KingSub
Well-known member
- Joined
- Aug 31, 2018
- Messages
- 1,179
- Reaction score
- 921
- Server
- Korell
- Main Pilotname
- Black Giant
- Rank
- 99
- Clan
- What's that?
Problems with Constructor, Ancient Raven, Raider, Ghost, Onyx Marble and Bobcat
These are supporter Ships but the problem comes when they using their repair skills.
Yesterday i watched squads Cons. trying to ressurect squad member, the moment he activates his ressu skills he died too + the mate was still not ressurected. So even ressu skills makes aggro and act as an aggrobeacon.
I think these ships are way too weak to hold so much aggro and incoming damage..
The only solution for this problem is an squadmember with Aggrobomb ship. Once repair skills activated, aggrobomb sucks all the created aggro from the healer ship. But not everybody loves or has ships with aggrobombs, cooldown is not attractive at all.
Another picture without help of aggrobombs.
If you give speed ac. , heal or protect a squadmember you are target number one for the enemys. If there are 3-5. enemys you will probably die, so you have to afterburn you out of the combat. Its just a ship with a repair-and-run-tactic. To be honest.. Why.. whos idea was that?
As i see, there is not much support ships on Tau Ceti/Sirius cuz players get bored of this system mechanics for healer classes.
And now we have old players returned to play and they ask why healer ships are number one target if they activates their repair skills.
This is a huge problem that has been ignored for years.
Let me hear what u all think about this situation.
These are supporter Ships but the problem comes when they using their repair skills.
Yesterday i watched squads Cons. trying to ressurect squad member, the moment he activates his ressu skills he died too + the mate was still not ressurected. So even ressu skills makes aggro and act as an aggrobeacon.
I think these ships are way too weak to hold so much aggro and incoming damage..
The only solution for this problem is an squadmember with Aggrobomb ship. Once repair skills activated, aggrobomb sucks all the created aggro from the healer ship. But not everybody loves or has ships with aggrobombs, cooldown is not attractive at all.
Another picture without help of aggrobombs.
If you give speed ac. , heal or protect a squadmember you are target number one for the enemys. If there are 3-5. enemys you will probably die, so you have to afterburn you out of the combat. Its just a ship with a repair-and-run-tactic. To be honest.. Why.. whos idea was that?
As i see, there is not much support ships on Tau Ceti/Sirius cuz players get bored of this system mechanics for healer classes.
And now we have old players returned to play and they ask why healer ships are number one target if they activates their repair skills.
This is a huge problem that has been ignored for years.
Let me hear what u all think about this situation.