Well. I think that the items available in the game can't and should not be abandoned xD If you have no ancient tech at all, just try to level up yourself and don't go to endgame content when you still didn't reach it ;P
And heya
@Highway . My own and my clan's thoughts, after a bunch of won CQs on Askone are simple - that's basically what we needed from the beginning. Clear, equal CQs vs different opponents so we can test our strength finally without any obstacles on the way starting from bad coordination of bigger teams ending on being outnumbered by other alliances. A lot of strategic action on new CQs instead of just random pew pew around
However, even if the opinions in case of cryonite rewards, system itself and other stuff around are very positive, I'd like to use this post to suggest something I have in my mind so random area activating. Sometimes, instead of just random area picking and depleting, we could have something like that, if some specific time left to the end of the match, the random area on the map is activating and other one is depleting, not changing the amount of areas left activated. That would make the Conquest even more dynamic that it's now and more strategy would be needed in that case.
I must say, it's a great work from You, and the rest of developers. One of the things that got adjusted, now I unpatiently wait for some PvE content - so Tau Ceti Final Update (TC4) this year