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#10 Tau Ceti Part 4

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Rajaa

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Highway said:
It means that you can play all the new missions in any order you like. You can go even go directly heads on to the queen. But certainly there are multiple missions that will increase the chance that you are not directly annihalated on the showdown. :devilish: Through the story you will get hints about what will change by the missions. So you will have some flexibility what you what missions you want to play first. The missions are long, complex and challenging but rewarding at the same time.
Thanks for the explanation. So these 2 are the rare ships for TC4.

Regarding missions, the harder it is, more challenging it's for me. I'll probably assemble a squad and as a 1st mission, I'll challenge Queen directly head on to see what we can do. I hope that it'll be very challenging (unless we're annihilated right away 😄).
 

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as it is part of the upcoming update:
Mizar/Sol Defender and Sniper Rares, previously only available through in-game events, will now drop in Mizar and Sol respectively.
Will only the rare prints be added or is there also a chance that corresponding ancient variants will be added to drop in sirius ring 5?
 

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What's that?
would be strange to see something like ,,tau ceti ancient blaster" because these are already ancient techs, or am i wrong @Highway ? besides ne0n ships are created by the pirates
 

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Will only the rare prints be added or is there also a chance that corresponding ancient variants will be added to drop in sirius ring 5?
But then please only with an added new Boss Unit that will drop those item. The pool of items for each current variant is already big enough and adding at least 24 more items to the pool would backfire at some point considering my ">>>speculation<<<" of the rotation for the items as it currently seems to be the case.

In regards of Allies Cover (i think a new test will be required when the update drops) will there also be the issue fixed that it no changes/selects a new target when one is out of reach? In my test with the Allies Cover i noticed this what can create an issue as in case of "useless links" like with an turret or even the DDroid it can mean that links are lost when the unit is out of range or destroyed or the player poded and another could get linked with the Wolf.

The two new and rare ships that come with TC Part 4 will finally use each 4 of the new items we have introduced in the past parts. These are the ships designed for these items.
Atm it is mainly speculation but from the description of both ships it seems that the Fox will have Scope, Cloud and Magnet Trap and Gorilla will have the Chain and DI at least.

Considering all exiting TC4 items i assume that the 4th Item for Fox will be Cover and for Gorilla it then will be Leap and DDroid and so think that we will have the following Item layout for those ships:
ne0n-9 Flying Fox:
ne0n-9 Flying Fox.jpg

ne0n-10 Gorilla
ne0n-10 Gorilla.jpg
 

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There is no plan for ancient TC items. Best items will be the TC rares.
i didn´t mean any ancient tc-blueprints. my intention was to ask if there will also blueprints like "mizar ancient sniperblaster" be added, as their rare prints should be available without an event running. or did i get it wrong? :confused:
 

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But doesn't that completely destroy the storyline if the story is no longer linear? I can't really imagine how that would work. How do you know the correct order of the missions if they are all already available? Then there is the danger of starting somewhere in the middle of the story.

It's an interesting approach and gives the players more freedom in choosing the mission. But for the story itself, I find it rather a disadvantage.
 

Vesperion

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But doesn't that completely destroy the storyline if the story is no longer linear? I can't really imagine how that would work. How do you know the correct order of the missions if they are all already available? Then there is the danger of starting somewhere in the middle of the story.

It's an interesting approach and gives the players more freedom in choosing the mission. But for the story itself, I find it rather a disadvantage.
Well my personal guess is that the Story of TC4 wraps around gathering allies and tech to help you in the final battle and when it would have been linear as always we would have gone this route.

Now you can kinda like in (i hope this is allowed as it is a non online game) Breath of the Wild you can directly go to the final Boss without doing anything else in order to power up Link to make the battle against Ganon easier. So it seems that SSG tries such an approach now and basically says "You can directly go for the final battle but will have a very small chance of wining it or do 8 additional missions in order to help you at the final mission to make it easier".

So i assme that those 8 missions are independend from each other and it so gives no "correct or wrong" start and they should be equal in difficulty but different on their own.

Considering that we have 7 Systems and in each system found allies it would not wonder me if 1 mission is based around each system to do a couple of tasks, defend invading mantis or whatever in order to gain those allies to join the fight against the Mantis queen what could result in maybe a defence line that is taken by the allied forces or supportive fire at a certain spot etc.
 

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Don´t know if this really will be the case... maybe for the first rounds as for me the Asura Cort looks more like it will be inactive for a majority of the battle as in theory items with runtime are also in CD + blaster has an CD as well.

So ships with a lot of active items will only have the Asura Cort active during the start of the battle and then it will be inactive most of the time. I don´t really see many ships that can propely benefit from this Cort atm.
 

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Hello everyone.

As we know from the changelogs, highly desired update finally comes to the servers on 26th. For these, who still were not able to finish Calon missions and/or will not be able to play on the release date, I will be making a livestream starting from the very beginning of the maintenance end.

Livestream starts on 12:00 CEST and will contain:
  1. Basic informations about the final update described from the patchnotes
  2. Practical explanations of the update as quick as I get to know it
  3. Mostly footage of shooting on the new planet -- Erebos!
  4. Interviews with guests
  5. Maybe some giveaway? But not promising...
Hoping to see many people enjoying the content incoming to the game.

 

Rajaa

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would be strange to see something like ,,tau ceti ancient blaster" because these are already ancient techs, or am i wrong @Highway ? besides ne0n ships are created by the pirates
Pirates have just found some abandoned crates of ancient technology and used it for their purposes. They don't have such big advantage in power as you already finished story with them on "House Call" defeating Barossa.

Regarding stuff like "Ancient tech for Tau Ceti", it's not possible to have these because the Blue blueprints in TC already contain fragments of ancient tech that they're made of.
Cycle of rapid, normal and strong ends with Modal Logic that gets all 3 of them forming top EiU tech, and DR needing Modal for these. Ancient tech is only possible in Sirius Singularity and Tau Ceti is a standard system which is already above that tech, and as you know already that standard system ends up with Gold tech as a top tier tech in the system.

Also a good hint, Tau Ceti Part 4 is leading us to "Unknown Mantis System". If ancients had that kind of power to create something like "Tau Ceti Ancient tech", maybe Mantis wouldn't take control of them in TC2 part (EiU), and TC4 would be based on Unknown Ancients Territory.
 

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What's that?
Pirates have just found some abandoned crates of ancient technology and used it for their purposes. They don't have such big advantage in power as you already finished story with them on "House Call" defeating Barossa.

Regarding stuff like "Ancient tech for Tau Ceti", it's not possible to have these because the Blue blueprints in TC already contain fragments of ancient tech that they're made of.
Cycle of rapid, normal and strong ends with Modal Logic that gets all 3 of them forming top EiU tech, and DR needing Modal for these. Ancient tech is only possible in Sirius Singularity and Tau Ceti is a standard system which is already above that tech, and as you know already that standard system ends up with Gold tech as a top tier tech in the system.

Also a good hint, Tau Ceti Part 4 is leading us to "Unknown Mantis System". If ancients had that kind of power to create something like "Tau Ceti Ancient tech", maybe Mantis wouldn't take control of them in TC2 part (EiU), and TC4 would be based on Unknown Ancients Territory.
thats true, if the ancients never used the existing techs we have, we had a big chance to see tau ceti ancient techs for the future and maybe we will get another techs called for e.g ,,ancient multipolar blaster''.

the reason for the controlled ancients and invaded earth is because of the mantis managed to hijack the energynodes and relayatations. so everytime we tryed to make sure that the energynodes are all-clear from swarm-codes more ancients landed and attacked us. it was always the mantis incited the ancients to us. sure the entity had a programm were he wanted that the ancients attack us for his own safety

the reason why the ancients seems so powerless is because they are compensated, especially the entity. if the temple was never build, the ancients would be wipped out forever, left behind only myths and wreckages of their legacy. and the main reason for this is draconis and sirius. sealed up in sirius and attacked by the methanoids ,,legendary nebula dragons" before the mantis war against the methanoids. the nebula is nothing more then the entity. thats what i believe, thats what aurora and desai shows how much they was going through. did i mentioned that the crashed huge ancient ship on desai is the same spaceship that was crashed in the raven events before?

however - can't wait for next week😁
 

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Did i understand it right that the new planet is in a new star system but it is tau ceti part 4 ? Mh its a little confuse for me but im happy that it seems to go on with pve content after tc part 4 with the new star system
 

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What's that?
was little bit hard to find but here it is, don't know if you ever read this
Regarding stuff like "Ancient tech for Tau Ceti", it's not possible to have these because the Blue blueprints in TC already contain fragments of ancient tech that they're made of.
Cycle of rapid, normal and strong ends with Modal Logic that gets all 3 of them forming top EiU tech, and DR needing Modal for these. Ancient tech is only possible in Sirius Singularity and Tau Ceti is a standard system which is already above that tech, and as you know already that standard system ends up with Gold tech as a top tier tech in the system.

Also a good hint, Tau Ceti Part 4 is leading us to "Unknown Mantis System". If ancients had that kind of power to create something like "Tau Ceti Ancient tech", maybe Mantis wouldn't take control of them in TC2 part (EiU), and TC4 would be based on Unknown Ancients Territory.
Cada sistema o "empresa" dentro del juego tiene su estilo, acuérdense que este juego tiene muchísimos años y está hecho para que muchas personas lo puedan disfrutar sin tener un ordenador muy bueno.

Acuérdense que NO es lo mismo mostrar el mejor cañón azul que el peor azul. A medida que vas escalando de tecnología de un sistema el componente suele ser más atractivo.

Contra menos polígonos se usen (un mejor rendimiento se obtiene), obviamente es un poco más cutre pero todo tiene ventajas y desventajas. En este caso en Tau Ceti siguen una estética distinta a la que estas acostumbrada con componentes arcanos. Acuérdense que los componentes de Tau Ceti no son componentes de la singularidad aunque estos sean también arcanos.

Estaría bien respetar el esfuerzo que dedican los desarrolladores! Y SUS GUSTOS ;)


here translated as good as i could ⤵

Each system or "company" within the game has its style, remember that this game is many years old and is made so that many people can enjoy it without having a good computer.

Remember that showing the best blue blaster is NOT the same as showing the worst blue. As you go futher up to a system the technology and the component tends to be more attractive.

The less polygons are used (better performance is obtained), obviously it is a bit more poorer, but everything has advantages and disadvantages. In this case, they folllow in Tau Ceti a different aesthetic than the ones you used to with ancient components. Remember that the components of Tau Ceti are not components of the singularity although they are also ancient.

It would be nice to respect the effort the developers put in! AND YOUR TASTE 😉
 

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I have a question I wanted to ask about armors, whether there will be 2 armors or only one if it will be only one then the player will be much weaker and enemy units will inflict a lot of dmg
 

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What's that?
I have a question I wanted to ask about armors, whether there will be 2 armors or only one if it will be only one then the player will be much weaker and enemy units will inflict a lot of dmg
i think ne0n ships will get only deluvian(sinflut) armor and parsec/rdx ships advanced tc armor. thats it.
 

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I have a question I wanted to ask about armors, whether there will be 2 armors or only one if it will be only one then the player will be much weaker and enemy units will inflict a lot of dmg
I don´t think that this will be case considering that for Calon we had basically no armor and the damage of the units was still balanced enough to survive on the planet. In the end we only have the Thermograde/TC armor since TC2. So it would already have required with TC3 that an inbetween armor would come.

So i assume that it will only be hard to survive at the Mantis planet when you still use Thermograde/TC armor and once the Deluvian/TC Advanced armor is installed it will be like we know it currently.
 

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Did i understand it right that the new planet is in a new star system but it is tau ceti part 4 ? Mh its a little confuse for me but im happy that it seems to go on with pve content after tc part 4 with the new star system
TC2 came Eiu which is also not in Tau Ceti, we return to the Sol System. With that I concluded that Tau Ceti is not like the previous systems we know, for me it's good to do something different from the "normal".
 

Vesperion

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TC2 came Eiu which is also not in Tau Ceti
Well in some way it belongs to TC as we have to deal with units that use TC tech and with the Sky OS they had also an easy time to conquer the earth. Sure the attack may be lead by the Mantis but again we don´t encounter any units that only use Sol tech at EiU.

However considering that we have with TC4 more storymissions it would not wonder me if we may see the one or other planet with another situation like it is with earth.
 
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