have the Cort Planet for the Asura Cortex and the Mantis Homeworld Planet Erebos.p.s. I didn't expect TC4 planet to be located in new star system, but I expected to gain an access to it after TC4 missions. Very good job for that!
This is something that is a bit vague for me in terms of the "non-linear" info. Does it mean that then the next mission can be easier or harder if you have completed/failed a certain task in the previous mission? Can we "change" this if we redo a previous mission and "do it better" or will it stay in the condition it is in + how will it affect the flying in Squad balance in terms of spawning units and stuff? Will it give for this new sort of missino aproach give an updated Mission Window or will we have to figure it out by ourself what affects the missions?Added 9 new and extensive story missions.
Mission progress is non-linear. Completing some of the new story missions has a direct effect on the starting conditions of other story missions.
The two new and rare ships that come with TC Part 4 will finally use each 4 of the new items we have introduced in the past parts. These are the ships designed for these items.Last question: You haven't announced 2 New items that come on ne0n-9 and ne0n-10 like in last parts. Is that also a surprise?
The listing of the rare blueprints only contains items. Ships are not part if it.So far as I remember, from TC4 we have total of 10 ne0n ships, and should have 2 rare ships that use abilities from the previous TC parts. Are those ships counted in those 36 new rare blueprints?
Yes they will be adjusted to match the new item strength introduced with the upcoming update.Were the tau ceti cq ship and items buffed for tc4 as well?
It means that you can play all the new missions in any order you like. You can go even go directly heads on to the queen. But certainly there are multiple missions that will increase the chance that you are not directly annihalated on the showdown. Through the story you will get hints about what will change by the missions. So you will have some flexibility what you what missions you want to play first. The missions are long, complex and challenging but rewarding at the same time.This is something that is a bit vague for me in terms of the "non-linear" info. Does it mean that then the next mission can be easier or harder if you have completed/failed a certain task in the previous mission?
Spawned objects like turrets, beacons, mines, orbitals will not get ther range shortened or extended. Thats why the magnet array is not affected by it.No mention of rocket aoe or magnet array fields in update so are they getting range boost/penalty changes as well?
Thanks for the explanation. So these 2 are the rare ships for TC4.Highway said:It means that you can play all the new missions in any order you like. You can go even go directly heads on to the queen. But certainly there are multiple missions that will increase the chance that you are not directly annihalated on the showdown. Through the story you will get hints about what will change by the missions. So you will have some flexibility what you what missions you want to play first. The missions are long, complex and challenging but rewarding at the same time.
Will only the rare prints be added or is there also a chance that corresponding ancient variants will be added to drop in sirius ring 5?Mizar/Sol Defender and Sniper Rares, previously only available through in-game events, will now drop in Mizar and Sol respectively.
There is no plan for ancient TC items. Best items will be the TC rares.Will only the rare prints be added or is there also a chance that corresponding ancient variants will be added to drop in sirius ring 5?
But then please only with an added new Boss Unit that will drop those item. The pool of items for each current variant is already big enough and adding at least 24 more items to the pool would backfire at some point considering my ">>>speculation<<<" of the rotation for the items as it currently seems to be the case.Will only the rare prints be added or is there also a chance that corresponding ancient variants will be added to drop in sirius ring 5?
Atm it is mainly speculation but from the description of both ships it seems that the Fox will have Scope, Cloud and Magnet Trap and Gorilla will have the Chain and DI at least.The two new and rare ships that come with TC Part 4 will finally use each 4 of the new items we have introduced in the past parts. These are the ships designed for these items.
i didn´t mean any ancient tc-blueprints. my intention was to ask if there will also blueprints like "mizar ancient sniperblaster" be added, as their rare prints should be available without an event running. or did i get it wrong?There is no plan for ancient TC items. Best items will be the TC rares.
Well my personal guess is that the Story of TC4 wraps around gathering allies and tech to help you in the final battle and when it would have been linear as always we would have gone this route.But doesn't that completely destroy the storyline if the story is no longer linear? I can't really imagine how that would work. How do you know the correct order of the missions if they are all already available? Then there is the danger of starting somewhere in the middle of the story.
It's an interesting approach and gives the players more freedom in choosing the mission. But for the story itself, I find it rather a disadvantage.
Pirates have just found some abandoned crates of ancient technology and used it for their purposes. They don't have such big advantage in power as you already finished story with them on "House Call" defeating Barossa.would be strange to see something like ,,tau ceti ancient blaster" because these are already ancient techs, or am i wrong @Highway ? besides ne0n ships are created by the pirates