Read again, they did the exact opposite.I don't think strong mat needed the cooldown buff to only 45 seconds and the nerf on long mat to 80 seconds.
I can say with certainty that it does affect Scope Shifters at Quantum Leap distance. However, I understand that you suggested it because the changes are not as obvious as with the Repair Field.
- Quantum Leap unintended behaviour when the target is out of range
How about actually time strong mat on ptr and notice it is only 45 seconds?Read again, they did the exact opposite.
Strong > 80s
Long > 45s
I agree with the idea.This affects : Blaster, Rockets, Thermoblasts, Sniper blasters, Orbital strikes, Attack charges, sticky bombs and Long minelayers
It's even worse for the regular blaster, where the strong variant allows weaving other items during the cooldown at no dps loss, making it far superior to the other two options.
I'd like to see more in depth changes. Rapid snipers having more range, rapid blasters having a better crit rate,
strong orbital strikes taking more time to detonate, rapid bombs having 100% minimum damage... These are just ideas, but could really shake up a stale ship building meta.
At least, it'd be nice to see the damage of agile variants slightly buffed (10% would suffice) to give incentive to build differently than full strong everywhere.
Public PTR is closed now and we are preparing the live release for tomorrow. Full changelog will be posted today.
Thanks everyone for helping out with feedback and testing.
Danngg caaan't wait to see these changes on the live server i'm on vacation thats bad and good in this situationPublic PTR is closed now and we are preparing the live release for tomorrow. Full changelog will be posted today.
Thanks everyone for helping out with feedback and testing.
You know the rule: Never play on patch dayDanngg caaan't wait to see these changes on the live server i'm on vacation thats bad and good in this situation
Our fellow devs are gonna work that out. I'll be back in a weekYou know the rule: Never play on patch day
Espacially when it is such a major one chances are that even with the PTR something unforseen may happen or occur
I can agree with that. The ancient repair droide and the strong repair droides are simply too strong for the weak bullwark armor. The gold techs are still within reason, but the relation ship level 10 uncustomized with level 15 techs ancient/strong/long/rapid is simply a massacre.Could you bring back the armours of Vega ships, it is so requiered in coqnuests 'cause most of the times storm ships one shot every ship with a critical missile hit all but tank of course. We need back the armours of Vega ships...
Wouldn't be wrong in itself, except that with the release of the "playerbased invasion" the old devshack would be complete and then a new one would have to be initiated.As the update is Successful. Are we going to get another devshack now? So we can elaborate about new updates a bit before the public test release?
Devs what have you done.......
you totaly messed up leap without a target , prot is toiletpaper , Tc blaster vs r4 GT is 2hp a shot if it even hits ( 9 misfire in a row) ........ if you guys do rework do it proper way not killing PG even more
thanks for reporting, working on it.check the corruption turrets from erebos there is a bug with the animation of the corruption clouds