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Tau Ceti Intro & Part 1 #6

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LimitedHansen

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yh but if i already have the required ancient blaster, do i have to collect it again? Or do i not?
 

gogueto

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LimitedHansen said:
yh but if i already have the required ancient blaster, do i have to collect it again? Or do i not?
you'll just have to take out the tc
 

flyfighter

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Will there also be new things we can buy with gold (boostsers or maybe cosmetics?)

And what about for expample sol ancient items, do we need to decrypt them aswell with some bps?

And will there be an event for the world cup soccer?
 

jlinares

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Between 8:30 AM and 10:30 AM UTC+2, the game servers will shut down for a new game update to be deployed.
When the update will be ready in France ?
 

destroier6

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at the same time, is UTC +2(so at the 10:30)
 

-BoH-

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what will happen if we soon are a higher level than the GMs?
And by the way, the sirius ancient blaster should fire 1 big blaster at a time instead of mini rapid blasters as it i believe is counted as the rare blaster of sirius.
 

destroier6

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people who dont have the first missions (the first episode of Venar) will have to do them or can directly access the new missions? :confused: (because if im not wrong new ships will be unlocked by misions :sneaky: )
 

-BoH-

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destroier6 said:
people who dont have the first missions (the first episode of Venar) will have to do them or can directly access the new missions? :confused: (because if im not wrong new ships will be unlocked by misions :sneaky: )
If you haven't done episode 1 you will have to redo them but if you have done 2 i don't think you'll have to do it again. I'm not quite certain though so i might be wrong.
 

Highway

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Green said:
Hat man sich bei dem Game Update für Tau Ceti vertippt oder sollen das wirklich nur 8 Story Missis sein
Oder sollen es 18 sein?
gonzaabel said:
8 history missions?? I was waiting ~15 missions but it's okay. Seeing you have prepared ~130 white missions and achievements it's looks like we have a lot of NPCs to destroy and BPs to collect.
destroier6 said:
people who dont have the first missions (the first episode of Venar) will have to do them or can directly access the new missions? :confused: (because if im not wrong new ships will be unlocked by misions :sneaky: )


Tau Ceti will in total feature more story quests and white missions that all previous systems. But on part 1 there will only be 8 total new missions + the former 13 episode quests. But the episode quests are completely re balanced and adjusted to fit the new changes of the planet Venar.

You will need to have finished episode 1 & episode 2 quests before you can play the new quests. So if you have played them already you can directly start playing the new quests. Ships are not unlocked on the episode quests. But you can replay the episode quests as you like to refresh the story :)

destroier6 said:
Highway, in this part will be 3 tiers of components (like Mars) or 2 (like Terasa)?
You know, 3 types of blasters for example.


They will be 2 tiers of items for part 1

LimitedHansen said:
This new Decrypting system that you got going on. Do we have to collect ancient bp's on new to be added in the Decrytpion process, or do we get away with alreeady have them earlier on?
No need to recollect the ancient bps if you have them completed already. The decrypting system is there to honor players that already did the effort to collecting them before tc is released and to not make sirius obsolete.

flyfighter said:
1. Will there also be new things we can buy with gold (boostsers or maybe cosmetics?)
2. And what about for expample sol ancient items, do we need to decrypt them aswell with some bps?
3. And will there be an event for the world cup soccer?
1. Currently not
2. Yes you will will require sol rares for the sol ancient items
3. Sorry this year we must skipp that event in the favor of Tau Ceti.


Ok damn update is now going to deployed. Lets start those servers... ^^

French translation by Fra_592 : ici
 

Green

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Melde Staffelbug Staffelmitglieder können nicht beim Staffelführer landen.


MFG GreenSpider
 

Faye

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Green said:
Melde Staffelbug Staffelmitglieder können nicht beim Staffelführer landen.


MFG GreenSpider
Hallo Green :)

Vielen Dank für die Meldung. Konnten deine Mitglieder gar nicht landen oder konnten sie dich nicht sehen?
 

Green

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Der Fehler war Gestern so ob er heute noch ist ka.
Als Staffelmember konnte man nicht beim Staffelchef landen man konnte die Staffelmitglieder nur als Orangen Punkt auf der Karte sehen an einer Stelle fixiert.


PS: gerade probiert scheint zu gehen

MFG GreenSpider
 
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Hi!

If its not much to ask, if you are gonna make another of those tiny updates like the one from today, could you please also increase the mobility speed of the attack and repair turret when its on "follow" mode?, if its not much to ask, of course, its just that it takes so long for the turrets to move from one place to another.

Best regards!
 

alewx

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NoMeSeLaContraseña said:
Hi!

If its not much to ask, if you are gonna make another of those tiny updates like the one from today, could you please also increase the mobility speed of the attack and repair turret when its on "follow" mode?, if its not much to ask, of course, its just that it takes so long for the turrets to move from one place to another.

Best regards!
Nope, that is not gonna happen, The turrets are turrets, and that means stationary. That you can move them around at all, is already something that was Kind of a Bonus. You are not supposed to drag them around like drones or droids.
 
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alewx said:
NoMeSeLaContraseña said:
Hi!

If its not much to ask, if you are gonna make another of those tiny updates like the one from today, could you please also increase the mobility speed of the attack and repair turret when its on "follow" mode?, if its not much to ask, of course, its just that it takes so long for the turrets to move from one place to another.

Best regards!
Nope, that is not gonna happen, The turrets are turrets, and that means stationary. That you can move them around at all, is already something that was Kind of a Bonus. You are not supposed to drag them around like drones or droids.
Alright, seems fair, also, that was a really quick reply, pretty awesome hehe,

Anyways, thank you for your time replying :p, we are really loving the TC update! and sorry for the inconvenience hehe.
 

alewx

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NoMeSeLaContraseña said:
alewx said:
NoMeSeLaContraseña said:
Hi!

If its not much to ask, if you are gonna make another of those tiny updates like the one from today, could you please also increase the mobility speed of the attack and repair turret when its on "follow" mode?, if its not much to ask, of course, its just that it takes so long for the turrets to move from one place to another.

Best regards!
Nope, that is not gonna happen, The turrets are turrets, and that means stationary. That you can move them around at all, is already something that was Kind of a Bonus. You are not supposed to drag them around like drones or droids.
Alright, seems fair, also, that was a really quick reply, pretty awesome hehe,

Anyways, thank you for your time replying :p, we are really loving the TC update! and sorry for the inconvenience hehe.
You are welcome, all feedback is welcome. :)
 
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