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CtMurphy

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A passing thought whilst in another thread.

It used to be that when you pod another player you'd get one of their BPs, that doesn't happen anymore and we get bounty now instead, but it isn't a very good insentive for people to go red now is it? So how about instead of bounty, why not, every time a player gets podded by another player they drop gravitons instead?

One player podded = A small bounty score equal to their rank times 10 PLUS a graviton IF the tech difference is within system limits. (I shouldn't need to spell out what that means right?)

You could make it to replace the current Graviton system in that Gravitons drop from Mantis to only players dropping them or you can make it to fit with the current drop system.
From players a random Graviton could drop everytime. So you could end up with any graviton from another player but you'd get one every time you podded a player, and from mantis the drops could remain the same as usual, if you chose to go that way.
Of course though, the player wouldn't actually lose a graviton themselves (no whining that way), it would just drop as a result of the player being shot down.
Any graviton dropped by a player during a CQ would go directly into the enemy clans graviton bank.

I'm pritty sure this idea would solve a lot of the problems in game related to PVP, AND probably some of the old arguements too.

So tell me what you think about it and if you have any questions then please feel free to ask.
 

curator

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At least we will have some motivation to pvp.... But again the argument is going to be the same, its going to be the same amount of crying, and the same issues will arise. But we will get something out of this at least.
 

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You could make it to replace the current Graviton system in that Gravitons drop from Mantis to only players dropping them or you can make it to fit with the current drop system.
You can't be serious Ct?
So you mean here that all players who are not into pvp nor cq's will be penalized here to not have Graviton drops anymore, isn't that a bit out of order?

Each player get 1 Graviton drop per day, at least thats the way it is meant, if a player get more than one gravi per day I believe that is a bug and should be reported.
One gravi per day isn't much if you depend on the daily x1 drop.

If a player do not belong to a clan, nor do cq's, or belong to a clan that doesn't do them, or have slightest chance of winning one, you then mean these players would be forced to buy graviton packs with gold to even have some?

Please stop and reflect what you are suggesting, see if it fits for most players, and does every player play like you?
 

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its a nice idea ct , but to many people like to go red but hate to be podded the pvp system has been killed in pg to many cry babies that love to go red but soon as they get podded they spit there dummys out n complain this is why the devs need to look in to the pvp system n improve it some how bring back to pvp side of the game its not pirate galaxy no more its fairy galaxy this is what it seems now
 
S

STRAYDOG

If 50% pilots came from DOrbit like me n DOG1 did you wouldn't moan so much. We had no choice in being red or not. Simply, you have a choice in this game, if you don't like it don't do it!

Kept this short as just adding my 2cents!
 

CtMurphy

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Don't be so negative guys :D this'll put the life back into the pvp system I just know it would! If people gave it half a change that is.

@StarChaser: I only gave that as a possibility, the other option was to have players drop gravitons alongside the mantis as they do already, sort of like an extra supplement. It's not aimed at penalising but encouraging. Would you still consider it penalisation if players dropped gravitons alongside the mantis like i suggested?

@Curator you're right that there would be some argueing and whinning still but I also think there would be a lot less of it if this idea was implimented. I mean, we'll still get the odd whino but if there was actually something to pvp for instead of just pride, you think people would be more satified with that and more inclined to use pirate mode for what it's made for? :)

Stray please don't turn the thread into that same tired old arguement, I get what you're sayig but that's not what this thread is aimed at. Thankyou. What do you think about the idea itself StrayDog?

Keep the comments coming people I wanna know what you all think about it, this'll be really good for PG as a whole.
 
S

STRAYDOG

Ya its a good idea m8 (sorry, didn't mean to sound nego). If I had my way, all would be red! :D
 

DOG1

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i have made an idea for the pvp system a while back , what is the point in having bounty if it doesnt do nothing so whats the point in it ? my idea would be to make the bounty system more rewarding that if u got bounty you maybe get extra cryo increse and the more bounty you have the more cryo drops or you gain .or go back to the old system where if ur killed when red you drop a bp . and star you can get 2 gravs a day you get a grav every 12hours so log on in the morning wait 12 hours log in again u get another one . ct we want the pvp to be great but the game seems to be focued more on the PVE side rather then the PVP thats cos people complain about getting podded by the manits then get podded by a player all u see in chat is noob podder but if your red you run the risk of getting podded deal with it . but whats the point in making a topic it gets ignored any way PVP system is dead people dont even turn up to cqs any more the devs might as well take the pvp side out of the game and have done with it then we can call it barbie / fairy galaxy once a great game thats going down the pan
 

CtMurphy

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DOG1 said:
i have made an idea for the pvp system a while back , what is the point in having bounty if it doesnt do nothing so whats the point in it ? my idea would be to make the bounty system more rewarding that if u got bounty you maybe get extra cryo increse and the more bounty you have the more cryo drops or you gain .or go back to the old system where if ur killed when red you drop a bp . and star you can get 2 gravs a day you get a grav every 12hours so log on in the morning wait 12 hours log in again u get another one . ct we want the pvp to be great but the game seems to be focued more on the PVE side rather then the PVP thats cos people complain about getting podded by the manits then get podded by a player all u see in chat is noob podder but if your red you run the risk of getting podded deal with it . but whats the point in making a topic it gets ignored any way PVP system is dead people dont even turn up to cqs any more the devs might as well take the pvp side out of the game and have done with it then we can call it barbie / fairy galaxy once a great game thats going down the pan
Just so you know ii's that kind of rubbish that's killing the game in the first place. and the bounty is just for fun, but adding the gravitons into the pvp system would give pvp back it's purpose and maybe more pilots would be inclined to use it for what it was intended rather than just as a tool to harass and generally be annoying to other players. AND it would also encourage players to go after more evenly matched pilots because the gravis would only drop if you kill a player with tech from the same system as I have indicated in my original post.

And as a side note I've often head the the bounty DOES exactly that, increase cry drops. though I'm uncertain whetherthat's just a rumour or even if they're still doing that.
 

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yeah yeah you keep dreaming what i say is the TRUTH you dont know what happening on every server. Any way back to your thread your idea is good but still your going to be back at square one like it was when u podded some one they droped a bp and some people will think why should i give some one a free grav plus this system can be a abused if every time you kill some one you get a grav .

I want more pvp but there is nothing execpt tournament plus achievement system also makes u go around and kill low level as no one is turning up to cqs so how eles are u suppose to get that done ?

As people are scared in the last few months lot of people have stop spending so they not got cryo protect theres another big factor in the game people dont want to lose cryo so there should be battle planets that are open 24/7 where you dont lose cryo lot of unused sol planet that could be turned in to that and each week you fight for some thing on them maybe bps ,ships maybe you pay to enter like a Cq's and you fight alone ganging results in disqualification

We need more rewards for going red to incourage people to fight for some thing rather then go noob podding like most people do . any way hate my idea love it i really dont care i wont be replying to this no more as its not getting any where and it will fall on deaf ears as all the suggestions do ........

SD1
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curator

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we need rewards that won't be abused. Like (not trying to be negative) but people will pod each other to farm graviations..... same thing with bounty, they will talk and give there bounty to one guy or another so he gets the reward.
 
A

Adrana

You obviously mean bounty-banking.
If by any case you see anyone doing that, please take screenshots as evidence, with Timestamp (F11)

SS both player history's, and clan history, if they belong to same clan.
Bounty-banking is not allowed, and will be dealt with if we know that is happening with players/clans.

But you are right, but also we had much more to loose in the old days, we lost bp's, sometimes even rare bp's.
I never saw people whining so much about poddings back then, as people do now.

It was a reality, you went red, you dead. It is your own risk if you want to live a dangerous life, and switch the pm on. We took it as it was the game named Pirate Galaxy.
 

CtMurphy

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DOG1 said:
yeah yeah you keep dreaming what i say is the TRUTH you dont know what happening on every server. Any way back to your thread your idea is good but still your going to be back at square one like it was when u podded some one they droped a bp and some people will think why should i give some one a free grav plus this system can be a abused if every time you kill some one you get a grav .

I want more pvp but there is nothing execpt tournament plus achievement system also makes u go around and kill low level as no one is turning up to cqs so how eles are u suppose to get that done ?

As people are scared in the last few months lot of people have stop spending so they not got cryo protect theres another big factor in the game people dont want to lose cryo so there should be battle planets that are open 24/7 where you dont lose cryo lot of unused sol planet that could be turned in to that and each week you fight for some thing on them maybe bps ,ships maybe you pay to enter like a Cq's and you fight alone ganging results in disqualification

We need more rewards for going red to incourage people to fight for some thing rather then go noob podding like most people do . any way hate my idea love it i really dont care i wont be replying to this no more as its not getting any where and it will fall on deaf ears as all the suggestions do ........

SD1
Admiral of the Illuminati Elite
If they don't listen to our good suggestions then it's their own fault OUR game dies, but if we say nothing and don't even dare speak, then are they still deaf or are we just not speaking?

Any system can be exploited in one way or another, the sea has it's pirates, society has it's frauds and pg has the odd plank that'll exploit the gravity right out of a blackhole if he/she could, however, merchants still sell their wares over seas, society stil functions in it's own way and PG is still here. We can't just cease to exist or stop just because a few are seeking to take advantage of the tiniest of openings. It's just upto us, the GMs and Devs to make it as difficult as possible for them but that doesn't mean taking away from everyone, just to keep it away from the few.

If there are flaws which can be exploited by idiots then lets figure out a way to make it less easy to do. The idea could easily be adapted so that it'll only work during a CQ. Players will only drop gravitons during CQ instead of everywhere, easy adaptation as far as I know and you can't participate without an opponant so there's no room to just sit in a spot and pod eachother endlessly at the LZ. Friendlies can't shoot eachother at CQs either so exploitation there would be very difficult at best. I understand what you're saying dog but putting some encouragement into the pvp system is what I'm trying to do.

Look you guys can just sit there and let it die but I still remember the good old days when PG used to be REALLY enjoyable, and PVPs plus CQs added that lil bit of extra flavour and spice into the works, so I'm going to keep trying till it's dead as a door nail or the Devs start listening. Even now it's still one of the best browser based games on the web. All we've got to do is breath some life back into the broken pvp system and take it from there so help me out instead of just sitting there waiting to die.

Sidenote: Could you GMs and Forum mods please not quote obvious rules and regulations in my thread without a good reason and stick to the subject at hand. I consider it spam. Thankyou. I'd also like to hear your thoughts on this threads subject too if you have something to add.
 

curator

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Adrana said:
You obviously mean bounty-banking.
If by any case you see anyone doing that, please take screenshots as evidence, with Timestamp (F11)

SS both player history's, and clan history, if they belong to same clan.
Bounty-banking is not allowed, and will be dealt with if we know that is happening with players/clans.

But you are right, but also we had much more to loose in the old days, we lost bp's, sometimes even rare bp's.
I never saw people whining so much about poddings back then, as people do now.

It was a reality, you went red, you dead. It is your own risk if you want to live a dangerous life, and switch the pm on. We took it as it was the game named Pirate Galaxy.
Someone remembers the good old days.....

One thing that I think will not be abused is like someone already mentioned, that the player who pods, gets to pick up the cryo of the person who was podded. So if you die from mantis, you can go get your cryo back, But if you die from another player/pvp mode, your cryo goes to the person who podded you unless they don't collect it.....
 

CtMurphy

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curator said:
Adrana said:
You obviously mean bounty-banking.
If by any case you see anyone doing that, please take screenshots as evidence, with Timestamp (F11)

SS both player history's, and clan history, if they belong to same clan.
Bounty-banking is not allowed, and will be dealt with if we know that is happening with players/clans.

But you are right, but also we had much more to loose in the old days, we lost bp's, sometimes even rare bp's.
I never saw people whining so much about poddings back then, as people do now.

It was a reality, you went red, you dead. It is your own risk if you want to live a dangerous life, and switch the pm on. We took it as it was the game named Pirate Galaxy.
Someone remembers the good old days.....

One thing that I think will not be abused is like someone already mentioned, that the player who pods, gets to pick up the cryo of the person who was podded. So if you die from mantis, you can go get your cryo back, But if you die from another player/pvp mode, your cryo goes to the person who podded you unless they don't collect it.....
That could work too.
 

DaRK_XePHoN

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I repost here a suggestion to estimulate Pvp that I published in Spanish Forum.

The fact would be when you are destroyed by a Mantis, nothing changes, the same amount of cryonite is lost and you can recover de 50% of it geting your purple crystal.

When you are in pirate mode and you are destroyed by another pirate you loose only de 10% of the amount you loose with mantis, but in this case you cannot recover the 50% of lost cryonite (the 50% could be a drop for the pirate that killed you)

Last I would apologyse if there is errors in my text, I'm spanish and I do the best I can :)

Hope you like it.
 

curator

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DaRK_XePHoN said:
I repost here a suggestion to estimulate Pvp that I published in Spanish Forum.

The fact would be when you are destroyed by a Mantis, nothing changes, the same amount of cryonite is lost and you can recover de 50% of it geting your purple crystal.

When you are in pirate mode and you are destroyed by another pirate you loose only de 10% of the amount you loose with mantis, but in this case you cannot recover the 50% of lost cryonite (the 50% could be a drop for the pirate that killed you)

Last I would apologyse if there is errors in my text, I'm spanish and I do the best I can :)

Hope you like it.
Thx for backing us up mate :).

We need more people to come on the forums.....
 

CtMurphy

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I like that idea, it could work well in itself, lets make it work :D and don't worry about being Spanish lol, your English is fine enough.
Ok then we'll go with that idea, but we need more people to get their butts on the forum and back us up too :) Thanks for the input guys I appretiate it =)
 

Dakahn

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curator said:
One thing that I think will not be abused is like someone already mentioned, that the player who pods, gets to pick up the cryo of the person who was podded. So if you die from mantis, you can go get your cryo back, But if you die from another player/pvp mode, your cryo goes to the person who podded you unless they don't collect it.....

Do you know how much cryo rank 85 players lose when they pod if they dont have a cryo vault and dont pick up their cryo? over 2000 cryonite. this would be very aggravating since this would only increase noob podding and teaming up on reds.

i have a cryo vault, but i know that not everyone can pay to get memberships and such so this would punish those who dont pay.
 
A

Adrana

I see the idea is good, but I still would stand for that the cryo dropped by killed pilot should first be visible for the podded one in pvp only, but after some time would be visible for the one who killed.

But there is a But!

This would probably increase noob poddings, and as we all know if not paying a membership, they mostly do not have energy to mat themselves, and have to go to the hangar.
They are the ones who will loose most in this suggestion.

But, it could be implemented to protect the lower system players to not include any Vega or Antares players in this idea, they would be excluded and able to pick up their pinky cry after returning from the hangar.

This would only take effect starting from Gemini system, and yet within a timely manner they would be able to recuperate their lost cry by 50%.
The time becoming visible would be shorter.

Something like this.

There still got to be a solution for higher level players who has much more cry to loose than lower ones.
If you come up with an idea what would work so no one would be abused by this, would be great.
 
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