@Poland: Let the Devs take a deep breath boy.
If you think about all the information so far from all TC Updates and looking at the bare structure of every single update, you can make some assumptions. The redline for every planet and tech is that
Tau Ceti is an extended starsystem compared to the
Sol starsystem. We also have the information that TC4 is the last update excluding bug fixes etc.
What makes
Sol unique?
-
more than two story planets, which have unlocking requierments
->
three planets so far,
another one will be in TC4
-
2 parsec armorlevels (please don't remind of Sirius having two aswell! Sirius is singularity and not a starsystem)
->currently
one armor available,
one more to be added in TC4
What does
every starsystem have?
-
best blueprint level and rare blueprints which are collectable within the starsystem
->
no rare blueprints nor best blues right now!
These will be added in TC4 aswell!
What happened in each TC Update ?
-two
new shipclasses (ne0n)
-two
new ship components, which were added to previous planets aswell (e.g. Magnettrap, Symbolic and Perceptron on Vénar)
-new
enemy types which use at least one new ship component
So with "any news about it", you could realisticly ask specificly for the new shipclasses, components, enemy types and amount or even content of story missions.
You follow the game and the development for a long time, you should know that it is too early to ask for news when the end of TC3 is at the sprint to the finish line. Just be patient and enjoy the
public test !!