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Tau Ceti Intro & Part 1 #6

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destroier6

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I was looking at the ships that you taught in the past about Tau Ceti and I've noticed one thing.
The ship you showed us in the PvP Overhaul Dev Shack is the Thunderbird, but we dont have the second one (showed in Sirius Dev Shack), and the third one ( Showed in the Tau Ceti part 1 Dev Shack) is the HawkMoth, but all of them have the actual misiles working as blasters, and the Hawkmoth have different skills (i think SB), what happened with the second ship? (Sirius Dev Shack), gonna come in Part 2? or you discarded the design?
 

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destroier6 said:
I was looking at the ships that you taught in the past about Tau Ceti and I've noticed one thing.
The ship you showed us in the PvP Overhaul Dev Shack is the Thunderbird, but we dont have the second one (showed in Sirius Dev Shack), and the third one ( Showed in the Tau Ceti part 1 Dev Shack) is the HawkMoth, but all of them have the actual misiles working as blasters, and the Hawkmoth have different skills (i think SB), what happened with the second ship? (Sirius Dev Shack), gonna come in Part 2? or you discarded the design?
He said there will be two rare ships released in the part 4 update. So therefore the red tc ship in the siri dev shack will probably be one of the two.
 

DeluxeGamer

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The damage inverter is a little bit buggy, i believe when i should receive deadly damage i die instead of getting healed

Thats what i found out so far flying with it ... wondering why i died while the damage inverter is active (and yes i made sure its active)

All the times i died was due to an orbital strike btw, maybe take a look into that

Also: the death squads are way too agressive since the last patch, maybe nerf them a little bit again .. they notice you from a distance which isnt fun anymore :D

Valve pls fix .. oh wait SSS pls fix ^^
 

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I feel like mobs from Sirius (r5) deal less dmg, thats good hahaha, because i can solo Keops with Myst really easy xD. And orbitals from Soris or Amarna for example deal like 5-10% to a Myst :LOL:
 
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DeluxeGamer said:
The damage inverter is a little bit buggy, i believe when i should receive deadly damage i die instead of getting healed

Thats what i found out so far flying with it ... wondering why i died while the damage inverter is active (and yes i made sure its active)

All the times i died was due to an orbital strike btw, maybe take a look into that

Also: the death squads are way too agressive since the last patch, maybe nerf them a little bit again .. they notice you from a distance which isnt fun anymore :D

Valve pls fix .. oh wait SSS pls fix ^^
Don't worry about the death squads, they are like that just on Venar, i was on the hive today getting some blueprints for a member of my fleet, and i noticed that squads on there still have a normal trigger range.
 

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What i noticed while looking more at my health while the damage inverter is active i sometimes took damage instead of getting healed (rocketeer shooting at me at 95%, i probably should have been healed by 2% but i took 2% damage to 93%)

Please look into that next week, ty :)
 

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The_Ghost said:
Any reason perceptron aim pc can still let perceptron rockets miss against enemies without aim scram :?:
Easy, they nerfed the aim com in the previous nerfing updates.
 

destroier6

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destroier6

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we completed the mission,3 hours killing pirates ;-; (as 5 people)

Last part of the mission is not place for mantis also have too much detonators attacking the methanoids houses. Check it
 

gonzaabel

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I can't resist to see TC so in the middle of my vacations I connect for 30 min.
TC part one looks amazing!!!
I still in disapoint with the restriction of the TC tech to farm on Sirius. Because if I buy TC items to my parsec I am not able to use it on Sirius. For it I had to create new configuration with Sirius tech (3 millions or more cryo if I unlock drone slots) or forget that ship for Sirius when I was spent aprox. 5 million of cryo for each parsec / raven.
Please you might find a way to remove that restriction... Like I said before, we have years and years with sirius tech as the highest available in the game to fight with the sirius NPCs. Is time to evolute our guns and tech :mrorange:
 
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Hydraxon

destroier6 said:
we completed the mission,3 hours killing pirates ;-; (as 5 people)

Last part of the mission is not place for mantis also have too much detonators attacking the methanoids houses. Check it

If this is No Mantis Land then this is correct, it is not the bases you have to save. That mission is fine as it stands.
 
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Hydraxon said:
destroier6 said:
we completed the mission,3 hours killing pirates ;-; (as 5 people)

Last part of the mission is not place for mantis also have too much detonators attacking the methanoids houses. Check it

If this is No Mantis Land then this is correct, it is not the bases you have to save. That mission is fine as it stands.
Are you really sure?

I mean, have you seen the screenshots?

Do you think user's computer can handle so many entities at the same time?
 
H

Hydraxon

NoMeSeLaContraseña said:
Hydraxon said:
destroier6 said:
we completed the mission,3 hours killing pirates ;-; (as 5 people)

Last part of the mission is not place for mantis also have too much detonators attacking the methanoids houses. Check it

If this is No Mantis Land then this is correct, it is not the bases you have to save. That mission is fine as it stands.
Are you really sure?

I mean, have you seen the screenshots?

Do you think user's computer can handle so many entities at the same time?
That's a different mission in the screenshots.
 
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Hydraxon said:
NoMeSeLaContraseña said:
Hydraxon said:
destroier6 said:
we completed the mission,3 hours killing pirates ;-; (as 5 people)

Last part of the mission is not place for mantis also have too much detonators attacking the methanoids houses. Check it

If this is No Mantis Land then this is correct, it is not the bases you have to save. That mission is fine as it stands.
Are you really sure?

I mean, have you seen the screenshots?

Do you think user's computer can handle so many entities at the same time?
That's a different mission in the screenshots.
sorry, my fault, i meant this screenshots
https://i.gyazo.com/thumb/1200/0aa4e4df56b21a822ce069d3563ee7c7-png.jpg
 
H

Hydraxon

NoMeSeLaContraseña said:
Hydraxon said:
NoMeSeLaContraseña said:
Hydraxon said:
destroier6 said:
we completed the mission,3 hours killing pirates ;-; (as 5 people)

Last part of the mission is not place for mantis also have too much detonators attacking the methanoids houses. Check it

If this is No Mantis Land then this is correct, it is not the bases you have to save. That mission is fine as it stands.
Are you really sure?

I mean, have you seen the screenshots?

Do you think user's computer can handle so many entities at the same time?
That's a different mission in the screenshots.
sorry, my fault, i meant this screenshots
https://i.gyazo.com/thumb/1200/0aa4e4df56b21a822ce069d3563ee7c7-png.jpg

I don't see anything wrong with that, use the environment to your advantage. Pirates hate Mantis don't forget ;P
 

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Narokath said:
Fixed an issue that caused Repair Droids, Target Repairs, Repair Fields, Shields, Protectors and Speed Actuators to apply PvP logic to PvE fights. These item types now have their old behavior (previous to the PvP Overhaul update in March 2017) restored.
What is exactly meant by his? Does this mean heals from higher lvl overheal lower lvl ships again? For example a sirius rep target on a vega ship heals him instantly to 100%?
 

destroier6

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Hydraxon the number of enemies in Pirate estelar base is too much, i have a good PC, and the game was crashing each 5 minutes and with 10 FPS, im not talking now about No Mantis Land, im talking about the final mission of the first episode, is really bugged. Check the first screenshoots. EDIT: IT wasn't the thirth mission of episode 1, it was the fourth.
 

-BoH-

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Hey devs just a curious question, why is it time consuming making a new dev shack topic that just involves typing and screen shotting?
 

Highway

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Thanks for the reports. We will look into this mission on what is causing this amount excessive spawns.
 
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