Vesperion
Well-known member
- Joined
- Feb 24, 2010
- Messages
- 1,822
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- Askone
- Main Pilotname
- Vesperion
- Rank
- 99
- Test when AI did receive deflection damage:
- If the unit has received deflected damage it looks like the aggro will then be build up for the player rather then the DDroid due i have seen units shoting 1 time before switching back to me while others shot 3-4 times before they switched again or the Droid simply orbited before getting destroyed.
- Test when another DDroid is placed after reflection damage was received:
- Once the damage was reflected at least one time/one round creating a new DDroid will not result in another switch anymore from the AI rendering it as "useless" if the AI Unit has no AoE weapons to get the deflection damage from those sources.
- Test when AI is hit at least once from player/friendly NPC:
- If the AI has been hit at least once from any other damage source it will already have an higher aggro at this source then to the DDroid so that anything that hits an AI before the activation of the DDroid and it´s aggro will render it "useless" as well cus it will not be able to provide any deflection damage during the fight.
As the upcoming update will drop tomorow i will of course revisit those tests again and how good they will work and if they will be noticable.Fixed when a NPC was attracted by a Deflection Droid, deflection damage caused by that NPC by attacking the droid would only attribute the generated deflection-damage-aggro to the player, rather than the droid itself, making the AI switch targets and attacking the player directly. Now the aggro is attributed to both, the droid and the player alike.