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#10 Tau Ceti Part 4

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Poland

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Wow. What is that song in the "teaser" for the teaser? Do you again give us some surprise, Highway? :D
 

-BoH-

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Wow. What is that song in the "teaser" for the teaser? Do you again give us some surprise, Highway? :D
Most likely the combat music of the mantis homeplanet plus in the teaser in the start of the dev shack they most likely showed us the calm music for it
 

Highway

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No, its a different track that will be used in the Part 4 TC update. The mantis combat track will be heard though in the trailer on friday. (As a trailer cut version of the OST)
 

KingSub

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What's that?
No, its a different track that will be used in the Part 4 TC update. The mantis combat track will be heard though in the trailer on friday. (As a trailer cut version of the OST)
nice work 🙂
 

-BoH-

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No, its a different track that will be used in the Part 4 TC update. The mantis combat track will be heard though in the trailer on friday. (As a trailer cut version of the OST)
My second guess it's the combat for the new challenge planet then 🤔
 

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- T I T A N E S -
Nuevo planeta para hacer crio donde siempre se esta rojo y se domina en areas por flotas uooo XD ok no. :'(
 

CHALANA

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Great news TC4 is coming
 

hektor.barbossa

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Great new tc update with more lags XD
Till wont be repair this system i just frustrating to play there.
 

Poland

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Great new tc update with more lags XD
Till wont be repair this system i just frustrating to play there.
But TC4 is not implemented yet...

Trailer was very good, didn't think it will be that long. Visually not many things changed after the stream, and that Queen return..

Also, The challenge map seems to be the Lost Hangar concept... isn't it? :p

Anyways, good job @Highway , I am hyped for the new update. Let's finish Mantis last and for all :)
 

-BoH-

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Imagine hiding a plan and keeping it a secret for almost a decade that takes dedication.
 

hektor.barbossa

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But TC4 is not implemented yet...

Trailer was very good, didn't think it will be that long. Visually not many things changed after the stream, and that Queen return..

Also, The challenge map seems to be the Lost Hangar concept... isn't it? :p

Anyways, good job @Highway , I am hyped for the new update. Let's finish Mantis last and for all :)
Nun, na und ...
 

Vesperion

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Looks at least interesting but also is raising some questions... alone in regards to why Raven Dynamics is in the system and if their Reactor Challenge will only give the chance for another Cortex item (when i remember it correctly there was the talk about a new one) and/or if it will offer the chance to earn Signets and they should act then as some sort of currency for exclusive rewards that can only be obtained with those signets.

Aside from that after Rocket Turrs; Stun Turrs; F-Rep Turrs; the Mantis now also seem to have CC-Turrs
CC Tower.jpg

Those could be the TC Rare ships
Possible TC Rare ships.jpg

Possible TC Rare ships1.jpg

And this looks like the TC Rare Blaster that has at least an more interesting animation that the lame versions from Vega - Mizar and Drac as the Sol Rare Blaster has at least an different animation as well
Possible TC blaster1.jpgPossible TC Blaster.jpg
 

KingSub

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What's that?
the queen is back and the cortex planet is awesome. nice work on part 4, but what about the ''mephisto nebula'' that should be in draconis where the ancients orginally came from and the ''unknown asteroid field'' that should be on tau ceti? by the way very nice work on the ancient stargate!🤙
 

-BoH-

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If the teasers released, how close would we be to confirming a release date?
 

Rajaa

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Due to Tau Ceti Part 4 being released on the nearest date probably, there are a few things I don't like regarding the preparation of the new update that is connected to the trailer content as well. This will be stated below, and I'll explain the reason why these are critics I give.
1. Low number of story missions (only 8) for the final chapter of Ancient system discovery
2. Organization of the previous Tau Ceti Part 3
3. "Tau Ceti Part 4 | Unknown Mantis System" (trailer text statement)

Statement 1
Statement 1 and 2 are closely related for a similar reason.
Just thinking that there will be only 8 missions of the storyline in the final chapter, makes me think that I won't have joyful story discovery. With only 8 missions, the things that weren't shown earlier are not the proper way of finishing one system. We don't have pretty much any knowledge about what "Ancients" are, neither with last few missions of the previous Tau Ceti Part (TC Part 3).
Down below in second statement is the reason why this number of missions isn't enough for this part.

Statement 2 - Organization of the previous Tau Ceti Part 3
Before the real meaning about this statement, I will first talk about Tau Ceti Part 3 and Tau Ceti Part 1.
These 2 parts have a thing in common, that is that Pirates are present on Venar and Calon.
Pirates proven to be strong in pair with ancients in these 2 parts, but what was the fail in Tau Ceti Part 3, was their presenting and final mission for Pirate faction - where we win over their leader - Barossa.
Barossa was the leader of pirates who managed to steal ancient technology, and the mission with him was pretty much easy, aside from just having a "long time" to destroy buildings. The fight with Barossa, in my opinion, should have been similar/same as the mission "Regain what was lost" where we kill the "big boss".
This mission just disappointed me where the Barossa was almost same as normal pirates on the planet, not any stronger, not any mightier in technology, just the number of forces was different to that which was proven.

Okay, back to the main thing down below.

The thing is, with already released Part 3, the thing different than Tau Ceti Part 4 is that there are a lot of missions. However, the missions themselves have less meaning to being close to the discovery of Ancients identity. Many missions focus on defending, disabling Mantis/Ancients defense systems and discovering what are the ancient buildings.
That to some point negates my statement in meaning - "Well, it does help us uncover the ancient identity".
At the end of Tau Ceti Part 3, we fought a hard-fought battle with Swarm Commanders that we had so much trouble with since Tau Ceti Part 1 (Venar). From these battles, we earned data that will help us reach the location of Tau Ceti Part 4 planet. This doesn't leave us empty-handed, but it doesn't give us any clue about their homeland, and we practically are going there without any knowledge, which exactly is the plan of this part.
With only 8 missions in Part 4, the point that we were waiting to learn more about Ancients, maybe won't fulfill our desire to have the full through story of Ancients and finally have our way trough their history, homeland and objects. That, by my opinion, won't be enough to satisfy the thirst of the players of this game.

The only thing is the trailer text that changed some of the meaning that could be held behind this.


Statement 3
There is only one condition that can fulfill these conditions. That is related to the second statement - "Tau Ceti Part 4 | Unknown Mantis System", since this can mean different things that aren't announced of course.
Tau Ceti Part 4 is supposed to be the last part of the homeland of the Ancients, not Mantis. With 8 story missions, aside from the new Reactor Challenge planet that is planned in this update, this could be an introduction to the new Planet System where Mantis reside.
If the Ancients aren't defeated in Tau Ceti, will we have the introduction to the new system after these 8 missions (so called "Lagrange Singularity") that was talked about since 2012 as the idea after Tau Ceti system.

I hope there will be some understanding, as we have some misunderstandings regarding the last Part of Tau Ceti system that is the core of Ancient Artifacts that we are collecting since Vega System since our start of journey.
 

Vesperion

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Well the main fear i have with the number of Story Missions is that they either make them insanly long, insanly hard with a ton of failure conditions or a combination of both (Triangulation Trap aka Triang Fun as prime example here) just to artificially stretch the time it takes to completed them.

The issue here is that SSG need to consider the population on the servers as most Missions since TC2 require at least 1-2 OC Squads just to keep the non story units at bay cus otherwise some missions would have no chance of being completed (again Triangulation Trap as prime example).

If i consder alone how many Missions needed at least a couple of attempt just to complete them in combination of the time it took to complete them it was easily doable to waste 1-x hours just for one mission alone.

As i still sit at the 3rd or so Story of TC3 i can not fully speak about the Story of Calon and what info it provides at this point but need to admit that the whole story in TC is a bit convoluted imo as i could not really make out much connections for the lore here and from my understanding the Ancients where already at earth and some sort of facility was activated during a Venar Mission and that Earth got invaded during the final Venar Mission.

But most pieces inbetween the story had no real point of orientation for me and i classed TC2 into some sort of "Big evacuation of humanity in order to save it from the invasion thingy" with "Mantis showing that the use the Ancients for their own goal by using their tech" or something around that line + the factor that some chars seem to get killed during TC2 for some reason.
 
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