But as for the Olagans, i was always thinking of them shooting like mantis blasters suiting them as they appear very organic.Heavy artillery said:
Quadremetric Scorpion
I'm going to be honest, in terms of the idea of the ships, the sizes etc weren't into scale thus they look unusual. Thanks for you own opinions by the way. I know I was going to try and make my own art of how ancients should look, i was even thinking of showing you the QMs/ QM stargate appearance but I was going through a stressful year in terms of the work etc but in the summer, I have planned to do all of that and present it. You are right about that last point, I actually forgot about that. I'm not going to lie lol when i made this before tau ceti part 1 came out, i thought the mantis were pretty much well defeated but if I could fill that gap, here's an idea, remember when I spoke about the different stargates that spawn in the ring, in the mantis stargate, you do missions as like the QM stargate but specifically aimed at the mantis, perhaps that could uncover the backstories of the mantis. I did deliberately try and make Lagrange not too like sirius and make it more complex.Rajaa said:I like idea also, but i think shock and engineer ship picture should be exchanged (engineer is usual smaller than other ships but design and story are good). For langrage idea as i read long ago the post from 2012 that says idea was made that lagrange would have 5 rings similar to sirius but each ring would have easy, normal and hard difficulty. You need to complete each difficultly missions to be able to proceed to next ( each has it's set of blueprints and missions). Other ideas about stargate and units are good. But i think pirate galaxy shouldn't end at lagrange or tau ceti system, because Tau ceti has pirates who stole ancient technology and lagrange is system which has ancient units similar to sirus (but alot stronger than sirius). I think system after lagrange should be researched and have story about occurence of mantis its creator and energy source (which heavy artillery suggested) who we have to defeat to release all planets from mantis.
i Was thinking of planets that have natural disasters such as Jupiter, Uranus or Neptune if accessibleRajaa said:Yeah, that would be really appreciated to make some story about lagrange, we can know basics of making some missions easy difficulty as for example getting bombs, gathering materials, observing enemy. For medium and hard difficulty there usually are action missions and assassination missions. But still the fact is that we haven't seen Tau Ceti story yet, we may come up with very good ideas after we get to know more about mantis and pirates in next parts. Therefore, current ideas about other dimensions and stargates leading to them is very exciting to think of because we never know what disaster awaits us at next systems. Also in my opinion, after tau ceti, for lagrange i'd put designs of planets like hive or even like axiom to look like chaos (to have more vulcanos that errupt or tornados sometimes on planet that can damage us as well) . I want to be afraid of something aside of mantis, because planets don't need to be so stable to let us move freely and just podding doesn't look so awful
*Sorry if i went a little out of story but natural disasters would contribute designs and more fun on future planets ^^
Yeah, many types of disasters can be made such as gas, falling asteroids, lava, massive water, heat (i forgot descriptions of those 3 sol planets) . I like your designs and special skills you made for some ships/enemies. Those black cube stargates are attracting me most, we would need to find some incredible materials to make something to travel in-out them. If you would make something like jumpship but in purpose of travelling inside black cube gates , i'd like to see that.Heavy artillery said:i Was thinking of planets that have natural disasters such as Jupiter, Uranus or Neptune if accessibleRajaa said:Yeah, that would be really appreciated to make some story about lagrange, we can know basics of making some missions easy difficulty as for example getting bombs, gathering materials, observing enemy. For medium and hard difficulty there usually are action missions and assassination missions. But still the fact is that we haven't seen Tau Ceti story yet, we may come up with very good ideas after we get to know more about mantis and pirates in next parts. Therefore, current ideas about other dimensions and stargates leading to them is very exciting to think of because we never know what disaster awaits us at next systems. Also in my opinion, after tau ceti, for lagrange i'd put designs of planets like hive or even like axiom to look like chaos (to have more vulcanos that errupt or tornados sometimes on planet that can damage us as well) . I want to be afraid of something aside of mantis, because planets don't need to be so stable to let us move freely and just podding doesn't look so awful
*Sorry if i went a little out of story but natural disasters would contribute designs and more fun on future planets ^^
QMs do look more cool and stronger, if its strength was one of SU unit (meant on armor), it'd be stronger because it has very strong items equipped + only 2 on planet makes it very rare.Heavy artillery said:Just out of curiosity, which type would suit primary Lagrange enemies better Olagans or QMs? Me personally I like QMs better.
Wow those on right look amazing, i like scorpion type one with laser above it.Heavy artillery said:Just some size proportions of random QM ships to see if it's fair if in scale.
Lol thanks, think I made the strong unit a little bit too big thoughRajaa said:Wow those on right look amazing, i like scorpion type one with laser above it.Heavy artillery said:Just some size proportions of random QM ships to see if it's fair if in scale.