KairanDaynna
New member
- Joined
- Dec 17, 2020
- Messages
- 4
- Reaction score
- 10
- Main Pilotname
- Kairan Daynna
Many know that Aggro beacon and Taunts, are very relevant in specific situations, however they do not have extremely good functionality.
Aggro beacons is a distraction that rarely works, I was surrounded by mantis in a Shock, I used it and I was simply killed because of the uselessness of this Tech, I recommend that you change this Tech or leave it much, but much better than before ...
Now speaking of Taunts, they have an interesting mechanic, but what he should do is not right because of 2 factors ... High Damage, Healing and Protection, which causes Mantis and etc, to ignore the Taunt, it would be good if the Taunt was a more rigorous provocateur, making the person that are using it focused regardless of the damage or healing received caused/healed by the ally ... I really these two need a Rework...
Aggro beacons is a distraction that rarely works, I was surrounded by mantis in a Shock, I used it and I was simply killed because of the uselessness of this Tech, I recommend that you change this Tech or leave it much, but much better than before ...
Now speaking of Taunts, they have an interesting mechanic, but what he should do is not right because of 2 factors ... High Damage, Healing and Protection, which causes Mantis and etc, to ignore the Taunt, it would be good if the Taunt was a more rigorous provocateur, making the person that are using it focused regardless of the damage or healing received caused/healed by the ally ... I really these two need a Rework...